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Knights of the Old Republic 2 Downloads > Mods > Restored Content:
Restored Doors/Rooms (Part 2)
Filename: restored_content_part_2.rar

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Part 2
Mods > Restored Content

Average User Rating: 9.8
Number of Votes: 18
Related Files:
Latest 5 Mods > Restored Content:
- Extended Enclave (2)
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- TSLRCM (1.8.1)
- Restored Bounty Hunter (0.2 Beta)
- TSL Tutorial 3C-FD dialogue expansion/fix (1.0)

2 Other Files by Gob.Demo.Master:
- Restored Doors/Rooms
- Ebon Hawk Sith Re-Skin

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Restored Doors/Rooms (Part 2) - File Description  

It wasnít long ago when GobDemoMaster gave us a mod where we could open doors that were locked in the game Knights of the Old Republic II: The Sith Lords. I later hint at a possibility that the author could make one that included Nar Shaddaa and Malachor V. Well, he thought it was a good idea himself and decided to go through with it.

So here we go again. Nar Shaddaa has a couple of places that are cool to check out when opening those doors. One of them on the landing pad area module and the other one on the docks. Malachor Vís Trayus Academy has a few to open. I should leave out some mystery by just saying try to open doors that you werenít able to open before. Heck, just explore every square inch of the academy and there will be many hidden surprises. This should keep you busy for a while. stick out tongue

One thing I should point out that wasnít said in the last review (I forgot to put it in) is that you must start with a saved game before entering those modules for the first time for this mod to work properly. Hopefully that hasnít been an issue with the last release, but if it has, this advice could be the reason. Enjoy! big grin

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.


Restored Doors/Rooms (Part 2) - Screenshots  
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Restored Doors/Rooms (Part 2) - File Download Options  

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Restored Doors/Rooms (Part 2) - Readme  
Readme File:
KOTOR 2 Restored rooms part 2

This was not made because I found any new great areas but because I just like seeing all of the areas that I can in the game.

This mod opens doors into 51 rooms on Malachor V inside the crescent and training grounds It also opens 2 doors into a small cantina on Nar Shaddaa on the refugee landing pad and 2 doors into a strange room with computers and maps on the Nar Shaddaa docks.

Extract the .utd files for the Doors into the Override directory, Start Kotor, start a new game or at least one that hasnít been to the planet that you want the doors open on, And Tada!
Restored content!

Restored Doors/Rooms (Part 2) - User Comments  
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.

Total comments: 14 | Last comment: 08-11-2012 at 22:27

 #1 - 11-15-2008 at 02:47
From: (Sith Academy, Korriban)
Joined: October 5th, 2007
Posts: 174
hey you said you would credit me for letting you use MY Nar Shaddaa cantina mod!!

 #2 - 11-15-2008 at 03:39
Joined: August 31st, 2007
Posts: 125
I've visited most of these places using GM Force Open Door power without any mods and I was surprised to find a container with a lightsaber crystal in one of the cut rooms in Malachor V...
Does this mod have that or any objects added or is simply the doors opened?
10/10 btw big grin

 #3 - 11-15-2008 at 04:30
From: (Stabbestad)
Joined: April 20th, 2008
Posts: 79
Man, this is good.

Only thing missing now is some containers with some items in them, perhaps some perps to fight as well?

 #4 - 11-15-2008 at 09:59
Joined: July 14th, 2007
Posts: 169
KARUNGAH #2! thank you, thank you, thank you smile

 #5 - 11-18-2008 at 20:53
Joined: November 18th, 2008
Posts: 6
First of all, thanks for the two mods.

Secondly, I can be wrong here but wasn't some cut doors/rooms on Peragus (one in the mining tunnels and two in the dormitories level) / Harbinger (two I tink) as well as one in the Sith academy on Korriban and a few in the telosian military base (not including the one leading to the HK-50 factory), and some in Iziz city?

 #6 - Awesome - 11-27-2008 at 04:27
From: (Hong Kong)
Joined: November 22nd, 2008
Posts: 10
This mod is realy good.
10/10Roll Eyes (sarcastic)

 #7 - 12-03-2008 at 11:38
From: (Vilnius)
Joined: November 29th, 2008
Posts: 77
Rockawsome modRock really stick out tongue

 #8 - 12-03-2008 at 11:39
From: (Vilnius)
Joined: November 29th, 2008
Posts: 77
Rockawsome modRock really stick out tongue

 #9 - Good job - 12-08-2008 at 14:01
From: (Mendoza)
Joined: December 12th, 2005
Posts: 246
It's good to see all those unused areas at Malachor, I didn't know there were so many rooms ... wink and remember I already used and opened both Nar Shaddaa areas (cantina and computer complex) in my Nar Shaddaa hidden complex mod uploaded here: http://knightsoftheoldrepublic.filefront.com/file/Nar_Shaddaa_Hidden_Complex;91257
just in case you didn't see my mod.

thanks and good modding! cool

 #10 - 05-20-2009 at 11:41
From: (Minnesota)
Joined: April 11th, 2009
Posts: 117
DemoMaster, I didn't know this was your mod!
They were awesome to begin with, but knowing that you made them will keep them in my override forever!

10/10 Rock

 #11 - 06-29-2009 at 17:47
Joined: June 12th, 2009
Posts: 11
ur right jedi fox canderous ordo in KOTOR mentions that the mandalorians ran into a ship that "looked like an asteroid... shooting energy that melted through our armor like wax.the ship then fled to the outer reaches of the galaxy.

 #12 - 08-05-2009 at 02:05
Joined: June 21st, 2009
Posts: 39
grevio i beleve they may of been the Yuuzhan Vong because the technolagy seems the same and they both came from another galaxy

 #13 - Compatability questions - 02-21-2010 at 11:32
From: (Pennsylvania)
Joined: February 16th, 2010
Posts: 9
I downloaded and installed Xander's [g_w_lghtsbr02] nar shaddaa lost cantina mod. Will this still be compatable with it? I like the idea of more rooms in the Trayus academty, but just want to make sure things play nicely with eachother

 #14 - Broken Nar Shaddaa even after Patch - 08-11-2012 at 22:27
From: (Bryan Texas)
Joined: July 9th, 2012
Posts: 6
When i was playing SWKOTOR 2 with The Restored Content Mod Downloaded and the nar shaddaa Fix the rest of the game is still bugged shucn as when you get the cutscene of being intercepted by goto's Yacht after Refiting the Ebon Hawk with Transponder codes of 1 of Vogga The Hutt's Freighter to rescue the player aka Meetra Surik and i have been also having problems with the Dantooine mission after thwarting the mercenary attack on Khoonda when your player character is accepting thanks for saving the Khoonda and before Getting to meet with the jedi master that you rescued from the mercenaries if you want my opinion here it is if your going to release the Restored Content Mod for SWKOTOR 2 the sith lords acess all of the bugs and glitches and come out with a Final Version with all bugs and or glitches taken Care of Please

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