
|
 |

|
 |
| Ultimate Saber Mod - File Description |
 |
Description:
Please note that this is the biggest mod review I have ever done and I’ve done my share since joining staff last April (this is my 177th mod review). Please also take the time and thank talented modders of ChAiNz.2da, Darth333, Seprithro, Svösh, and T7nowhere. Without them, this mod would not be possible. Also thank them for allowing this mod to be hosted at FileFront. I promised them that they wouldn’t regret having this mod hosted here. Also thank CChargin for figuring out how to make new hilts in the games. Without him, a mod like this would have never been attempted.
It’s finally here in the land of FileFront. The Ultimate Saber Mod (USM) for Knights of the Old Republic II: The Sith Lords. I do know that some of you are very familiar with this mod and others will be finding out about it for the first time. That is why putting up a mod such as this one here will open doors to others who haven’t had the opportunity to play with this mod yet.
What this mod does is add 36 new lightsaber hilt models. Most of the hilts do have at least five different lightsaber colors to choose from. Now, I know there are more colors than five, but a lot of work was put into this mod and we should be grateful that we all have the choices that we have available as the authors did the best they could in choosing colors for each hilt. Most hilts have the traditional colors of blue, red, green, yellow, and purple available with each hilt. Sometimes cyan, orange, etc will show up in other hilts. It will be fun for all of you to explore and find out what colors are available with each hilt.
If anybody knows anything about modding a new lightsaber hilt, the way the KOTOR games are designed is that the hilt model is determined by the crystal it uses. Let’s just say it’s a game engine thing and we as modders have to go with what works. In the case of the USM Team, this is the only way to make it work. What’s great is the fact there is a way to make new hilt models for the KOTOR games and we should be grateful for that.
Some of the hilt models you will be very familiar with in this release are ones from the Star Wars movies. Off the top of my head, you’ll see such hilts as Anakin Skywalker’s from both AOTC and ROTS, Mace Windu’s, Obi-Wan Kenobi’s from ROTS, Qui-Gon Jinn’s, Darth Maul’s, Count Dooku’s, and Master Yoda’s. You’ll also see original looking hilts to help enhance this mod.
The key to getting these hilts are finding the crystals you need to take to the work bench and putting in your lightsaber. Please note that the USM crystals have to be put in the right lightsaber. It’s not like the Bioware ones where you can just put them in any lightsaber or any type (single, double, short) and the way you go. Each crystal is designed for specific types of hilts. Say like a crystal is just for a single blade lightsaber, you can’t put it in a double-bladed hilt and it expect it to work. It will become a null grenade and basically you have lost your lightsaber. To best to figure that out before you make that mistake permanently is to see the visual on the workbench what your lightsaber will look like. If you see a null grenade when you switched color crystals do not hit assemble or you will regret it.
All five Jedi Masters that were there when the Exile was exiled from the Jedi Order that you meet on your journey has their own lightsaber hilt. Even when you find a deceased Master Vash on Korriban, you will be able to get her personal lightsaber. The other masters of the Council, Vrook, Kavar, and Zez-Kai Ell have their own and no matter what path you choose (light or dark), you will be able to get a hold of their lightsaber hilt. Also Darth Sion and Darth Nihilus have their own lightsaber hilt and will be available when you defeat them.
All party members have their own hilts available. The key is to convert your party members into Jedi first, also you must have completed building your personal lightsaber quest first before you can have your party members build their personal lightsabers. Once you do what is needed, each Jedi that can be taught the ways of the Force can build their own lightsaber. Atton, Visas, and the Handmaiden (Brianna) can have theirs built on any module, while Bao-Dur, Mira, and the Disciple (Mical) must be on the Ebon Hawk to build theirs. Kreia gets a new lightsaber hilt from the start of when she joins your party on Peragus. In fact, Kreia now uses her lightsaber when she confronts Darth Sion on the Harbinger. Each party member lightsaber can only be used by the specific party member. All the convertible party members can build a new lightsaber hilt for your PC to use after they have built theirs. You can also tell your party members which color you want their lightsaber to be or let them choose. The only one that isn’t like that is Kreia, which comes with a green blade. Party members that are taught the ways of the Force can also learn new Force techniques once they learn the ways of the Force. Explore the new dialogue options once you have converted them to find out what they can learn. It also depends on your PC’s Jedi class.
