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Knights of the Old Republic 2 Downloads > Mods > Restored Content:
Goto GenoHaradan Fix
Filename: gotogenoharadanfix.zip


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Date Added:
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670.34 KB
hirni
1855
05-03-2009
Mods > Restored Content


Average User Rating: 8.6
Number of Votes: 8
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Goto GenoHaradan Fix - File Description  


Description:
Hirni makes a return to the FileFront moddng scene today, with this new piece of Restored Content for the second Knights of the Old Republic game, The Sith Lords.

This is basically a few lines of restored dialog, in the cutscene where Goto and his henchmen are on the Yacht, when you arrive on the Smugglers Moon, also known as Nar Shaddaa. The restored lines refer to the GenoHaradan. It's a nice touch, though i'm not sure it makes much sense, as the GenoHaradan are never mentioned again after it.

Still, Restored Content is always nice, as it makes the game feel more complete. If you like restored things, this may be for you!

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Marius



Goto GenoHaradan Fix - Screenshots  
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Goto GenoHaradan Fix - File Download Options  

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Download from Worldwide Mirror by FileFront Download Goto GenoHaradan Fix!



Goto GenoHaradan Fix - Readme  
Readme File:
----------------------------------------------------------
Knights of the Old Republic II The Sith Lords Modification
----------------------------------------------------------

Readme File:
"Goto-GenoharadanFix"
Knights of the Old Republic II The Sith Lords Modification
by hirni


1. Description
2. Installation And Re-Install
3. Bugs
4. Spezial-Information About Storyline
5. Distribution And Usage Notes
6. Credits And Thanks
7. Author Message
8. Source Info


1. DESCRIPTION

"Goto-GenoharadanFix" unlock the locked Text about Genoharadan from the scene "goto speaks to the killer's on goto ship".

Goto and the Killer's talking about the Genoharadan, now (a gand speak etc.).
They do NOT get a "Quest".
see/view the screenshots, please.

History/Instruction:
- The text was in the past released(fixed), by "?!" and had make an error in my game.
- It was useless for me... but I want this text is going back into the scene, in my game!
- Well, I have these original scene self restored. Finite!
I found out:
1. The g0t0temp.dlg file has the Texts for these scene.
2. The file, there are TWICE in the game. One in Module 351NAR_dlg.erf and one in Module 352NAR_dlg.erf. These files: almost identical content.
3. The game load Module 352NAR_dlg.erf for the scene.(testing: none Module 351NAR_dlg.erf in game)
3.a Hmm... Module 351NAR_dlg.erf load the game when the Player is on goto's ship. But why there is this file here, too? I think: in the original version there were originally two possible processes/parts "in the completely Nar Shaddaa planet story". (It's part of Genoharadan story? It's part of "Dessicus" Genoharadan story?)
4. Well, to guarantee that it is working correctly: I have these TWO original files (from my game-version1.0b) self restored and activated.


2. INSTALLATION AND RE-INSTALL

Lead you TWO "install" out, please.

- unpack the zip-archiv file in a empty folder; at going this folder:
"run" TSLPatcher.exe
(TSLPatcher.exe replaced the g0t0temp.dlg file in Module 351NAR_dlg.erf your "Modules folder" by game folder and make a backup)
- at going the Subfolder "352NAR":
"run" TSLPatcher.exe
(TSLPatcher.exe replaced the g0t0temp.dlg file in Module 352NAR_dlg.erf your "Modules folder" by game folder and make a backup)


RE-INSTALL

- Copy from the TWO backup folders the module files in your "Modules folder" by game folder


3. BUGS

- if exiting the file g0t0temp.dlg in your override folder, the "install for Module 352NAR_dlg.erf" has NONE EFFECT! (they have only "install for Module 351NAR_dlg.erf" = I do not know whether their game is working correctly - "Please Note: the Entry "History/Instruction" from these "Readme" under the Entry "DESCRIPTION")
- these files are for the english and germany game version
- testing with the english TSL dialog.tlk by Obsidan
- my self test: I did the game played, "none error" (Planet: Nar Shaddaa complete)


4. SPEZIAL-INFORMATION ABOUT STORYLINE

These Goto-GenoharadanFix with the "202 Grenn Dialog Fix", created by me, will give you a better Storyline. The Genoharadan are not unknow in Kotor2, now. See about the "202 Grenn Dialog Fix", at filefront-kotorfiles-site under "mod + restored content", please.


5. DISTRIBUTION AND USAGE NOTES

- none


6. CREDITS AND THANKS

Thanks for the game "Knights of the Old Republic II - The Sith Lords" an LucasArts/Obsidan Bioware/Obsidan Entertainment
AND thanks to all the tool makers for the game: KSE Editor by tk102, Kotor FindRefs Utility by tk102, Dlg/Uti/Utc/Mod language Converter by tk102, Dlg Editor by tk102, ERF/RIM Editor(ERFEdit.exe) by stoffe and TSLPatcher by stoffe
Game-play-testing-users: a big thank for my brother "pedi" and my best friend "apollo"


7. AUTHOR MESSAGE

Thanks for the Comments of the Gamester-User and sorry for my little english. I can't so good write and speak english.
The KotorFiles-Site is a very good Site and the Quality is an Incentive for my ideas.
The Team makes a very good job.


8. SOURCE INFO

- I did read about "Genoharadan" and "Dessicus Genoharadan Quest" in the blog
StarWars Knights of the Old Republic II: the Missing content
and in forums


9. LEGAL

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


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