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Knights of the Old Republic 2 Downloads > Mods > Force Powers:
High Level Force Powers (2.0)
Filename: sthlforcep2.rar


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293.41 KB
2.0
Stoffe (RevanAnt)
79421
06-13-2005
Mods > Force Powers


Average User Rating: 8.4
Number of Votes: 142
Related Files:
Latest 5 Mods > Force Powers:
- Force Annihilation (1.0)
- FS Lightning Retexture (1.0)
- Remove Restriction to Force Powers by Armors
- Force Concentration (1.0)
- Enhanced Lightning - Sith Edition

5 Other Files by Stoffe (RevanAnt):
- Combat Simulation Arena (4.0)
- Female Twi'lek Exile Appearance (1.5)
- Improved AI (Installer Update)
- Improved AI (2.1b2)
- High Level Force Powers (2.1 Update)

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High Level Force Powers (2.0) - File Description  


Description:
Been a while since this was released, but it's popular and the original review was in AOL speak... stick out tongue

Should you be unaware of what this mod does, it adds some, as the name implies, high-level Force powers to your game. Cheaters and non-cheaters alike should find it useful, as you can make it to about level 30 in TSL (and the highest-level regular powers at at 21). Details of the powers are found in the readme under this review, which explains them a lot better than I could. stick out tongue

And lastly, make sure you have the update for it!
http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;67156

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Emperor Devon



High Level Force Powers (2.0) - Screenshots  
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High Level Force Powers (2.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download High Level Force Powers!



High Level Force Powers (2.0) - Readme  
Readme File:
requested.
* Minor tweaks and fixes to the scripts of various powers.
* Fixed bug with Force Incinerate, making it a Darkside power as described.
* Fixed an error with Incinerate that had a small chance of causing trouble when used in some game areas.


1. WHAT IS THIS MOD?
--------------------
In The Sith Lords, you pretty much stop gaining access to new force powers after level 18, even though you can reach almost 10 levels beyond that while playing the game normally. To adress that and give some more variety, this Mod will add 18 new Force Powers to the game that are available above level 20. 6 new Lightside powers, 6 new darkside powers and 6 new Universal powers will become available.

Some powers have additional requirements as well. See below for more detailed info.



2. HOW DO I USE IT?
-------------------
If you haven't already, run the installer application named "Install Force Powers.exe" that came with this mod. This will update the necessary game files and install the Mod into your game. Make sure that there is a folder named "tslpatchdata" present in the same folder the Installer application is. This folder contains essential data files the installer needs.

If you already have the first version of this Force Powers Mod installed you do not need to uninstall it first. Just run the Installer and it will update your existing files. IMPORTANT! Make sure all the files belonging to the mod are located in the main Override folder and isn't moved into any sub-folders or the Installer won't find them.

Remember that you must run this installer for the Mod to function, simply copying the files from the "TSLPatchData" folder will NOT work.

After installation is complete, just play the game, and you will be able to pick the new powers at levelup when you advance beyond level 20. The first become available at level 20 and the last at level 26.

Note that some powers are only available to the "Force Expert" classes; the Consular, Jedi Master and Sith Lord. Check the spell descriptions in the next section to learn of any prerequisites.

If you get any error messages during installation, there is a fair chance that the mod was only half-way installed. Leaving it that way will most likely cause trouble and crashes when you run the game. Check chapter 4 in this readme file for a list of files that makes up this mod, and delete any of those files you find in your Override folder. Then find the "backup" folder located in the same folder as the Installer for this mod, and copy those files into your Override folder. If there is a file named "dialog.tlk" in the "backup" folder, copy this file into your game folder (ie the one containing the swkotor2.exe executable) instead, replacing the modified file that exists there.


3. THE NEW FORCE POWERS
-----------------------
This mod currently adds the following 18 High Level force powers to the game:


((((LIGHTSIDE POWERS))))


Force Energize (NEW)
''''''''''''''''''''
Light Side Power
Base FP Cost: 40
Prerequisites: Level 20, Consular, Jedi Master, Sith Lord

The Jedi can channel the strengthening energies of the Light Side through herself and her allies, temporarily boosting their hardiness. Those affected will get a bonus to Vitality equal to twice the level of the Force User, and a bonus to Defense equal to half the level of the Force User. In addition, all other force sensitive party members will get Force Points equal to twice the level of the force user restored to their force pool.This power lasts for 30 seconds.


Force Static Field (NEW)
''''''''''''''''''''''''
Light Side Power
Base FP Cost: 50
Prerequisites: Level 21 Force User

The Jedi can use the Force to release a violent burst of static electricity in an area around the selected target. While this burst is completely harmless to organic lifeforms it will wreak havoc on the circuits of droids and other electrical systems such as turrets. When struck, a droid will either become confused and start attacking its allies, or it will briefly short out and be unable to take any action, or its sensors will become overloaded so it can only detect targets that come close to it or directly attack it. This power lasts for 30 seconds, though a successful Will save will reduce the duration to half.


