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Knights of the Old Republic 2 Downloads > Mods > Added Content:
The Veridian Echo Mod
Filename: ve.zip


Size:
Developer:
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Date Added:
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45.77 MB
Torthane
1911
10-08-2009
Mods > Added Content


Average User Rating: 8.2
Number of Votes: 6
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The Veridian Echo Mod - File Description  


Description:
I am massively delighted to be able to review for you today Torthane's Veridian Echo mod for the Knights of the Old Republic Sequel: The Sith Lords. This is a massive mod and is very difficult to describe and review just because of it's sheer size and all the different things it changes. Many of you may well be familiar with this mod - it is very popular unfortunately download links had gone down. Fortunately Torthane was happy for KotOR Files to give this wonderful mod a home!

So what does Veridian Echo Mod do? Well it attempts to balance the game play out; The Sith Lords is in many respects a broken game, especially towards the end combat is very unfair and heavily biased towards the PC - indeed I would call the engine broken by the levels the PC achieves. This mod makes combat much more challenging and places more emphasis on teamwork and tactics. The mod includes reskins of the NPC's which I'm sure from the screenshots you will agree are very well done. The mod also changes many of the weapons and boosts enemies, Torthane describes combat now being based around dealing as much damage as possible before your enemy does. The mod cleans up the GUI and I'm sure many of you will be glad to hear that many of the bosses have been "pimped up" to be a lot harder to beat.

There are compatibility issues with this mod unfortunately, and as it is several years old ,making it compatible with other mods is your responsibility. However I mist say that doing so is well worth the effort as this is still a great mod for The Sith Lords. I apologise for the screenshots which are my fault - I wanted to get this quickly up for you all, so just knocked up some quick screenies.

All in all this is an excellent mod, and one I highly recommend back when I was first on the KotOR scene this was one of the first mods I played for The Sith Lords and I thoroughly enjoyed it, this mod does massively modify your in game experience and it's breadth is still impressive several years after its creation.


Enjoy! -- jonathan7

Please leave the author praise and constructive criticism; which are often far more valuable than rating mods...

Mod Rating: Advanced



The Veridian Echo Mod - Screenshots  
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The Veridian Echo Mod - File Download Options  

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The Veridian Echo Mod - Readme  
Readme File:
The Veridian Echo Mod Readme

I. Introduction

II. Description

III. Instalation Instructions

IV. FAQ

V. Credits and Thanks

VI. Legal Notes


I. Introduction

Thank you for downloading The Veridian Echo Mod! I hope it will bring new flavor to Knights of the Old Republic II: The Sith Lords.
This mod has taken me six months to make and is still not finished. I am realeasing this working but unfinished version with a promise
to make a patch for it in the near future. Please forgive the rough edges and enjoy!


II. Description

So what the heck is The Veridian Echo Mod? The VE mod is an attempt to rebalance the gameplay in KOTOR II to make it faster paced
and more challenging while placing a higher concentration on advanced tactics and teamwork. In addition to the gameplay changes I have
also worked a good deal on reskining most of your party members. Some of the changes are subtle while others stand out, but I hope that
they are an improvement over the orginal party memeber skins. There are few other small reskins included as well. The mod also includes
a completely redone weapon set meaning that all of the games included weapons have been modified to deal more damage. The weapon
boost effects both your enemies and your weapons making the fights more intense and more oriented around dealing damage before your
opponent does. The bosses in the game have been given boosts too and are much more formidable opponents now. The GUI has been
cleaned up to make it a little less in your face. Combat sounds have also been given a makeover. The mod also comes with several new
items and weapons.


III. Installation Instructions

Installation is completed in four steps:

1. I highly suggest you empty your 'override' folder of all files. If the 'override' folder is not empty I can not guarantee the the VE Mod will work.
I apologize that this mod does not use the TSL Patcher tool; some of the .2da files have so many lines changed that it would take me many
hours to input all of the data. Perhaps later when I have more free time I will remedy this problem.

