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Knights of the Old Republic 2 Downloads > Utilities:
Taina's Replacer for KotOR and TSL
Filename: replacerv10.zip

Date Added:
Type / Category:
274.19 KB

Average User Rating: 9.6
Number of Votes: 19
Related Files:
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1 Other Files by Taina:
- Slender Body for Females (1.1)

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Taina's Replacer for KotOR and TSL - File Description  

It's difficult, if not outright impossible, to actually review applications made by the community to help in the process of modding; almost always they are unique and there is very little to allow comparison or a frame of reference. This is certainly true of this programme, and as such, it is not intended to attempt to analyse its good and bad points here. This programme was originally released on PCGameMods, and the author has been generous enough to re-release it here.

Taina's Replacer Tool is an invaluable asset for many modelers in the KotOR community, and one of the more unique tools around. The tool allows the user to edit an replace vert co-ordinates on the model, while retaining the animations associated with it. This allows for a certain degree of editing of the model, such as in the few head model adjustments that you can see on the site.. The instructions for use can be found in the readme, which is both attached with the programme, and to be found below. It is advised to read them: the process involved is complex, and requires attentive following of the instructions provided.

NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.

-Darth InSidious

Taina's Replacer for KotOR and TSL - Screenshots  
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Taina's Replacer for KotOR and TSL - File Download Options  

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Taina's Replacer for KotOR and TSL - Readme  
Readme File:
You needs:
-3DMAX or gmax;
-NWMax (to get models in and out of Gmax or Max);
-mdlops v0.5;

Install: unzip anywhere.

Consecution of action - example:
1) create the pfha04 folder;
2) make a copy in this folder pfha04.mdl and pfha04.mdx;
3) make pfha04-ascii.mdl using the mdlops.exe program;
4) open pfha04-ascii.mdl in 3DMAX or gmax;
5) remove all objects, which you not will be editing;

6) edit the staying models (ONLY move the vertexes. The amount vertex, texture vertex and polygons shouldn't change. I.e. operations are FORBIDDEN: "Create", "Delete", "Attach", "Detach", "Weld" etc);
7) export model as pfha04-ascii_new.mdl into pfha04 folder;
8) run replacer.exe;
9) click [Open ASCII Models] button;
10) open pfha04-ascii.mdl;
11) open pfha04-ascii_new.mdl;
12) checks objects, which you want replace;
13) click [Start Replacing] button;
14) open pfha04.mdl;
15) save as pfha04_new.mdl;
16) click [Start Replacing] button;
17) open pfha04.mdx;
18) save as pfha04_new.mdx;
20) copy pfha04_new.mdl and pfha04_new.mdx into override folder and rename their to pfha04.mdl and pfha04.mdx.

Warning: Be attentive. If you mistake, then the program most likely terminate.

Taina's Replacer for KotOR and TSL - User Comments  
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.

Total comments: 10 | Last comment: 09-16-2009 at 08:40

 #1 - 11-19-2008 at 17:52
Joined: May 16th, 2008
Posts: 76
I'm glad this is readily available to modders again.

 #2 - 11-19-2008 at 19:30
Joined: October 22nd, 2006
Posts: 237
i too am glad that it is available once more publicly. stick out tongue

 #3 - Excellent! - 11-20-2008 at 07:49
Joined: May 5th, 2008
Posts: 13
This is the only thing I was missing in order to try my hand at making some new heads for TSL. Thanks!

 #4 - 11-20-2008 at 07:53
Joined: May 3rd, 2007
Posts: 164

Now I don't have to send people copies of it anymore! big grin

 #5 - 11-20-2008 at 08:16
From: (Amercia)
Joined: March 31st, 2008
Posts: 303
I may just start trying to mod one more time because of this

 #6 - the read me file for this - 11-27-2008 at 13:02
Joined: November 7th, 2008
Posts: 2
the readme file is not very helpful to some one just starting out in the moding would so i was wondering if you could do a new readme file showing how you used the program in conjugson with NWmax for Gmax on altering game contents a step by step on how to do this would be helpfull

thank you

 #7 - 11-29-2008 at 01:16
From: (Neverwinter)
Joined: April 8th, 2008
Posts: 47
If I was a bit more into modding then I might download this, but I prefer to make simple mods instead of spending hours doing one. But still, it looks like you have many people liking this mod so I 'd give it a 10/10.

 #8 - 12-02-2008 at 13:31
Joined: July 30th, 2008
Posts: 154
More utilities = more mods. Great stuff. 10/10

Beer! Beer!

 #9 - nice - 12-18-2008 at 17:50
From: (Illinois)
Joined: October 26th, 2007
Posts: 145
maybe now we can get some decent modelers on the scene. i'm sure this will help tons of people, everyone who likes kotor, and then some, thank you.

 #10 - 09-16-2009 at 08:40
Joined: August 23rd, 2009
Posts: 10
frown its good but right type for me

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