Force Sleep
'''''''''''
Light Side Power
Base FP Cost: 55
Prerequisites: Level 21 Force User

This power allows the Jedi to affect the minds of nearby enemies to put them in a sleep-like state, making them unable to take any action but to stand motionless. Since this leaves them unable to defend themselves, their Defense, Saving Throws and ability deflect blaster bolts all suffer a -10 penalty while affected. They will remain in this stupor for 12 seconds. This power cannot be resisted, though a successful Will save reduces the duration to 6 seconds.


Force Omniscience
'''''''''''''''''
Light Side Power
Base FP Cost: 45
Prerequisites: Level 22, Any Lightside Prestige Class

Omniscience grants the Jedi insight into the intentions of nearby enemies. This premonition about what is to come allows the Jedi time to defend against nearly any attack, while being fully able to exploit any weaknesses in the enemies may have. When active, Omniscience allows the Jedi to bypass the Defense of any enemy and always hit with their strikes. Further the Jedi gains a +12 bonus to Saving Throws, Defense and Blaster Bolt Deflection. The trance lasts for 20 seconds.


Force Protection
''''''''''''''''
Light Side Power
Base FP Cost: 85
Prerequisites: Level 22 Consular, Jedi Master or Sith Lord

A skilled Force User can wrap the force around them like a shield, protecting them from harm. This power lasts for 200 seconds, and will protect the force user against 140 points of damage before dissipating. Due to the concentration required to maintain this protection, the force point regeneration of the force user is slowed by 25% while this protection is active.


Force Immortality
'''''''''''''''''
Light Side Power
Base FP Cost: 60
Prerequisites: Level 24, Any Prestige Class

Channeling the light side energies of the force through herself and her allies, a Jedi can counteract injuries and afflictions they are subjected to. For 36 seconds, all party members will be granted vitality regeneration equal to the level of the force user every 2 seconds. In addition, those affected become immune to poisons and ability penalties for the duration. Party members weaker in constitution will not safely be able to channel as much force energies through their bodies. Thus those who fails a fortitude save against a DC of 50 minus the level of the force user will only gain vitality regeneration at half the normal rate.


[[[[UNIVERSAL POWERS]]]]


Force Hurricane (NEW)
'''''''''''''''''''''
Universal Power
Base FP Cost: 50
Prerequisites: Level 22, Prestige Class

Through the Force the surrounding air can be accelerated into a raging storm, lifting all nearby enemies off the ground and throwing them helplessly around for the duration of this power. Force Hurricane lasts for 12 seconds, though a successful Fortitude save allows a victim to free themselves after half that time. This power cannot be resisted since the Force doesn't directly affect the victims.


Force Bombard (NEW)
'''''''''''''''''''
Universal Power
Base FP Cost: 75
Prerequisites: Level 22 Force User

An experienced Force User can collect gases from the air and focus them into concentrated streams that can be ignited. These streams, which bear some similarity to blaster bolts, may then be hurled at the Force User's enemies. The Force User can strike a target with a gas bolt every 2 seconds for the duration of the power, causing 1-4 damage per level of the Force User to the victim and other nearby creatures. The duration of the power is 6 seconds plus one second for every even level of the Force User above level 20 (ie extra bolts at level 24, 28 etc...). The victims may make a reflex save when struck by a bolt to cut the damage in half. The force user can only concentrate enough to maintain one Bombard power at a time.


Force Destruction (NEW)
'''''''''''''''''''''''
Universal Power
Base FP Cost: 65
Prerequisites: Level 25 Force User

This power allows a Force User to draw large amounts of energies and concentrate them in a single spot centered on a target. When critical mass is reached, the energies explode violently in a manner similar to a small nuclear blast, causing damage to the target and all nearby creatures within a 5m radius. The force user can shield her allies somewhat from the blast, who will only take half damage. This power deals 1-7 damage per level of the force user to the target. A successful Reflex saving throw will reduce the damage to half.

Force Strike
''''''''''''
Universal Power
Base FP Cost: 55
Prerequisites: Level 21, Sith Lord/Jedi Master

Force Strike concentrates the force energies of the surroundings into a series of intense energy bolts that will simultaneously strike the selected target. The bolts will inflict 1-8 damage to a single target for every level of the force user. The force of the Strike will throw the target to the ground and hurl any nearby creatures away from the impact. There is no known defense against this power.


Force Hold
''''''''''
Universal Power
Base FP Cost: 45
Prerequisites: Level 24 Force User

Hold will envelop a single target in a cloud of force energies, making them unable to move from the spot. The energy cloud will severely disorient its victim, making them unable to remain on their feet, and reduces their Attack, Defense and Saving throws with -10 while trapped in the cloud. It will also render them mostly oblivious to what goes on outside the cloud unless directly attacked. This power can be resisted, but offers no saving throw to avoid or reduce its effects.


