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|Nar Shaddaa Hidden Complex Mod: Improved! (1.5) - Readme |
| Readme File: |
KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS
NAR SHADDAA hidden complex mod v1.5
Date released: 18/6/08
Time spent: 36 hours or so, I'm not much a scripter ... :(
Contact: firstname.lastname@example.org; email@example.com
as GeorgNihilus at www.lucasforums.com
Updated to 1.5 by: Darth_Tartarus.
1.5 released: 9/10/2010
One day I used force sight to the door next to Fassa in Nar Shaddaa docks area and ... when I opened it I found an interesting
unused complex or so, then I decided to use this area, somehow ...
This mod does the following:
1) allows to open one of two doors near Fassa twi'lek in Nar Shaddaa docks, you will be able to open only one of these two
sealed doors, and also access 2 closed doors at the Refugee landing pad area (I always wondered what was behind those
doors); there you will find some sort of abandoned cantina.
2) It will spawn (add) a twi'lek female in the Nar Shaddaa docks flophouse area, up to you find where ... plus some pretty
nasty thugs, somewhere ...
3) improved 303han.dlg file, which plays when entering the docks module of Nar Shaddaa for first time (Hanharr walking into
Vogga's room), to improve many too long texts for their pretty short correspondent streamvoices, which causes some NPCs
many times to finish their lips animations while you are reading the text ... this problem persists throughout many .dlg files
in the game in alien voiceovers specially (of course you can read faster but still it is an annoyance).
4) it will turn hostile the alien gran thug of Vogga's enclave entry door, only in case you decide to kill the bith guard near him.
(I did this to give more realism to this easy fight, no sense having the bith fighting you and the alien gran thug by him just
standing there). The bith will be a little more challenging of course. So you will have a realistic fight with Vogga's guards now.
This has nothing to do with the Complex mod itself but I included it anyway in this pack.
5) improved and modified Vogga.dlg (he will realize you have killled his enclave door guards), plus reducing many long texts
for short streamvoices, same problem worked in Vogga's bith dialog.
5) Two journal entries have been added to quickly refer this mod.
3. How to play
You will need a saved game before arriving for first time at Nar Shaddaa; anyway, if you do not have one and you have a saved
game at the Refugee Landing Pad or the Promenade -and you have not entered the Docks area before- you can still open the
doors near trandoshan Vossk at the landing pad by other means (you cheaters...) I mean, by using Lit Ridl Warp Band or
Darth333 & tk102 whereami armband for example. This way you can still initiate the mod.
Read this ONLY IF YOU WANT TO KNOW exactly what to do, I better suggest playing to figure out how to open them ... so, if you want
to know how to open the docks doors you will need a special key, available in a lost pad inside the abandoned cantina of Nar Shaddaa
refugee landing pad (this hidden cantina was also unavailable in original game, by the way, and it is placed just behind trandoshan Vossk).
Without the key, the doors next to Fassa in the docking area will remain closed -showing as "Sealed door" in case you want to know- or
if you do not find the key. Once opened the door, just enter and see ... and be focused ...
There is also a hard-to-open footlocker in the 'cantina', which needs a special key available in the same room ...
A twi'lek woman has also been spawned (added) to one of the flophouse's rooms, hiding for some reason. She will be behind a separating
panel in the next room of ithorian Lasavvou. Talk to her to know about her behaviour (she is voiced, twi'leks tongue).
Finally, to reach the bith dialog option to kill him, while talking to him about Vogga's fuel contracts take the branch "It's not safe to
compete with me". Once you have killed him and the alien gran, may be Vogga won't be pleased about this ... who knows ...
To install: Simply run the TSLPatcher.
To uninstall; delete the following files from your Override folder (it's not necessary to delete the .lip files, they can be used later):
n_compleadr.utc (the merc leader .utc)
c_pcfemundie.ncs (checks if a female PC is in her undies hmm...)
and so on ...
global.jrl (only if you have your backup!!)
globalcat.2da (only if you have a backup, not necessary if you added the 2 entries to your file)
ev_crys_04.uti (don't delete if you have Envida's Khoonda lost room mod)
iw_sbrcrstl_203.tga (don't delete if you have Envida's Khoonda lost room mod)
upgrade.2da (different from upgrades.2da , don't delete if you have Envida's Khoonda lost room mod)
quello.dlg (in this file only added a script that spawns items in the line "What's with you, letting that piece ...", named k_enter_301ff.ncs)
Readme Nar Shaddaa hidden complex mod 1.5 (this readme)
Recommended level to access the docks door/s, 14, with 3 party members, nevertheless you can hardly 'survive' with
upgraded gear, equipments, grenades or mines in your inventory, or simply running away from these mercenaries just
in case you get there before those levels ... ;)
Many people certainly download overpowered mods, I have seen a lot of them, armors and lightsabers specially; so if you have
installed this sort of mods you will have good chances of killing the mercenaries before level 14, as you can see I like to edit
.uti's to reduce slightly weapons-armors stats for challenging fights.
6. New items or equipments
Two lightsaber crystals only, actually not new items just slightly reduced by me, powerful enough but only for 100% darkside
or lightside aligned Jedis, and you will be able to collect a few pre-existing game items from the corpses, if you succeed hmph ...
Very special thanks to:
Stoffe - for an On Notice script I used in the Complex area, being a guide many times at the Holowan labs.
Darth Xander - for allowing me (all of us) to see this lost cantina -or whatever it is- through his original Nar Shaddaa lost cantina mod.
Envida - for allowing me use and modify some files from Envida Khoonda lost room mod 1.3.
and anyone else at the Holowan Laboratories - For all the great resources!
and all the tool makers of course, those genius people ;)
Thanks from Darth_Tartarus: FrantFire-For letting me update this mod.
Since this uses TSLPatcher, it should work with most everything.
9. Experience won
If you are not a fan of gathering too much experience points (XP) through all the mods you install, then you would like to know you
will gain 1500 XP points or so with this mod after dealing with the mercenaries, if you kill all of them, plus the gran thug of Vogga.
(1250+250 the gran thug). You can subtract some XP through KSE (KotOR/KotOR2 Savegame Editor) to your savegame if you want.
1: Using something like the WhereamI Armband to enter the Complex through both doors triggers the Complex Leader attack twice. Beating him twice also allows you to claim the prize from the Twi'lek twice. So, kinda a useful bug!
2: Minor Grammar errors.
3: The key to open the High-Tech Locker in the Cantina doesn't seem to be exist...
You can use freely this mod files, just give me the correspondent credits in case you use or modify some of these files.
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
|Nar Shaddaa Hidden Complex Mod: Improved! (1.5) - User Comments
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.
Total comments: 5 | Last comment: 10-17-2010 at 12:27
Joined: July 22nd, 2010
|is it conpatible with tslcm |
Joined: September 7th, 2010
|Yes. All my tests showed that it works perfectly with TSLRCM 1.6. |
Joined: September 7th, 2010
|I just made a small patch that fixes the grammar problems. Hopefully it was uploaded properly-I got logged out in the middle of the upload. |
Joined: December 12th, 2005
|thanks for the hard work DarthTartarus! even uploaded a patch to improve my poor grammar?? I'll be waiting for that too to see if that improves my own installed mod ... |
how did u work out the missing key? send me a PM, thanks again
Joined: September 7th, 2010
|I'm working on a 2.0 Patch that includes a newer version of the Dialogue patch and fixes the High-Tech Key spawning issue. No idea when it'll be ready. |
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