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Knights of the Old Republic 2 Downloads > Models > Saber Hilts:
HotOR 1.4 Patch (1.4)
Filename: hotor_1.4_patch.7z


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10.31 MB
1.4
Qui-Don Jorn
1899
01-24-2011
HotOR 1.3 / TSLRCM 1.7
Models > Saber Hilts


Average User Rating: 9
Number of Votes: 4
Related Files:
Latest 5 Models > Saber Hilts:
- TFU Lightsaber pikes for TSL (1.0)
- TSL Saber Replacements (3.0)
- Heroes of the Old Republic 1.5 (PATCH) (1.5)
- TSL Double-Saber Replacement Hilts (2.0)
- Revan's Lightsaber Pack

5 Other Files by Qui-Don Jorn:
- Heroes of the Old Republic (1.6)
- TSL Saber Replacements (3.0)
- Heroes of the Old Republic 1.5 (PATCH) (1.5)
- TSL Double-Saber Replacement Hilts (2.0)
- Jorn's KotOR Saber Mod

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HotOR 1.4 Patch (1.4) - File Description  


Description:
Qui-Don Jorn is back with an update/patch for his lightsaber pack modification for the second Knights of the Old Republic game. The modder has updated twelve of the lightsaber hilts from the earlier version as well as including a couple of small side quests. As there is an update on the hilts, the screenshots would be best viewing to see the differences. I will quote from an earlier review;

"Qui-Don Jorn returns to KotoR Files with a modification for the second Knights of the Old Republic game, which MUST be used in conjunction with The Sith Lords Restored Content Mod (version 1.7). The modification adds a whole load of knew lightsabers to the game, it works in a very similar manner to the Ultimate Saber Mod, however this version has the bonus of being compatible with TSL:RCM; you must of installed that restoration mod, before you can install this lightsaber mod.

Basically this adds a whole 54 new lightsaber hilts to the game, and 21 of these the author calls "hero" hilts, this is an extensive reworking of the authors original work, and a view of the screenshots would be essential to ascertain if these are weapons you wish to see in your game, it has to be said that the lightsaber hilts are a considerable improvement upon those which were originally designed for the game. Each of the non-player charters who can become Jedi in the players party each have their own lightsaber hilt, the Exile also gets two different types of hilt, and is able to claim back their lightsaber from Atris. All in all this is a well planned and well constructed modification."


Enjoy! -- jonathan7

Please leave the author praise and constructive criticism; which are often far more valuable than rating mods...

Mod Rating: Advanced



HotOR 1.4 Patch (1.4) - Screenshots  
Screenshots:
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HotOR 1.4 Patch (1.4) - File Download Options  

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HotOR 1.4 Patch (1.4) - Readme  
Readme File:
This is a small update patch for HotOR Saber Mod v 1.3. This will only work if you have HotOR 1.3 and TSLRCM 1.7 installed.
It will add Bail Shilar to the game and add a small quest to find his lightsaber, which was something I wanted to do for 1.3, but had to put it on the back burner while I remodeled everything. He will also join you (or fight you) in the Battle for Khoonda, and he is shoddily voiced by me.
I also remodeled a handful of sabers, including Anon Novago's, Visas Marrs', Handmaiden's double-bladed, Dhan-Zen Long's and Miko Wrath has a new model called "The Hexon", which is also given to you seperately by Mandalore when you play darkside (Exar Kun's double-bladed has been replaced by this), and I remodeled and replaced Quinn Fain's saber to where it was originally, because I immediately thought that where I placed it was in poor taste. I mean, what would Fassa or the Lunar Shadow crew be doing with Quinn's saber/crystal? It is no longer attached to Fassa's or the Lunar Shadow's dialogs, but it will spawn as soon as you walk into the Nar Shadaa docks for the first time, triggered by Hanharr and Vogga's dialog. There will be some new droids in there to fight, which is cool. Then, I retextured the PC's Armored Robe to be a darker brown color. I wanted it to be that walnut brown color you see in Darth Deadman's Jedi Master Robe. I'm alot happier with this color.
I've remodeled all the default game's single-bladed sabers, which you can find here at KotOR Files.(It's version 2.0). I decided not to include the default single-bladed remodels to this patch after all. Also, I made four new launchers to go along with your nice HotOR saber mod. Just open the folder for the one you want and copy and paste all the files to your SW KotOR 2 Launcher folder.