Force Freeze
''''''''''''
Universal Power
Base FP Cost: 55
Prerequisites: Level 23 Force User

Using the force to violently slow the atoms around a target, the force user can unleash blasts of intense cold centered around enemies within a limited radius. Each blast deals 1-4 cold damage for every 2 levels of the force user and instantly deep freezes the target. While frozen the victim suffers a -6 penalty to Attack, Defense and Saving throws. It will take 9 seconds for the victim to thaw enough to move, but even then the debilitating effects caused by numbing cold remains for another 6 seconds. A successful Fortitude save reduces damage and penalties by half. All enemies within a 5 meter radius of a blast will take splash damage, but suffer no other ill effects.


<<<<DARKSIDE POWERS>>>>


Force Contagion (NEW)
'''''''''''''''''''''
Dark Side Power
Base FP Cost: 60
Prerequisites: Level 24 Force User

Drawing on the dark energies of the force, the Force User can infect a group of enemies with a terrible, wasting disease that will severely injure and weaken its victims. The infection lasts for 60 seconds, during which the victims will take 20 damage and lose 1 point of Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma every 6 seconds. The force user can protect himself and his allies from the infection, but those not so lucky need to make a Fortitude save vs a DC of 100, making it nearly irresistible. Creatures immune to poisons, like droids, are unaffected by this Power.


Leech Life Force (NEW)
''''''''''''''''''''''
Dark Side Power
Base FP Cost: 40
Prerequisites: Level 22 Force User

This vile use of the Force steals life essence from the a target and imbues the Force User with that essence. The selected target will be drained of 6 points of Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma while the Force User will receive a corresponding bonus. The victim will also be slowed for the duration, while the force user is speeded up. This power can not be fully resisted, but a successful Will saving throw will reduce the penalties to 4 and cut the speed penalty in half. The effects of this power lasts for 36 seconds.


Force Weaken
''''''''''''
Dark Side Power
Base FP Cost: 65
Prerequisites: Level 22, Any Prestige Class

This vile use of the force will drain the life force of a single selected target, using it to boost the dark side aura of the surroundings. The target will be drained of 50% of their current vitality points and suffer a -10 penalty to their Defense, Saving Throws and Premonition (ability to deflect blaster bolts) for 9 seconds. They will also be slowed for the duration. This power can not be resisted, but a successful Will saving throw will reduce the vitality drain to 33% of the current health, and the penalties to -5.


Chain Lightning
'''''''''''''''
Dark Side Power
Base FP Cost: 50
Prerequisites: Level 22 Force User

The force user can unleash a torrent of electricity at a target. The lightning bolt will forcefully strike the target, causing damage and debilitating pain, and then arc to the next nearest enemy and do the same. The bolt will not stop until it has struck all nearby enemies, or until it loses strength and fizzles after 2 seconds. Every target struck by the bolt will take 2-7 damage for every level of the force user and suffer a -4 penalty to their stength, dexterity and their fortitude and reflex saves for 9 seconds. A successful Reflex save cuts the damage and penalties in half.


Force Grip
''''''''''
Dark Side Power
Base FP Cost: 35
Prerequisites: Level 25, Any Prestige Class

The force user can hold immobile and constrict a single opponent, slowly crushing the victim to death. The Grip will cause 15 damage every 3 seconds to its victim until either the victim dies or manages to make a Fortitude save. A successful save allows the target to break free of the Grip, but will take 20 falling damage as they are thrown to the ground by the backlash of force energies. This force power cannot be resisted, and offers no initial save to avoid its effects alltogether.


Force Incinerate
''''''''''''''''
Dark Side Power
Base FP Cost: 70
Prerequisites: Level 26, Any Prestige Class

While even a lowly apprentice can use the Force to create heat and light small fires, a Master can put this ability to devastating use as a weapon. This terrible power will lift a single target off the ground and set them ablaze in roaring flames. The victim will be held and burned for 12 seconds, sustaining fire damage equal to one and a half the level of the force user every 2 seconds. This force power cannot be resisted, but a successful Fortitude save will cut the duration in half.



