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Knight of Alderaan (BETA)
Filename: knight_of_alderaan_beta.zip

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Average User Rating: 8.1
Number of Votes: 15
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Knight of Alderaan (BETA) - File Description  

Recruitment mods are always fun, especially if there is a story behind them. If there is no story with the new character, the mod becomes boring and eventually uninstalled and the popularity of the mod to be a big download will go down itself. This is not one of those times and this is just a beta mod for the game Knights of the Old Republic.

JediMaster76 makes his FileFront debut creating a new character for you to use in your party. He also created some new areas to explore and added other types of content. The main focus of this mod however is the new recruit and what happens. Itís a Jedi you meet on Dantooine who has fell to the dark side of the Force. His name is Zaen Benax. So who is the lucky member who got replaced? Itís T3-M4. T3ís importance was to get you in the Sith Base on Taris. Once that is over, you donít need him again and he really didnít have a lot of depth to him like he does in TSL.

Since this is a beta mod, that means there is more content to be updated and added to this mod. One of the things to look for is a new head instead of using the 5th male Caucasian head and audio dialog like what Inyri Forge did for Recruitable Kay. I just canít stand mute dialog so that will be a welcome addition to future updates. The question is will the author have the persistence to keep up this project, or will it be abandoned later on? Letís hope for those who want to see how this turns out later that the author will finish what he starts. Enjoy the beta mod! big grin

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.


Knight of Alderaan (BETA) - Screenshots  
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Knight of Alderaan (BETA) - File Download Options  

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Knight of Alderaan (BETA) - Readme  
Readme File:
Knight of Alderaan Mod
KOTOR 1 mod
created by JediMaster76 5/31/08

This mod is an add-on mod to KoTOR 1. This mod started out as a Recruitment mod, however, so much content that was relatively unrelated to Zaen's story was added that it was adapted into a general add-on mod. This mod adds two new modules, one new recruitable character, several new items,
new dialog, a new type of enemy unit, and a decent amount of either new NPCs or old NPCs that have been added to new areas.

=====Summary of Major Plot Additions=====
*The first major addition to the game is the inclusion of Zaen Benax, a Alderaanian who has killed a Jedi and is now on the run from the Jedi Order. His story begins several quests, including meeting a Jedi Master on Tatooine, killing a lustful Jedi on Dantooine, and a fight on the Ebon Hawk.

*I always thought it was odd that the only Jedi you saw (that weren't being killed by Malak) were seen on Dantooine and the Star Forge. Of course they were being hunted by Malak, but I honestly doubt Malak would scour worlds like Tatooine for Jedi.
Keeping that in mind, I have added about five Jedi that you can encounter on your journey, some you have met before, some are brand new. Whether they are familiar or not, each of them plays a key role in the story.

*In the quest entitled "The Fate of Aranod and Silvas", you learn of a former Jedi Padawan named Silvas who was captured by the Sith during the fight for the Endar Spire. His quest starts on Taris, when a Republic soldier informs you of his Master's fate.
It is left up in the air until Korriban, when you enter a newly added tomb and learn of Silvas' fate.

*Finally, you learn that Malak has been experimenting with Sith troopers in experimental procedures known as the ARC project. The subjects of the aforementioned project you first meet in the Tomb of Simus. However, they play a major role as you progress in the story, until you
eventually meet their creator and attempt to put an end to the ARC project.

*Every one of these stories come to an end in two new areas, Zaen and the ARC project's stories end on Alderaan, a new planet you can visit after you escape the Leviathan (post-BETA). The tale of Silvas and the Jedi ends on Dantooine,
which you can now travel to after you complete the Leviathan and attempt to liberate the Enclave from its Sith occupiers.

=====Future post-BETA Changes=====
*A custom head on Zaen, Theoclymenos, and Silvas.
*Implementation of several new items and minor quests.
*Replacement of all of T3's post-Dantooine dialog.
*The Jedi Enclave will be remodeled so it actually looks like it's been destroyed.
*Possibly a mission on a cruiser before landing on Dantooine (during Liberation).
*A new planet to visit - Alderaan.
*A way to reach Dantooine and the Tomb of Simus without talking to Theoclymenos and Galon Lor, respectively, plus, a way to leave Dantooine without talking to C8-44.

Extract all the files in the "For Override" folder into your Override, and "For Module" folder into your Module folder. Starting a new game is desirable both for best results and to unlock all the new content. You should back-up any .2da and global.jrl files you may have in your override before installing this Mod.

Remove or delete all these files from your Override and Module folders.

