|Heroes of the Old Republic Saber Mod v1.3 - File Description
| Description: |
Qui-Don Jorn returns to KotoR Files with a modification for the second Knights of the Old Republic game, which MUST be used in conjunction with The Sith Lords Restored Content Mod (version 1.7). The modification adds a whole load of knew lightsabers to the game, it works in a very similar manner to the Ultimate Saber Mod, however this version has the bonus of being compatible with TSL:RCM; you must of installed that restoration mod, before you can install this lightsaber mod.
Basically this adds a whole 54 new lightsaber hilts to the game, and 21 of these the author calls "hero" hilts, this is an extensive reworking of the authors original work, and a view of the screenshots would be essential to ascertain if these are weapons you wish to see in your game, it has to be said that the lightsaber hilts are a considerable improvement upon those which were originally designed for the game. Each of the non-player charters who can become Jedi in the players party each have their own lightsaber hilt, the Exile also gets two different types of hilt, and is able to claim back their lightsaber from Atris. All in all this is a well planned and well constructed modification.
Enjoy! -- jonathan7
Please leave the author praise and constructive criticism; which are often far more valuable than rating mods...
Mod Rating: Advanced
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|Heroes of the Old Republic Saber Mod v1.3 - Screenshots |
| Screenshots: |
|Heroes of the Old Republic Saber Mod v1.3 - File Download Options
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|Heroes of the Old Republic Saber Mod v1.3 - Readme |
| Readme File: |
**1.2 to 1.3 CHANGES**
-Remapped and textured Iacen Konn's hilt.
-Added Quinn Fain's Lightsaber, his crystal is aquired once Odis is employed. (Changed from original release).
-Removed my pathetic Master Robe textures for Dhan-Zen Long and Qui-Don Jorn. The robes are still in the game, but I now highly recommend just installing some good textures like Darth Deadman's Master Robes remodels/reskins (I have NO business...).
I switched them (DZL/QDJ) back to the normal game textures so that they won't conflict with any robe texture mods. This won't affect Darth Darkus' Armored robes since they are completely seperate textures and .uti's.
-Remodeled the Exile's double-bladed hilt. Added cyan single and double-bladed, fixed the PCSaber scripts for 262TEL and recompiled. Rerigged single bladed using Marius Fett's cyan fix.
-Added Raith Redstar's lightsaber, which is aquired on the SkyRamp if you are helping the Queen, and once inside the Palace if you're helping Vaklu.
-Remodeled V'wynn Chaleur's lightsaber. I can't begin to tell you how painfully frusrating this one was to map...: )
-Fixed Visas Marr's dialog from giving an insane amount of dark side points for one little comment.... whoops.
-Remodeled Atton's lightsaber. ( a personal favorite )
-Remodeled Miko Wrath's lightsaber.
-Remodeled Kell Shineda's lightsaber, then rerigged it and the default cyan saber with Marius Fett's cyan fix, ..no more cyan being powered on after loadscreens and
-Added Tryn'aar's lightsaber, which very nearly was going to be a "joke saber", but I couldn't do it. It looked too cool to be just a joke. ( Anybody heard of the Jedi called Rhett Khan?)
It is aquired from Vrook (lightside only).
-Remodeled Bao-Dur's lightsaber. Started as just a rescale, but then I just remodeled it to be bigger around.
-Remodeled Hui Feng's double-bladed saber. Tweaked her description. (Another personal favorite)
-Remodeled Sen Whitesun's lightsaber.
-Added specific light/darkside armor for Bao-Dur, (my first attempt at properly reskinning armor.)
-Remodeled Master Vash's lightsaber.
-Removed D Goth's Darth Maul texture. A hard decision, but I would rather it not conflict with any other robe textures you may want to use.
-Fixed Visas Marrs' lightsaber from missing it's crystal. Tag names differed in the TSLPatcher setup...again, oops.
-Fixed 602DAN.mod so it won't crash when speaking to Terena after the Khoonda battle. Apparently I had somehow removed RCM's script...??
-Remodeled Mira's lightsaber.
-Remodeled Disciple's double-bladed saber.
-Remodeled Kreia's saber..again.
-Remodeled Nihilus' saber, the same but better.
-Changed Armored Robe placings.
-Remodeled the red and green default sabers.