4. HOW TO UNINSTALL IT?
-----------------------
When you run the Installer initially, it will create backup copies of any existing files it modifies. These files will be placed in a new folder named "backup", located in the same folder as the Installer. To uninstall the mod, delete any files that were placed in your Override folder, then copy the content of the Backup folder back into your override folder, EXCEPT the file named "dialog.tlk". Copy dialog.tlk back to your game folder instead, overwriting the modified dialog.tlk file that already exists there. The following files were added to your Override folder when you installed this mod:

(Force power icons)
ip_st_chain.tga
ip_st_chill.tga
ip_st_forcegrip.tga
ip_st_hold.tga
ip_st_inferno.tga
ip_st_omni.tga
ip_st_prot.tga
ip_st_regen.tga
ip_st_sapwill.tga
ip_st_strike.tga
ip_st_weaken.tga
ip_st_bombard.tga
ip_st_destruct.tga
ip_st_hurricane.tga
ip_st_leech.tga
ip_st_poison.tga
ip_st_forcepull.tga

(Force power scripts)
st_chainlghtn.ncs
st_forcecold.ncs
st_forcegrip.ncs
st_forcehold.ncs
st_forceinferno.ncs
st_forceomni.ncs
st_forceprot.ncs
st_forceregen.ncs
st_forcesapwill.ncs
st_forcestrike.ncs
st_forceweaken.ncs
st_forcebombard.ncs
st_forcedestruct.ncs
st_forceenergy.ncs
st_forcehuricane.ncs
st_forceleech.ncs
st_forcepoison.ncs
st_forcepull.ncs
st_forcestatic.ncs

(2DA files)
spells.2da
forceshields.2da
effecticon.2da
poison.2da
visualeffects.2da

In addition, 45 new entries have been added to your dialog.tlk file. Restoring the unaltered backup the installer made will get rid of them, although it likely will not cause any trouble to just leave them be.



5. MOD COMPATIBILITY
--------------------
This Mod should be compatible with any other Force Power mods, so long as those other Mods have been installed before this one is installed, and doesn't have any new NCS scripts or TGA icons named the same as the files that make up this one. The Installer will update any of the other files it needs if they already exist in your Override folder, rather than overwrite them. The following game files will be modified, if already present:

spells.2da
forceshields.2da
effecticon.2da
poison.2da
visualeffects.2da
dialog.tlk

This Mod is also compatible with an already installed first version of the High Level Force Powers Mod. If you already have that installed, the Installer application will modify the existing files and update them to the current version. If you do not have the first version installed already, all needed files will be installed by this version.

IMPORTANT! The installer will not look for existing files within sub-folders of the Override folder, just in the Override folder itself. If you have modified versions of any of the above listed files (except dialog.tlk) sitting in sub-folders, move them up into the Override folder before running the Installer. This is to avoid ambiguity in case several files with the same name exists in different folders.


High Level Force Powers (2.0) - User Comments  
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.

Total comments: 71 | Last comment: 08-04-2012 at 17:46

 #1 - 06-15-2005 at 08:32
irwin_rommel
Joined: September 22nd, 2004
Posts: 206

whoo hoo saw you work on pcgamemods.com, hopefully some other modders will post here as well 10/9

 #2 - 06-18-2005 at 11:13
Guest (MTL-HSE-ppp199279.qc.sympatico.ca)
Joined: December 31st, 1969
Posts:
Nice mod, but where did you get the Bastila model and the portrait changes?
Thanks.

 #3 - 06-29-2005 at 23:43
Guest (enterprise.hale.wa.edu.au)
Joined: December 31st, 1969
Posts:
Where's the installer?
All i get is a file called sthlforcep2.rar.
do i need to run it with a particular program?

 #4 - 07-20-2005 at 15:33
Guest (c-67-161-5-91.hsd1.ca.comcast.net)
Joined: December 31st, 1969
Posts:
You have to have WinRAR to open the .rar. file.

 #5 - 08-20-2005 at 22:31
Guest (S0106000a5e4e53b6.vn.shawcable.net)
Joined: December 31st, 1969
Posts:
where can i find WinRAR?

 #6 - 09-02-2005 at 11:42
Guest (cm20.gamma247.maxonline.com.sg)
Joined: December 31st, 1969
Posts:
Could I Get Help? I keep getting RichEdit line Insertion error prompt when i try to install, why is that so.

 #7 - 09-03-2005 at 10:47
Ifrit_Zero
From:
Joined: July 2nd, 2005
Posts: 165
Wow, that's a very comprehensive readme.

 #8 - 10-04-2005 at 09:55
kirw
Joined: October 4th, 2005
Posts: 1
Is there any website were I can download more skins for KOTOR 2

 #9 - 10-28-2005 at 12:42
dimonddude7
From: (Georgia)
Joined: September 21st, 2005
Posts: 13
I DON'T HAVE AN INSTALLER IN THIS THING WHEN I DOWNLOAD IT ALL I GET IS A FILE BUT NO INSTALLER PLEASE EMAIL ME THIS

MY EMAIL IS
dimonddude7@yahoo.com
PLEASE HELP ASAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 #10 - 12-15-2005 at 18:52
kelathinadun88
From:
Joined: December 15th, 2005
Posts: 37
I don't get an installer when I download, could you send me one at bladesinger88@hotmail.com?
Sincerely,
Frank

 #11 - 12-26-2005 at 18:51
sup2069
From: (East Coast USA)
Joined: December 7th, 2002
Posts: 13
THIS MOD KICKS ASS