=====Known Bugs and Issues=====
*Because Zaen replaces T3, he appears below the center on the alignment/level up page. This is because T3's model center is lower than the other party members (thanks to RedHawke's Recruit RH readme for the info.)
*If you choose to fight the Jedi, Zhar will go from hostile back to neutral and unkillable after about 5 seconds after being hostile. This probably has something to do with one of the scripts attached to him.
*Vandar doesn't wield his lightsaber, he fights unarmed instead.
*During the fight inside the Hawk, several of your party members might end up dying. Though they die permanently, exiting and reentering the Ebon Hawk will "revive" them.
*During the liberation of Dantooine sequence, some things will be fine-tuned for the post-BETA release. For example, the Jedi and Dark Jedi will face each other when they spawn, there will be cutscene initiated combat, the Jedi that follow you as puppets now will instead walk on predetermined waypoints, etc.
*During the liberation of Dantooine, if you walk to far ahead of your Jedi puppet allies, they will appear "on top" of your current party leader, rendering yourself unable to move. While this will not be a problem in the final release, you can simply switch out party members to get rid of the bug in BETA.
*Doors are missing from Dantooine and the Tomb of Simus. This was done on purpose, and doors will be re-added for the post-BETA release.
*Theoclymenos' "Animus of Wisdom" crystal may not give the bonuses it says it does.

=====Reporting Bugs or Mod issues=====
Email: blademaster7667@yahoo.com

If you email me a bug report, mark it as "Knight of Alderaan mod issue"

=====Acknowledgements & Thanks=====
Thanks go to...
*Darth Nandis, HdVaderII, and EnderWiggin, HodgePodge, Ferc Kast, Marius Fett, and sithspecter for helping me fix my scripts.
*stoffe for helping me figure out the dialog tree problem that had plauged me for several days.
*Darth InSidious and Seamhainn for helping me understanding doors in the .git file.
*Fred Tetra for his KOTOR tool.
*Darth333, TK-102, T7nowhere, and stoffe for their tutorials on modding.
*Redhawke, Tanesh, Master Zionosis, and Inyri for their amazing recruitment mods which both inspired me and offered me source scripts to help me along the way. :)
*And you, for playing KOTOR/TSL and downloading this mod.

This Mod can only be hosted on LucasFiles, Filefront, and my own website unless permission is given. If you would like to use any character/plot device of this mod in your own mod, email me or PM me on Lucasforums. Source files may be used without permission.
You may edit this mod solely for your personal use. You may not redistribute an editted version of this mod.

This Modification is not made/supported/distributed by Bioware, Obsidian, or Lucasarts Entertainment Company and/or its licensors. Knights of the Old Republic I and II are owned by LucasArts and their respective creators/licensors.
Bioware, Obsidian, and Lucasarts Entertainment Company and their respective licensors are not responsible for any harm that may come to your computer or KoTOR I game disk for installing and using this mod.

Knight of Alderaan (BETA) - User Comments  
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.

Total comments: 29 | Last comment: 09-27-2012 at 02:52

 #1 - 06-11-2008 at 03:35
Joined: April 18th, 2008
Posts: 19
Looks good.

 #2 - 06-11-2008 at 04:15
Joined: June 10th, 2006
Posts: 813
Good. 10/10

 #3 - 06-11-2008 at 04:37
From: (Kerch)
Joined: April 21st, 2008
Posts: 33
• Error: Specified file was a 2DA file but not in binary format. That format is unhandled at this time. Unable to load. (2DA-1) what i mast do?

 #4 - 06-11-2008 at 07:17
Joined: January 26th, 2008
Posts: 361
lol i've been thinking of something like this but never got around to it mainly because i'm completely clueless at modding frown but anything that gets rid of the trash compactor is an instant download in my book! big grin

 #5 - 06-11-2008 at 14:40
Joined: July 17th, 2007
Posts: 218
whats the storyline? im unsure cause what happens with the jedi masters dying if thay all lived when the sith attacked dantooine? unless that pic was like they were having a vision?
smilePimp!Beer! Beer!

 #6 - re: goldstar - 06-11-2008 at 16:49
Joined: May 31st, 2008
Posts: 1
I'm unsure which pic you're talking about. The pic where you're fighting the Council is before the Sith strike. If you kill them then, then I assume you're going "Dark side". Vandar somehow survives the attack (a la K'kruk) and joins the attack on the Star Forge. "Canonically", you don't kill them and they die on Kattar between K1 and K2.

 #7 - cool - 07-08-2008 at 10:31
From: (Rogers)
Joined: February 13th, 2008
Posts: 102
its cool i might dl

 #8 - 08-11-2008 at 10:15
Joined: August 9th, 2008
Posts: 6
whats an override folder i cant download most mods cuz i don't have a override thing

 #9 - Trouble with text - 01-15-2009 at 11:56
Joined: January 15th, 2009
Posts: 1
I will comment this mod but it applies to lots of them...
All the text and explanation don't appear in my game, I actually have 2 empty quest without any text ... and I'm actually on :
"Your game version is: 1.03.514077 English"
So if one of you can explain how to fix it.