-Added Ven-Su Rahn's double-bladed lightsaber. At 1620 polys it's the biggest, and it's aquired from Mandalore (lightside).
-Tweaked properties and descriptions as needed.
-Tweaked Anon Novago's saber texture....alot.
-Remodeled both of Master Kavar's sabers.
-Remodeled Bail Shilar's saber. (personal favorite # 3)
-Tweaked the blue double-bladed hilt model and texture.
-HA!!! Thanks to Darth Parametric I finally figured out the mystery of the custom robe icons. So Darkus' Armored Robes have spiffy new icons.
-This completes character hilt additions, remodels, and retextures that I wanted to do. This will probably be the final version.
**1.1 to 1.2 CHANGES**
-Added TSLPATCHER INSTALLER!
-Added default game double-saber replacement hilts..
-Added replacement hilt model for Freedon Nadd's short saber (I hate short sabers too, but I wanted to try it..)
-Fixed spelling errors (it wasnt me, it was my keyboard)
-Tweaked alot of hilt textures, such as, got rid of those glyphs on Handmaiden's hilts, and switched the default green single bladed hilt texture around, and it looks 100x better!
-Beefed up Nihilus even more...
-Tweaked a few of the properties..
-Got rid of the "Ultimate Discharge Energy cell", so there's no need for the itemcreate/itemcreatemira 2da's. I just thought that since they had "ultimates" for everything else but that one, I would make it. (Fixed the script for Anon's saber box so it gives an Ultimate Diatium cell.)
-Remodeled Qui-Don Jorn's double-bladed lightsaber.
-Remodeled Visas Marrs' lightsaber.
-Remodeled Kreia's lightsaber.
-Remodeled Disciple's double-bladed lightsaber.
-Remodeled Urial Vincen's lightsaber.
-Remodeled the default blue single saber.
-Remodeled the default yellow single saber.
*** INSTALLATION ***
1. Have TSLRCM 1.7 installed.
2a. If you have a previous version of HotOR installed, you must first delete those files out of your Override/Modules folder and replace the backup files!! This version is NOT set as a patch for the old versions. The TSLPatcher is set to "skip existing files", which means that all the new models and changes will NOT be installed.
2b. Run the .exe called INSTALLHotORv1.3...Choose the directory where the game is installed, NOT the Override folder.
3. Start a new game....
1. Delete all the files that came with this mod from your override folder. Check the
InstallLog.rtf for the specific file names if you have trouble finding all of them.
2. The TSLPatcher generated a backup folder with copies of the .DLG and .MOD files that came with TSLRCM 1.7, simply replace those into their corresponding folders and let them overwrite.
Copies of the Globalcat.2da and Upcrystals.2da (if any) are there also, replace those into your Override folder.
NOT compatible with USM, it uses the same dialog files and I used the same model numbers they did. (And besides, do you really need 91 lightsaber hilts in your game? : o )
Textures will be fine as long as they aren't named the same as these. Compatible with other lightsaber mods that use TSLPatcher to add rows to the upcrystals.2da.
-This is, unfortunately, incompatible with Dak Drexl's "Republic Armored Robes" Mod, for the sole reason that we both used deadmandy.utp. (haha)
None I know of. If you run into any, please feel free to PM me on LucasForums (Kuai-Donn Jorn), or my email is email@example.com.
I must thank the following people for thier contributions and much needed help, this mod wouldn't have happened without them.
**Darth Stoney for lending me/helping me with the scripts.
**Darth Darkus for letting me use his awesome Armored Robe textures,..what a guy!
**Quanon for helping me get the sabers working. I was truly lost...
**Draka Goth made the Darth Maul robe texture that I used to replace the Dark Jedi Knight robe, because it looks really cool. So thanks to him.
**This mod also includes a further modified version of Mono Giganto's "Flickering Lightsaber Blades" mod. Thanks to him for making that.
**Fred Tetra for making Kotor Tool, TK102 for Dialog Editor, and Stoffe for TSLPATCHER** These are all extremely awesome tools!
**Everyone at Holowan Labs that has written a tutorial. Thank you!
This mod may NOT be distributed on other sites without my consent.
This mod may be used in another mod WITH my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN
ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED
COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES
OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE
USAGE OF THESE FILES.
|Heroes of the Old Republic Saber Mod v1.3 - User Comments
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Total comments: 16 | Last comment: 11-30-2011 at 18:06
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