Makes getting to the highlevel WORTH IT. For maximum damage, use the form that give (++Force damage, +Force Cost)

 #12 - Bastila - 12-31-2005 at 07:33
Drunken_Dragon
Joined: August 7th, 2002
Posts: 34
Yes, I want to know where the creator of this mod got the Bastila model and skins, too. smile

 #13 - 01-08-2006 at 08:20
Deathmaster412
Joined: November 26th, 2005
Posts: 26
Man, how did you get the mini portrites to look like that? its so much better then the normal ones. Mod looks great too

 #14 - 02-01-2006 at 04:44
valiantofficer
From:
Joined: May 24th, 2005
Posts: 632
GUYS! there IS NO INSTALLER. Get WinRar and UNZIP the files into your Override folder. wow. nice mod.

 #15 - I CANT BRETHE!!!! - 02-25-2006 at 09:01
worksa7
From: (pictou)
Joined: January 21st, 2006
Posts: 264
that was awsome beyond boundreis! IM STUNED, IT TOOK AWAY MY BREATH!! i always used my saber most the time neverfound force as...effective. but i just ran in with this mod on and man it was like...well...it was like.....uhhh.....me+destructive force=BIGBOOM!

 #16 - 03-02-2006 at 03:26
Wigwam123
Joined: February 19th, 2006
Posts: 8
i have installed this mod it's the best i've ever tried!!!!
I don't get all the force powers!!!
I am jedi cunsuler by the way.

 #17 - 03-10-2006 at 13:19
Fragboy_o_jedi
From:
Joined: June 19th, 2004
Posts: 524
(correct me is im wrong)
Severla powers there should hav been dark sider, like destruction,

and grip is there already no?

 #18 - Doesnt work - 06-21-2006 at 20:08
duckiemaster
Joined: June 21st, 2006
Posts: 2
Whenever i try to get any of these files (including this one) i try to copy the files to the disk. It says its full can anyone tell me how to get them working???????confusedHmmm Donut!Aaargh!!!

 #19 - 06-22-2006 at 23:25
Archangel2006
From: (canberra)
Joined: March 31st, 2006
Posts: 2
is there anyway to get them without having to get to level 25

 #20 - PLEASE!!?? - 06-23-2006 at 08:52
duckiemaster
Joined: June 21st, 2006
Posts: 2
i really need help i want to use these mods but they dont work... Can Some One Please Help Me!!??!?!?!?!?!?!?!?!Aaargh!!!confusedmad

 #21 - 08-01-2006 at 21:05
Jedidestroyer
From:
Joined: July 11th, 2006
Posts: 59
great mod tho i wish it had names above the force powers cause i frget which is which so i use the wrong one but besides that 10/10Two Thumbs Up!

 #22 - UPDATE! - 08-02-2006 at 14:00
JediShemL (Staff)
From: (Arizona)
Joined: July 17th, 2002
Posts: 3202
Make sure you get the 2.1 update to make this mod complete.

http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;67156

 #23 - Having Problems Openning - 08-13-2006 at 13:38
modmanwanabe
Joined: August 13th, 2006
Posts: 1
After I download the file from the page above i go to try and open it and it asks me to choose a program to open it with and I choose kotor tool and some others but it would always come up wiht an error message. If anyone knows how to fix this problem post another comment up above. Thanks.

 #24 - 09-24-2006 at 06:26
ls_lord
Joined: September 19th, 2005
Posts: 22
those portraits rock ive got to have themRockRockRock

 #25 - Where do I find "Install Force Powers.exe" so I can install it? - 10-15-2006 at 20:16
TerrorGhost
Joined: October 15th, 2006
Posts: 1
Help, where do I find "Install Force Powers.exe?
and where can I find the "Override" file?
Thanks

 #26 - having trouble installing - 10-24-2006 at 08:30
CuzinKoopa
Joined: October 24th, 2006
Posts: 1
yes i get all the way to half way through and it comes up with a wanting a textfile ini 2da dormat and i can figure out where to put it...confused

 #27 - cant install - 12-23-2006 at 07:51
sushi7412
Joined: December 22nd, 2006
Posts: 1
Well, when i try to install it, an error appears saying 'RichEdit line' and the installation stops!

HELP!!

 #28 - i too need help - 01-05-2007 at 22:56
Akai556
From: (scottsdale AZ)
Joined: December 30th, 2006
Posts: 9
the only file i get was a file called sthlforcep2.rar. and the same with the sthlforcepowerv2u1.rar. but nothing more. could you help my e-mail is akai556@hotmail.com

thanks alot
I look forward hearing from you and using your mod

 #29 - Wont Install - 01-10-2007 at 05:42
kwn2k
Joined: January 10th, 2007
Posts: 3
I've downloaded this mod and extracted the rar file with winrar, and run the tslinstaller for the mod, but it gets an error when i try to install it..