Enjoy!
-Jorn


1.4 Changes
=======================================================
-Remodeled Quinn Fain's lightsaber, and moved the placement of it to where it was originally, inside the empty room in the Nar Shadaa docks. Added some droids to fight.
-Added Bail Shilar as an NPC and a quest to find his saber. He joins you (or fights you) in the Battle for Khoonda (if you don't kill him). *Talk to him after the battle.*
-Remodeled Anon Novago's saber.
-Remodeled Visas Marrs' saber.
-Remodeled Dhan-Zen Long's saber. Revised 506OND.mod to include a small quest to rebuild his saber.
-Remodeled the default orange double-bladed saber.
-Remodeled Arwen Shaar's double-bladed saber.
-Remodeled Zez Kai-Ell's double saber.
-Remodeled Handmaiden's double-bladed saber.
-Fixed misspelling and added more detail to Rahn's description.
-Fixed misspelliing in Hui Feng's description.
-Remodeled Wir Zekkai's lightsaber.
-Remodeled the default purple double-bladed saber.
-Added "Heroes of the Old Republic" launchers...
-Added The Hexon III lightsaber, given by Mandalore (darkside) and is also mirrored by Miko Wrath's new saber. I just didn't like his old model very much, but I like this one alot. :)
-Added The Cin'natai lightsaber, it is aquired in the secret tomb on Korriban.
-Retextured the Exile's Armored Robe so it's a darker brown.
-Tweaked Urial Vincen and Iacen Konn's hilt skins.
-Remodeled the default green double-bladed saber. 2730 polys!!! The biggest I've made. Ever. The thing just looks heavy. And now it matches the new green single-bladed hilt.
========================================================






Install: ***FIRST: DELETE "Fassa.dlg", "Redcrew1.dlg", and the script called "K_Mus_Treasure.ncs" (and if you have "Talia.dlg" you should delete it too) from your Override folder.*** Then run the patcher and choose where your game is installed. It will install the new files and replace the old ones in your Override and Modules folders.
***In Addition, you will need to open the folders "601bailwavs" and "602bailwavs" and then copy and paste the FOLDERS named "bail" into the game's STREAMVOICE folder, under 601 and 602 respectively.***
Remove: Same as before, but now you will also delete the sound file folders from the streamvoice folder that you created at installation, under 601 and 602.


Thanks to everyone that helped me out at some point. Thanks to Darth Darkus for letting me use his Armored Robes in this saber mod. Thanks to Darth Stoney for helping me out with scripting. Thanks to the makers of KotOR Tool, Kgff, DLG editor, KSE, MDLOPS, and TSLPatcher.




THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.


HotOR 1.4 Patch (1.4) - User Comments  
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.

Total comments: 17 | Last comment: 09-09-2012 at 01:21

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Hey guys.. - Posted by: quidonjorn (Member) - 01-24-2011 at 18:40

 Expand#2 - -- - Posted by: darthvader12356820 (Member) - 01-26-2011 at 16:59

 Expand#3 - Posted by: quidonjorn (Member) - 01-27-2011 at 15:57

 Expand#4 - -- - Posted by: darthvader12356820 (Member) - 01-29-2011 at 18:47

 Expand#5 - ..umm. ..huh? - Posted by: quidonjorn (Member) - 01-30-2011 at 22:20

 Expand#6 - excellent mod! - Posted by: gazdalale (Member) - 02-03-2011 at 13:15

 Expand#7 - Posted by: quidonjorn (Member) - 02-07-2011 at 05:43

 Expand#8 - NEW 1.4 FIX link - Posted by: quidonjorn (Member) - 02-07-2011 at 11:33

 Expand#9 - game finished :D - Posted by: gazdalale (Member) - 02-10-2011 at 13:52

 Expand#10 - Hey, thanks - Posted by: quidonjorn (Member) - 02-10-2011 at 14:20

 Expand#11 - TSLRCM 1.7 Fix - Posted by: gazdalale (Member) - 02-10-2011 at 14:34

 Expand#12 - ohhh... - Posted by: quidonjorn (Member) - 02-10-2011 at 17:50

 Expand#13 - Found a bug - Posted by: evilottojr (Member) - 04-05-2011 at 21:35

 Expand#14 - Posted by: quidonjorn (Member) - 04-07-2011 at 16:16

 Expand#15 - oops - Posted by: quidonjorn (Member) - 04-20-2011 at 10:17

 Expand#16 - first screen shot - Posted by: Melankou95 (Member) - 04-05-2012 at 20:02

 Expand#17 - Posted by: Solus (Member) - 09-09-2012 at 01:21



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