You can find these new crystals in the random loot. Basically as you progress through the game, USM crystals will show up at random and at random places. Lightsaber crystals including USM ones will be available now in the Korriban cave. Be sure to check those out.
I put a few pictures of this mod here. If you want to see more, visit the full picture site HERE.
Please take note that this mod does not make it so you can get a lightsaber earlier than the game originally intended you to do so. It only enhances the options of hilt selections. Basically you aren’t stuck just using those default Bioware looking hilts that I’m not a fan of. And of course enjoy this fantastic mod. 
Note: If you really need emergency technical support, please visit the link provided to its Home Thread at Holowan Labs. The authors of this mod always check that thread for any questions. Do not expect help for this mod posting in the comments here. Use it more for compliments or basically what do you think of the mod. While our staff will do what we can to help, the best help will come at Holowan Labs in the link I have just provided. All the necessary patches are included with this mod release. Also, please read the readmes for instructions on how to use this mod to save time on questions. Thanks! 
-Shem
| |
 |
  | 
|  | | Ultimate Saber Mod - Screenshots |  | Screenshots: |  |

 |

|
 |
| Ultimate Saber Mod - File Download Options |
 |
Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
| |
 |
  | 
|  | | Ultimate Saber Mod - Readme |  | Readme File: ///////////////////////////////////////////////////////////////////////////////////////
//
//Ultimate Lightsaber Mod(USM)
// for TSL
//Created By: ChAiNz.2da, Darth333,Seprithro, svösh, and T7nowhere.
//
//Released June, 12/ 2005
//Contact information:
//All this mods team members can be reached through Private Message
//at http://www.lucasforums.com/forumdisplay.php?s=&forumid=321
///////////////////////////////////////////////////////////////////////////////////////
This readme is best viewed with Word wrap off.
This mod is in no way shape or form endorsed by LucasArts OR Obsidian Entertainment.
Use entirely at your own risk.
This mod may only be hosted at the following websites:
pcgamemods.com and Lucasfiles unless permission is given by the USM team to host on
other sites.
About USM
Positive side effect:
Section I: Installation Instructions
Section II: UnInstallation Instructions
Section III: Possible Mod conflicts
Section IV: Credits
Section V: Special thanks
Section VI: About the USM_loot script- read RandomLoot_readme.txt
Section VII: Terms of use
About USM: The main focus of this mod is the 36 New lightsaber hilt models, which have been
integrated into TSL. The majority of the lightsaber models also come in 5 color variants. Due
to the number of New unique lightsaber models we could not make them be useable in all the
colors that the normal game sabers have, but the base colors are available and several of the
lightsabers have new unique colors.
It should be noted this mod is not intended to give you the player a lightsaber from the
start of the game, but instead to enhance what is already there. The player will have the
choice of building one of the several new hilts as part of the Lightsaber quest, this is
of course on the condition that you have one of the new Color crystals already in your
inventory. Don't worry they will be available by the time you have all the lightsaber parts
to build your first saber. The lightsaber crystals are integrated into the random loot generation.
You will also be able to find fully built Lightsabers at certain areas of the game. Additionally
after the LS quest is complete Bao-Dur will be able to build the New USM lightsabers provided you
have 1 usm crystal, 1 default game hilt and 900 credits for parts.
The NPC's that are trainable as Jedi will also build their own lightsabers after the initial
training. Additionally Kreia will join your part with her own custom lightsaber and Visas will
Build a new one after you destroy hers.