 #30 - This Is Weird - 01-23-2007 at 07:52
Marshal_Revan
From:
Joined: August 27th, 2006
Posts: 4
When I Downloaded This I Got It In Notepad Format With This Stuff
Rar! ϐs
t?  20  High Level Force Powers V2 /,t`P - /H g'23+ High Level Force Powers V2HLFP2-Readme.txt N Q Sŝ ; 7S}mFgsw{nd}둱̛F"SGZ}Fl&vlq`&M]W+໼?r/s_#_ܿ./;?D}?8:2N$s-a|4$zA6{hxq|ݏsy4dr7@ .L̄KMҐv= Ml>f> KI{jFҟsk6 P}$XRלQ4!'S
Can Anyone Help Me

 #31 - HELP MEEEESSSESEEE - 02-25-2007 at 12:27
asended
From:
Joined: February 11th, 2007
Posts: 70
i install it and put all the stuff in main overide but the force powers wont show (no changes wat so ever!)PLSSSS HELP!!!

will i have to restart?

 #32 - 03-03-2007 at 17:38
JediShemL (Staff)
From: (Arizona)
Joined: July 17th, 2002
Posts: 3202
Quote:
i install it and put all the stuff in main overide but the force powers wont show (no changes wat so ever!)PLSSSS HELP!!!
If you actually read the instructions, you will need to use the TSL Patcher to install the mod or it won't work properly.

 #33 - 06-15-2007 at 11:40
nihilusthe5
From:
Joined: November 24th, 2006
Posts: 100
If you have nothing nice to say please refrain from saying anything at all, thank you. I imagine you'd dislike being told your own mods suck, so please show the same courtesy to others you expect them to show to you. - Emperor Devon

 #34 - Mistakes - 06-23-2007 at 02:26
Saddo
From: (Halifax)
Joined: February 21st, 2007
Posts: 462
may i just say there is a mistakes

The highest force power is master Revitalize at lvl 21

 #35 - No installer found - 07-22-2007 at 14:35
Ryamos
Joined: July 22nd, 2007
Posts: 1
I regret to say that, previous to a pc issue which required a new HD and reinstalling all my games, the HLFP mod (and the update to it) worked wonderfully, but now when I attempt to install it, I find there's nothing but a readme in the files for 2.0 and 2.1

If you could contact me at Ryamos@magma.ca and let me know where I can get the proper installers, that'd be wonderful, cause I love these mods and really want to make use of them.

p.s.

you're not the only one, there's more than a few files on this site and lucasfiles that have been coming up with nothing but readmes in the download files...

 #36 - can someone send me the installer for this mod 2.0 and 2.1 - 08-20-2007 at 14:37
Matt_R69
From:
Joined: August 20th, 2007
Posts: 1
Hi

i have tried to get this mod and all i get are readmes off the download

can someone send me the installer for the mods please

 #37 - 10-04-2007 at 05:16
Sons_of_Horus
From:
Joined: July 3rd, 2006
Posts: 35
Great Little mod
didnt like the fact that when u got to a hih enough lvl u ran out of force powers

 #38 - A new Idea - 01-27-2008 at 14:51
SavedLyden
From: (Arizona)
Joined: January 27th, 2008
Posts: 2
I think moders should take this game to a whole new level! they are already moding in new whole areas, people, (ex: Coruscant) and powers, so why not combine the three to take this game up a notch? They can make it like "The Force Unleashed"! they should take it to the point where general attacks (ex: flurry, power attack, critical strike) are combined with force powers. maybe they could also even put more enemies and areas into the game to make it harder and more interesting! Sure, it sounds like Game designing, but aren't we already tapping into that?

 #39 - Rock - 02-02-2008 at 01:54
Bodymaster
From: (Bonn)
Joined: February 2nd, 2008
Posts: 1
THAT ROCKSRockRockRock

 #40 - wtf? - 02-13-2008 at 08:46
dancinginferal
From:
Joined: December 22nd, 2007
Posts: 40
Nuthin pops up when i hit "Download now!"
Any idea why?

 #41 - O-M-G - 02-22-2008 at 20:04
darth_mj
Joined: January 7th, 2008
Posts: 35
omg i hav got 2 hav those portraits plz plz plz plz plz plz plz som1 tell me where i can find thos portraits i need to hav those portraits they r awsum!!!



ty that is all smile

 #42 - Not working!! - 03-31-2008 at 09:05
kjp1996
Joined: March 31st, 2008
Posts: 4
I got the full thing and it all installed and all but..... when i play the game i never get any powers, ive even restarted and worked up a level 1 by 1, its the same as before.... do i need too get the update as well to get it too work?

anyway, it looks like a really great mod, and im hoping that i can get it working and start using it right away, thanks for any help, kiran

 #43 - help plz - 05-17-2008 at 23:19
Spongekiller
Joined: May 14th, 2008
Posts: 15
when i run the install if says it cant create dialoge.tlk and the installer stops. plz help, thnx!

