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Knights of the Old Republic Downloads > Mods > Items:
Items and Game Play Mod
Filename: itemsandgameplaymod.zip


Size:
Developer:
Downloads:
Date Added:
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1.31 MB
Lord Zapharos
4199
09-26-2007
Mods > Items


Average User Rating: 7.6
Number of Votes: 13
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Items and Game Play Mod - File Description  


Description:
One of the things that was very exciting when playing Knights of the Old Republic for the first time was all the new items you get and when you found something you’ve never found before, especially later in the game, you would get all excited about it to find out what it could do to enhance your character or party members.

Lord Zapharos is familiar to the JK3Files FileFront site, so this is his KotorFiles debut. What he brings is many new items to the table, including new color crystals to put in your lightsabers if the seven colors that come with the game weren’t enough for you. You also have modifications done to how many feats you get per level and Force Powers, which are very extreme to how many you get per level based on the class you choose.

The one thing I would have done differently if I was the author was use the higher quality TGA files for the lightsaber blades instead of the lower quality ones for those who play their games at a high end of their graphic cards. Some of the files you have to manually put in the override folder while the critical ones will use the TSL Patcher because of .2da file merging that possibly needs to be done. Enjoy the mod! big grin

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem



Items and Game Play Mod - Screenshots  
Screenshots:
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Items and Game Play Mod - File Download Options  

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Items and Game Play Mod - Readme  
Readme File:
======================================================
KNIGHTS OF THE OLD REPUBLIC MODIFICATION
======================================================

AUTHOR: Lordzapharos
EMAIL: Lordzapharos@yahoo.com
NAME: Items&GameplayMOD
CREDITS: Just me!

FILENAME: ItemsandGameplayMOD.zip
FILE SIZE: ~1.35 MB
DATE RELEASED: September 24, 2007





DESCRIPTION:
This mod adds 29 base items ingame, 13 additional new color crystals, and changes feat points and
force power points gained ingame to make the game more realistic and fun.





INSTALLATION INSTRUCTIONS:
This is pretty simple - run ItemsandGameplay.exe to upload the base files to your Override folder.
Then, copy the files in Put_this_in_override to your Override folder as well (don't copy the actual
folder, just the files inside it. This allows for the new color crystals - you don't have to add them if
you don't want to). Then go play!





**FEATURES**
This modification adds the following color crystals (most are unique):
*Please note that all color crystals shown here can be bought from Adum Larp on Dantooine. Other
crystals will be sold by the first vendor on Tatooine or found by talking to various people or looting
certain corpses.

NORMAL:
Cyan
Indigo
Magenta
Orange
Pale Green
Silver
Viridian
Golden (found on Nemo's corpse on Dantooine)

INTENSE:*
Amethyst
Bronze
Emerald
Sapphire
Topaz

UPGRADE:
Meditator (Unique)
Rage (Unique)
Kamaz
Seltor
Tzal
Naver
Kalam I
Kalam II
Kalam III
Lintwar
Geschik
Xock

*Intense colors are different because they have vivid colors or non-white saber cores

This modification also adds new "super" items that YOU WILL RECEIVE INGAME. You do NOT need to use
cheats to get the items, although some items are tricky to get - some are received through dialogue and
others are looted from corpses or bought from shops. The items have descriptions ingame, so only their
codes are listed here:

g1_i_supermask1 - Meditat Concentration System
g1_w_supercrstl1 - Meditator Crystal
g_i_supergloves1 - StealthAssault Gloves
g_w_supergun1 - Destabilizer
g_a_superarmor1 - Mirror Armor
g_a_superarmor2 - Kalowyte Armor
g_a_superarmor3 - Force Armor
g_w_supersaber1 - Meditat Saber
g_w_supersaber2 - Meditation Saber
g_i_superserum1 - Miracle Serum
g_i_superimplnt1 - Meditat Concetration Package
g_i_superimplnt2 - PoisonPoint Performance Package
g_i_superimplnt3 - PoisonPoint Power Package
g_i_superimplnt4 - PoisonPoint "Tingler"
g_w_poisonpoint1 - PoisonPoint Blade
g_w_supercrstl2 - Rage Crystal
g_a_superrobe1 - Zapharos's Robe
g1_w_goldencrys - Golden Crystal
g_w_supercrstl<2-12> - Various Upgrade Crystals
g_w_sbrcrstl<025-036> - Various Color Crystals

Lastly, this modification changes feats and force powers, as well as other subtle aspects of the game.
Most important is the force and feat gains per level, modeled below:

SOLDIER:
40 feat points total
SCOUT:
30 feat points total
SCOUNDREL:
20 feat points total
CONSULAR:
40 force powers total
SENTINEL:
30 force powers total
GUARDIAN:
20 force powers total

It is recommended that Soldiers become Guardians, Scouts become Sentinels, and Scoundrels become
Consulars. You will also find that you will gain more than one feat/power per level occasionally - the
Soldier and Consular classes actually gain up to 5 feats/powers per level - so get excited! You will also
receive different feats per level for all the classes - you no longer receive many feats/powers in the
beginning, but will do so later (all classes receive certain feats/powers on the same levels, thereby
evening out the classes). No class gains feats/powers it can't have, however.
Also important is that level requirements for feats and powers have changed. While it is not a
visible change, most powers and feats have higher level requirements. This accomplishes two things: one,
it forces the player to experiment with different feats while they wait for master-rank feats; two, this
compensates for the increased amount of feats and powers per level. I hope you enjoy these features.
Droids have changed somewhat for the better, but have not been largely affected on any levels. They
don't have too many feats anyways.