All of the important Jedi and Sith NPC's In the game will also be sporting there new Lightsaber
hilts. Among those are: Master Kavar, Master Vash, Master Vrook, Master Zez-Kai Ell, Atris,
Darth Sion, and Darth Nihilus. Additional: Darth Nihilus has also been Pumped Up and he now has
a few new tricks up his sleeves.
There are also a few new nice surprises to be found ;)
Due to the way lightsabers work in TSL you will not be able to use the USM crystals in the same manner
that you could with the normal Color crystals. So you will not be able to use Double bladed lightsaber crystal
in a normal single or short sabers. Think of them like a key to unlocking the new hilt models. If you do
place a USM crystal in the wrong Lightsaber type it will turn into what looks like a grenade, So simply hit
the cancel button and not the assemble button to return your lightsaber to normal.
--------------------------------------------------------------
Positive side effect: As a side effect of making this mod a few game bugs were discovered and
have been fixed. Most of them are minor.
-Entering the Hidden Jedi enclave on Telos: When entering Handmaiden will tell you to
"Lay down your weapons and you shall not be harmed." If you choose the LS reply option
"All right - we mean no harm." then it would end the dialog and the story would be dead.
You can now choose this reply and the story will proceed to the next plot point in the game.
-Bao-Durs Bad dream about Malachor V, One reply option would end the dialog prematurely.
The Reply is now linked to the proper entry.
-Disciples intro Dialog that happens in the enclaves sub level. If Disciple doesn't join you he
says he will leave and meet you at Khoonda, But at the end of the dialog he just stands there
like a moron so I added a script to the dialog that makes him run out of Khoonda.
-Another that is related to the one above is when you arrive back at khoonda If the global is not
set to make carth be the Republic admiral then Disciple will talk to a wall( this really annoyed me
as I didn't know what the hell was going on in that scene the First time I played TSL).
Now he will be talking to the alternate Admiral that you see if Carth is not the Admiral.
-Fixed Visas marrs Bugged Forcesight dialog, it turns out if you don't
ask her "How do you see through the Force?" as soon as you see the option Then you can't ever ask
it again because that reply is attached to a string that would be cut off from the main dialog
string. So I linked it to her main dialog node. so now you can ask her even if you didn't right away.
-The Dialog with the 3 Jedi Master near the end of the game. One of Kavar's sentences was spoken by
Zez, a reply was broken and near the end of the scene Vrooks Lightsaber would not ignite when it
should have been.
--------------------------------------------------------------
Section I: Installation Instructions
FIRST THING, BACK UP YOUR OVERRIDE! ;) USM has a total is 1405 files and requires 78MB of
free space so if your main override is full of mods then you may want to pay close
attention when you’re installing the files. Personally I need to keep things organized and
OE has made that possible since we can have mods in a subfolders within override, but
you can't have mods in subfolders within subfolders. The game won't dig that deep.
1)Override folder: Copy the files in the Override directory to your games Override
directory. Default is C:Program FilesLucasArtsSWKotOR2Override . IF you do not
have an override Directory then you should update your game to the TSL 1.0b patch
Which you can download from http://support.lucasarts.com/patches/kotor2.htm Or create a
new folder in your games main directory called "Override" without the quotes.
2)StreamVoice: Copy this folder directly into your main SWKotOR2 Directory and allow it
to Overwrite. Don't worry None of the games sounds will be overwritten.
That’s it. :)
--------------------------------------------------------------
Section II: UnInstallation Instructions
1) Delete all the files that belong to USM from the Override directory. If you have all
your installed mods in the main override directory then the easiest way to find all of
this mods files is to Copy them from the extracted archive and and paste them in
override and overwrite all files, this will select all of the files used by USM and allow
you to right click one of the highlighted files and choose delete.