 #44 - 05-25-2008 at 18:23
revan1990
Joined: April 9th, 2008
Posts: 8
Nice mod, but how do I contact the author? I have some modding ideas.

 #45 - help - 05-25-2008 at 19:23
Darth_Anos
From: (California)
Joined: May 25th, 2008
Posts: 1
when i download the mod all i get is some rar file and nothing else, help.

 #46 - @Darth_Anos & Spongekiller - 05-25-2008 at 19:57
JediShemL (Staff)
From: (Arizona)
Joined: July 17th, 2002
Posts: 3202
Quote:
when i download the mod all i get is some rar file and nothing else, help.
Try downloading this tool:

http://www.rarlab.com/download.htm


Quote:
when i run the install if says it cant create dialoge.tlk and the installer stops. plz help, thnx!
That's because when installing you need to select the folder where you installed your game. That is where the dialogue.tlk file is and the installer is looking for it.

 #47 - HELP!! - 06-09-2008 at 00:13
Jedi_Master_Hugh
From: (Brisbane)
Joined: May 23rd, 2008
Posts: 2
I was wondering if someone could tell how you install it into the game.

this is what i do

1. i downloaded it from this site (all my downloads go to download in mydocuments)

2. i extract it with winrar to override like #14 said

3. i click on the update thingo, it says it has to be installed into the game before i can udate it

4. how the hell do i install it into the game? please help! im only a child and new to this stuff!!


thankyou 2 any1 hu can help!!




Hughie

 #48 - Please help; I'm having a very specific problem. - 07-14-2008 at 06:56
DarthGeneric
Joined: July 14th, 2008
Posts: 7
Seems like a permanent-fixture grade mod, but I'm having some problems installing it. Every time I try to install the thing, the TSL Patcher freezes when it says it's making a backup of the dialog.tlk file. When I try setting the 'backup' value in changes.ini to 0 (which I think disables the backup feature), the patcher freezes at the 'appending strings' portion of the install. confused Cry

I'm not having rich text problems or anything else I've read about, just the freezing issue. Also, it definitely isn't a corrupt download. I did uncheck the read-only box in dialog.tlk's file properties, which did nothing, so that's also ruled out. I've heard some good things about this mod, and really want to start using it; someone, please help me out.

 #49 - Never mind. I got it installed. - 07-15-2008 at 05:14
DarthGeneric
Joined: July 14th, 2008
Posts: 7
Sorry for the double post. Just now, I managed to fix my installing problem. It turns out that the dialog.tlk modification time is just long. Gah. Now, nobody really needs to answer my other post anymore. Thanks anyway! For a rating, 50/10, if at all possible. Would have been 51, but I'm a Canon Nazi. big grin

 #50 - @ Jedi Master Hugh - 07-29-2008 at 05:14
To3_J4m
From: (North Carolina)
Joined: April 23rd, 2008
Posts: 229
the probable reason that this isnt working is that you either need the previous version of the mod to work, or you need to delete the previous version for this to work.

 #51 - a little help please - 08-06-2008 at 10:40
Nickious
From: (AR)
Joined: July 11th, 2008
Posts: 161
Um i kind of dont know what to do. I press on the install file and then i press the install mod and go to the override and i press that and it says "An error ocurred"Error" invalid game folder specified, dialog. tlk file not found! (GEN-7).
Please help.confused

 #52 - Nickious - 08-07-2008 at 21:05
Nickious
From: (AR)
Joined: July 11th, 2008
Posts: 161
Never mind i think i got it cant wait to try it
smile

 #53 - 08-18-2008 at 06:36
Stormkeeper
Joined: August 4th, 2008
Posts: 27
Its fracking irritating that this is an obviously impressive mod which I want to ttry, but I just can't download it from filefront. I can't dl anything from filefront these days. Is there a mirror I can dl from?

 #54 - 09-21-2008 at 08:52
StarKiller9524
Joined: September 17th, 2008
Posts: 117
one of the most amazing mods ever, you gota do another one, bravo. 10/10

 #55 - 10-01-2008 at 05:00
StarKiller9524
Joined: September 17th, 2008
Posts: 117
when i download this. force bombard, inferno, and omnimence wont show up on page. thats kinda messed up

 #56 - German Version? - 11-01-2008 at 04:57
galaxy_destroyer
Joined: October 25th, 2008
Posts: 3
Looks good, but will it work with my German version?