2. Extract the files inside the mod's 'override' folder into the game's 'override' folder.

3. If you wish to install any of the extra skins or gameplay modifiers do that now. Other mods can be installed over the VE Mod now too if you
wish. Please note though that no third party mods or tweaks are guaranteed to work with the VE Mod.

4. Run KOTOR II and start a new game. Enjoy!


IV. FAQ

Q. Can I load a game in progress and still have the changes provided by the VE Mod? A. Some of the changes will be present such as skin
skin changes and general gameplay changes. Some other changes will not take effect though such as any weapons you had wehn you loaded
your game will not be boosted, party members will not have their custom equipment if you had already recruited them, and other changes.

Q. The game chrashed. What do I do? A. As stated above this release has not been fully tested and there may be many bugs that I missed. So
if you run into a problem comment in the release thread at Lucas Forums in T.U.C.E.

Q. I keep getting my butt kicked ingame. What can I do? A. First check the difficulty level and turn it down if it isn't already. Next reathink your
strategy, set up traps with mines, take advantage of Atton's sneak attack ability, use blasters and keep your distance, or use force powers like
revive. If that doesn't work use weapons or force powers that stun your opponent and don't sacrifice damage for defense. If even that doesn't
work then I can't help you anymore. Sorry!

Q. The game is too easy. Can I make it more difficult? A. Try playing on hard or install the realistic combat folder. If that isn't tough enough try
the masochistic combat folder. If that doesn't work for you, go join the army, normal life isn't enough of a challenge.

Q. A lot of the portraits are the same. A. I know. I didn't have time to finish them all. The patch will have the rest.

Q. How do I uninstall the VE Mod? A. Delete its files from the 'override' folder.

Q. Why don't the asian and black female PCs have the new undies? A. Because I didn't have time to reskin them yet. The patch will include some.

Q. Can I have my Female PC wear Visas's or the Handmaiden's undies? A. As long as your female PC is caucasian then go to the 'extra choices'
folder and follow the instructions.

Q. Can I have my male PC wear Visas's or the Handmaiden's undies? A. As long as.......NO!

Q. The realistic combat is not realistic. A. I didn't have time to test it so you get what you get. The idea is that it is more realistic than normal. Ie; stuff
does more damage.

Q. Atton has a line down the middle of his face. What's the deal? A. The line is due to a strange mapping error that I have tried to fix forever, but have
found no solution. I apologize for the line and assure you that I am still trying to fix it.

Q. Can I use some of the files in this mod for another mod? A. Please read section VI.

Q. Why are some of the item pictures missing? A. Once agian I didn't have time to finish them. The patch will fix this.

Q. Visas's undies are too skimpy. Can I fix this? A. Don't tell her to take off her clothes.

Q. Why so much about underclothes? A. Who's asking the questions?

Q. Why isn't the mod perfect? A. Guess.


V. Credits and Thanks.

Torthane - All of the mod files except for the ones mentioned below.

Shem- This mod makes use of some of his excellent saber and force power sounds from his ultimate sound mod.

EmteeMoe- For his modified Mira wiremesh.

Xcom- For his enhanced grenades script.

Justin R. Durban (www.edgen.com)- For his darkside and lightside music.

Achilles- For giving me insparation to make the rebalance portion of this mod.

NemaSenumi- For her excellent Disciple reskin found in the 'extra choices' folder.

NemaSenumi, - For beta testing the mod for me!

A huge thanks goes out to all the people at Holowan Laboratories who helped, encoraged, and showed interest all througout the development of this
mod! Thank you Fred Tetra for the KOTOR tool! And of course, thank you! Yes, you! Thank you for downloading this mod!


VI. Legal Notes

This mod is not supported in any way by Lucasarts, Bioware, or Obsidian Entertainment.

You may freely alter or modify these files for your own personal use.

If you wish to use any or all of these files, modified or not, for a public mod please contact me just to double check, and please include me in the credits.