BUGS:
Be aware that this mod is not designed to be compatible with any other mods. While there is a likely
chance you can use this with other modifications without consequence, avoid any mods changing feat/force
power gains or saber colors. Some item modifications will also have trouble with this, as well as some
drop modifications.
Lastly, without using cheats, certain items will be unavailable to your previous save games. For
instance, if you have already visited or bought from Adum Larp's shop on Dantooine, in most cases he will
not sell the color crystals - this is the same with the Tatooine shop. Any other items will not appear
in similar cases - I recommend you start with a new character, anyways - it's more fun and you gain more
feats/force powers than before!





PERMISSIONS:
This mod may not be used without the explicit permission of the author. This mod may not be
distributed on other sites without the express permission of the author.

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR
ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE
MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE
OF THIS FILE.


Items and Game Play Mod - User Comments  
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.

Total comments: 33 | Last comment: 02-13-2011 at 13:13

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Lordjedi25 (Member) - 09-26-2007 at 16:23

 Expand#2 - Some Notes - Posted by: LordZapharos (Member) - 09-26-2007 at 16:39

 Expand#3 - Posted by: Eagleracer38x (Member) - 09-26-2007 at 20:09

 Expand#4 - Posted by: SirDMG (Member) - 09-26-2007 at 21:08

 Expand#5 - Higher Quality Textures - Posted by: Masaru93 (Member) - 09-26-2007 at 22:36

 Expand#6 - Posted by: LordZapharos (Member) - 09-27-2007 at 14:27

 Expand#7 - Posted by: SgtRoadkill (Member) - 09-30-2007 at 13:17

 Expand#8 - #7 - Posted by: LordZapharos (Member) - 09-30-2007 at 15:14

 Expand#9 - Posted by: JediAthos (Member) - 10-02-2007 at 19:30

 Expand#10 - #9 - Posted by: LordZapharos (Member) - 10-03-2007 at 14:18

 Expand#11 - Posted by: JediAthos (Member) - 10-03-2007 at 20:15

 Expand#12 - Posted by: LordZapharos (Member) - 10-04-2007 at 15:18

 Expand#13 - Posted by: JediAthos (Member) - 10-05-2007 at 05:35

 Expand#14 - Posted by: Darth_Allurade (Member) - 10-05-2007 at 11:50

 Expand#15 - Posted by: LordZapharos (Member) - 10-06-2007 at 17:13

 Expand#16 - continuity errors - Posted by: Darth_Gaga (Member) - 10-07-2007 at 23:22

 Expand#17 - Posted by: Darth_Gaga (Member) - 10-07-2007 at 23:23

 Expand#18 - Posted by: Darth_Gaga (Member) - 10-07-2007 at 23:24

 Expand#19 - Posted by: LordZapharos (Member) - 10-12-2007 at 14:56

 Expand#20 - Double-Post - Posted by: LordZapharos (Member) - 10-13-2007 at 09:48

 Expand#21 - one of the best mods ever - Posted by: HKholic (Member) - 11-06-2007 at 01:19

 Expand#22 - still waiting - Posted by: Darth_Gaga (Member) - 12-15-2007 at 08:09

 Expand#23 - Posted by: General_Septem (Member) - 12-23-2007 at 21:33

 Expand#24 - RE: General Septem - Posted by: General_Septem (Member) - 12-24-2007 at 09:21

 Expand#25 - Posted by: MNattrass (Member) - 12-29-2007 at 10:49

 Expand#26 - Posted by: MNattrass (Member) - 12-29-2007 at 10:50

 Expand#27 - Colors - Posted by: LordShadowfox (Member) - 07-02-2008 at 09:50

 Expand#28 - sounds good - Posted by: Khaoz_master (Member) - 07-09-2008 at 09:57

 Expand#29 - Having Trouble - Posted by: Ran_Rubbai (Member) - 12-06-2008 at 06:50

 Expand#30 - a bug - Posted by: Darth_Caine (Member) - 04-05-2009 at 16:49

 Expand#31 - Very cool - Posted by: evilottojr (Member) - 10-04-2010 at 11:41

 Expand#32 - Nice mod but a few problems - Posted by: evilottojr (Member) - 10-08-2010 at 01:28

 Expand#33 - Posted by: jack4545 (Member) - 02-13-2011 at 13:13



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