 #57 - 03-25-2009 at 15:14
DarthDementous
From:
Joined: June 28th, 2006
Posts: 383
http://kotorfiles.webs.com/
SPREAD THE WORD!
I'm working on a RESTORATION PROJECT for KOTOR FILES!
Submit ALL your mods to the email mentioned on that site and I'll post them there!
SPREAD THE WORD BEFORE IT'S TOO LATE!
http://kotorfiles.webs.com/

 #58 - Nice mod put I'm having problems - 04-25-2009 at 21:48
Nicolion
Joined: April 25th, 2009
Posts: 2
The mod is great, and it has been every since i installed itsmile. However, ever since i installed it my game has been having problems. Sometimes when i load the game, it will just stop loading for no reason. When I bring up task manager, It says the game is still running completely normal. Also, wat *****es me off the most is when i try to get into the secert acdemny on telos the screen goes completely black and does not even start loading, and its annoying the crap out of me mad. I don't no if these problems have anything to do wth this mod, but plz help thnx. again i think this is an awesome mod Rock

 #59 - srry - 04-25-2009 at 21:50
Nicolion
Joined: April 25th, 2009
Posts: 2
srry for cussing i'm new to this websitesmile

 #60 - 05-01-2009 at 17:07
VPcombat
From: (Minnesota)
Joined: April 11th, 2009
Posts: 118
Ha, I feel stupid. I JUST figured out how to make this mod work in the xbox.

 #61 - Query: - 05-20-2009 at 15:23
PadawanAndrew
From: (IN Indianapolis)
Joined: May 11th, 2009
Posts: 253
How did you get more than two party members in your party? I find this most intriguing.

 #62 - Misunderstanding: - 05-20-2009 at 15:28
PadawanAndrew
From: (IN Indianapolis)
Joined: May 11th, 2009
Posts: 253
Oh,my mistake. It's not more than two in your party. The Twin Suns are just there as a demonstration for attacking. I understand now. Sorry.

 #63 - WTF!! HELP!!! - 05-30-2009 at 15:05
aqt
From: (newport city)
Joined: November 1st, 2008
Posts: 279
how do i install this cos i click the install powers exec.file thingy and it go's on about patching cr*p that i dont know nothing about

 #64 - I must be doing something wrong?? - 07-29-2009 at 15:48
Goodhand50
Joined: July 29th, 2009
Posts: 2
When i download your file i comes up with open/save/cancel and when i press open it comes up in notepad a masive thing that is like in another language but not human!?!? Can anyone help me out with this?

 #65 - nice powers but force strike and weaken combined in one icon - 01-14-2011 at 10:07
dukeab10
From:
Joined: December 14th, 2010
Posts: 7
i love the powers but i noticed where there is force strike it has no description but force weaken and i also have the jedi temple expansion and coruscant is named force strike.

 #66 - 03-09-2011 at 15:26
outcesticide
From: (Wisconsin)
Joined: March 9th, 2011
Posts: 1
Hey im not sure what im doing wrong. Ive installed it, and i got no error messages, but when i play the game i cant select any new powers confused

 #67 - 04-15-2012 at 18:33
goochman123
Joined: April 15th, 2012
Posts: 1
I have a problem. I installed the mod and everything works but there are no titles or descriptions for any of the new powers. Idk if this is a bug or if i did something wrong. Any advice is greatly appreciated.

 #68 - Problem! - 07-10-2012 at 16:36
xxprawnsxx
From: (Michigan)
Joined: July 10th, 2012
Posts: 1
This mod screwed up my game. Recently I have installed it and I wanted to uninstall it since it was not compatible with a mod that I have that modifies the spell.2da file. So I tried uninstalling it completely by following the directions. I load up my game to make sure the mod was completely gone, and yet, some of the new force powers are still there! I tried reinstalling the game, and they were STILL THERE. How can I get rid of them? Please help

 #69 - TSLRCM Compatibility - 08-04-2012 at 17:46
ncadencem
From:
Joined: August 4th, 2012
Posts: 3
I'm running tslrcm 1.8 with this mod, and the descriptions and names for all the new powers are quest stages pretaining to the HK Droid quest line that's restored in the rc mod. I've checked both mod's readme's, and neither say anything about compatibility issues with one another. could this be one that was overlooked, or is there a fix?
(on a side note, i'm a beginner at modding)

 #70 - TSLRCM Compatibility - 08-04-2012 at 17:46
ncadencem
From:
Joined: August 4th, 2012
Posts: 3
I'm running tslrcm 1.8 with this mod, and the descriptions and names for all the new powers are quest stages pretaining to the HK Droid quest line that's restored in the rc mod. I've checked both mod's readme's, and neither say anything about compatibility issues with one another. could this be one that was overlooked, or is there a fix?
(on a side note, i'm a beginner at modding)

 #71 - TSLRCM Compatibility - 08-04-2012 at 17:46
ncadencem
From:
Joined: August 4th, 2012
Posts: 3
I'm running tslrcm 1.8 with this mod, and the descriptions and names for all the new powers are quest stages pretaining to the HK Droid quest line that's restored in the rc mod. I've checked both mod's readme's, and neither say anything about compatibility issues with one another. could this be one that was overlooked, or is there a fix?
(on a side note, i'm a beginner at modding)



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