If you wish to use NemaSenumi's Disciple reskin, please try to contact her at www.lucasforums.com . Or contact me and I will email her.


The Veridian Echo Mod - User Comments  
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.

Total comments: 14 | Last comment: 10-15-2012 at 06:09

 #1 - 10-08-2009 at 18:16
Canderis
From:
Joined: March 16th, 2008
Posts: 240
Hurray! Glad we can get this again.

 #2 - Finally - 10-09-2009 at 10:25
MattVirgo
Joined: August 5th, 2006
Posts: 3
Firstly thank you Jonathan7 for getting this listed.

This is a superb mod i have fond memories of. So glad its available again

 #3 - 10-10-2009 at 13:58
Forogorn
From: (California)
Joined: June 20th, 2009
Posts: 1192
Such a wonderful mod.

 #4 - 10-11-2009 at 08:03
DarthNarga
From: (St. Louis, MO)
Joined: June 25th, 2009
Posts: 604
Mira's shirt. Why?

 #5 - 10-12-2009 at 03:08
jonathan7 (Staff)
From:
Joined: July 20th, 2007
Posts: 80
"Firstly thank you Jonathan7 for getting this listed.

This is a superb mod i have fond memories of. So glad its available again"

Thanks should go to Torthane for letting me put it up here wink

GB j7

 #6 - 10-13-2009 at 08:03
Grimeth
From: (Telos Academy)
Joined: September 28th, 2009
Posts: 8
Thank......you.....so.....much. Rock cool Rock

 #7 - skins - 10-14-2009 at 20:23
Phildevil
From:
Joined: March 7th, 2006
Posts: 214
Would it be possible to get the skins from the mod, and use them separately with an otherwise un-modded game?

 #8 - 10-15-2009 at 17:03
jonathan7 (Staff)
From:
Joined: July 20th, 2007
Posts: 80
@ Phildevil, for your own personal use, of course.... What you would need to do is take all the .tga files and put only them in your "Override" folder -- j7

 #9 - One of your FAQ's - 10-19-2009 at 18:36
TheJedi76
Joined: June 24th, 2009
Posts: 4
"Q. The game is too easy. Can I make it more difficult? A. Try playing on hard or install the realistic combat folder. If that isn't tough enough try
the masochistic combat folder. If that doesn't work for you, go join the army, normal life isn't enough of a challenge."

bravo, bravo, xD

 #10 - 10-19-2009 at 18:42
TheJedi76
Joined: June 24th, 2009
Posts: 4
Just, for the record, I love the smart alick stuff in there. funny as heck dog.

 #11 - possible bug - 12-05-2009 at 19:49
aelrliecn
From:
Joined: September 11th, 2008
Posts: 2
On Dxun when fighting the sith lords in Freedon Nadd's tomb.

Normally, when you walk in and the main Sith Lord starts talking to you, in the background you see a Dark Jedi get hit with lighting (from the ceremony) and die.

Well, that doesn't happen for me. He just stands there almost dead. After killing the sith lords in the tomb, the dark jedi is still just standing there. But I cannot fight him, he's treated as a non-combat character in the game. However, because he's not dead, the Mandalorian never comes in to the room and when you try to leave a message comes up saying "you cannot leave the area while in combat" or somesuch.

Anyone else experience this? Anyone know of a work around? Overall, I enjoy the mod but it's useless if I can't get past this part.

 #12 - UAQ - 12-17-2009 at 18:53
Halan
Joined: July 12th, 2008
Posts: 2
(uncommonly asked question)

what's the difference between fast paced combat and realistic combat, give us the skinny

 #13 - version 2.0 or something - 08-29-2011 at 07:06
Blastfeather
Joined: August 1st, 2011
Posts: 5
this mod is incredible smile i wonder when the next version will be made? any ideas?

 #14 - permission - 10-15-2012 at 06:09
Blastfeather
Joined: August 1st, 2011
Posts: 5
i was wondering could i have your permission to is the sound files as bedding in a radio interview? they would be perfect



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