 #10 - 01-16-2009 at 11:56
From: (Cordes Lakes, Republic of Arizona)
Joined: January 9th, 2009
Posts: 98
Looks good, but i'm not goining to download. A mod I'm building replaces T3 Aaargh!!!, though my brother might download it on his computer.

 #11 - Where Is Connery - 01-28-2009 at 15:13
From: (Delray Beach, Florida)
Joined: January 20th, 2009
Posts: 17
Wheres Sgt. Connery on Taris?

 #12 - 02-22-2009 at 12:34
From: (california)
Joined: December 14th, 2008
Posts: 6
how do i tell the council the message the soldier told me to tell them i dont see any dialog on thatconfusedconfusedconfused

 #13 - clueless on taris - 05-01-2009 at 10:38
From: (Tennessee)
Joined: April 11th, 2009
Posts: 1
where is the republic soldier on taris

 #14 - 05-13-2009 at 15:34
From: (new york)
Joined: April 10th, 2009
Posts: 176
the twi'lek assassin looks sick. as in cool, if u don',stick out tongue know what it means.stick out tongue
as i already said he lookscool

 #15 - sorry for the triple post. - 05-13-2009 at 15:40
From: (new york)
Joined: April 10th, 2009
Posts: 176
PLUS u spelled Katarr wrong.

 #16 - 05-13-2009 at 15:40
From: (new york)
Joined: April 10th, 2009
Posts: 176
@#6: I'm unsure which pic you're talking about. The pic where you're fighting the Council is before the Sith strike. If you kill them then, then I assume you're going "Dark side". Vandar somehow survives the attack (a la K'kruk) and joins the attack on the Star Forge. "Canonically", you don't kill them and they die on Kattar between K1 and K2. K'KRUHK WAS BORN IN THE RISE OF DARTH SIDIOUS. AND HE SURVIVED UNTIL HE WAS 150 IN LUKE'S ORDER. PLUS AT 1 POINT HE OWNED R2D2. GOD MAN READ MORE EXPANDED UNIVERSE.
Roll Eyes (sarcastic)Roll Eyes (sarcastic)

 #17 - confused - 06-16-2009 at 20:27
From: (colorado)
Joined: May 11th, 2009
Posts: 5
where do you find him i have no idea where this guy is

 #18 - 10-01-2009 at 09:21
From: (Reading)
Joined: August 5th, 2009
Posts: 276
cant find enetrence to new tomb

 #19 - need help finding tomb - 03-05-2010 at 19:19
Joined: March 5th, 2010
Posts: 41
Can someone tell me where to find the tomb of simus, great mod by the way.

 #20 - BoS - 04-10-2010 at 12:57
From: (Pittsburgh, PA)
Joined: March 10th, 2010
Posts: 146
Does this interfere with BoS? This is an excellent recruitment mod. (Two Thumbs Up! Excellent!) But I'm not quite sure if I should download it.. Oh, and I will be changing his appearance. (Mainly because that is my favorite portrait. stick out tongue) But not uploading it with the altered appearance.

 #21 - 04-13-2010 at 16:32
From: (Pittsburgh, PA)
Joined: March 10th, 2010
Posts: 146
Oh, and can you make this use teh patcher? If I download it everyone in BoS: SR will have his appearance.

 #22 - 05-07-2010 at 13:55
Joined: August 3rd, 2009
Posts: 106
To post #8:

If you don't have a folder called "override" in your main KOTOR directory, just make a new folder and name it "override". That's it... I think... wink

 #23 - ANGRY - 06-05-2010 at 19:15
From: (Troutdale Oregon)
Joined: July 21st, 2009
Posts: 7

 #24 - 06-23-2010 at 20:45
From: (Troutdale Oregon)
Joined: July 21st, 2009
Posts: 7
pls tell me where to get him

 #25 - Where is Benax? - 03-11-2011 at 13:34
Joined: April 23rd, 2008
Posts: 1
Hi, does anybody know, where to find zaen benax? I can't find him anywhere on daantoine!

 #26 - found zen - 04-23-2011 at 16:16
From: (Troutdale Oregon)
Joined: July 21st, 2009
Posts: 7
he is right next to the ruins

 #27 - Republic Soldier - 09-23-2012 at 20:54
Joined: September 23rd, 2012
Posts: 5
Where can I find the rep soldier on taris? PLease I need your help!

 #28 - Republic Soldier - 09-23-2012 at 20:55
Joined: September 23rd, 2012
Posts: 5
where can i find the rep soldier on taris? I need ur help please!

 #29 - Spawn... - 09-27-2012 at 02:52
Joined: September 23rd, 2012
Posts: 5
*sigh* Can someone please make a guide for this mod? the read-me is lacking on information. Jedimaster76 just says "find the jedi master on tatooine..." Tatooine os a big place. can someone please make things more specific? Great mod btw!

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