2)StreamVoice: Delete the following files
from: StreamVoiceGBLBAODUR:
gblbaodur500.wav
gblbaodur501.wav
gblbaodur502.wav
gblbaodur504.wav
From: StreamVoiceGBLmira
GBLMIRA500.wav
GBLMIRA501.wav
GBLMIRA502.wav
--------------------------------------------------------------
Section III: Possible Mod conflicts
This mod is quite large and utilizes many of the games original Files to make the mod
function properly. As a result the files this mod uses may also be used by other mods,
so when you copy the files into override while you have other mods installed you
should be aware of the files that you’re asked to overwrite.
1) 2da's: The most common File conflict will be with 2da files This mod uses:
baseitems.2da
globalcat.2da
upcrystals.2da
baseitems.2da: The rows used directly by USM are 105, 106 If you need to combine your
baseitem.2da with USM's then you should use USM's baseitems.2da as a base, due to the
fact that those rows are used by many of our .uti files.
globalcat.2da: The rows used by USM Are 999-1010. If you have another mod that uses
this 2da you can simply copy rows 999-1010 tot he end of your globalcat.2da the row
order does not matter.
upcrystals.2da: We have made this file with as many other Lightsaber mods as possible.
We can not guarantee that the other Lightsaber mods will work only that the entries for
them have been combined with the upcrystals.2da used by USM.
The following mods 2da files are compatible with USM:
- Darkkender's Guardian Saber
- RedHawke & Maverick187's Prestiege Class
- RedHawke's Exile Item Pack
- Xcom's SH Crystal Pack
- Shadow's Saber Pack
- Shadow's Odyssey Saber
- Jetstorm's & Darkkender's Lightsaber Crystal Expansion
- Maverick187's Megido & Avenger Sabers
- Maverick187's Jedi W.M. Mav Model
- Darkkender's Segan Wyndh v2 mod
- Darkkender's Painted Droids mod
- Drakonnen's Jedi v Sith Armor Pack
- ChAiNz.2da's Darksword
- The Ossus Keeper's Black Beam Sabers
- Prydeless' Pink Lightsaber
2)Possible Conflicting Dialog files:
Party NPC dialogs:
atton.dlg
baodur.dlg
disciple.dlg
handmaiden.dlg
mira.dlg
t3m4.dlg
visasmarr.dlg
Misc game dialog files:
101kreia.dlg
152s_cut.dlg
202drdt.dlg
650jedi.dlg
852end.dlg
904kreia.dlg
atrend1.dlg
atrend3.dlg
ba_build.dlg
bao_malv.dlg
bastila.dlg
dis1_enc.dlg
disc_enc.dlg
kaventer.dlg
kreatris.dlg
krecut1.dlg
talia.dlg
tob_door.dlg
vash.dlg
The only 2 that I know might conflict are handmaiden.dlg, and visasmarr.dlg.
These 2 files were used in bug fixes made by the TSLRP team. The same bug fixes have
also been made to the Dialogs used for USM.
--------------------------------------------------------------
Section IV: Credits
Artists: ChAiNz.2da, Seprithro, svösh, and T7nowhere.
ChAiNz.2da:
Xia Terashai's Short Saber
Disciple's "Agenda" Lightsaber
Segan Wyndh Long Saber
Zez-Kai Ell's Double Saber
BA-122 Prototype Double Saber
------------------------------------------
Seprithro:
Darth Nihilus' Lightsaber
Master Vrook's Lightsaber
Darth Sion's Lightsaber
Type-S Short Lightsaber
Type-G Short Lightsaber
Type-J Lightsaber
Type-E Lightsaber
Alora-sor-Dana's Lightsaber
------------------------------------------
svösh:
Brianna’s Balance
Negotiator
Type A Lightsaber [aka ani’s ep2]
Type B Lightsaber [aka Yoda’s ep2]
Type C Lightsaber [aka Dooku’s ep2]
Darth Bandon's saber
Kreia's walking stick
Master Vash's Harmony
Atris' Master Prism
Master Kavar’s Shield
Master kavar’s Prize
Visas’ Hope Of Katarr
Death Mask
------------------------------------------
T7nowhere:
Blood of Malevolence
Darth Malak's Lightsaber
Stylized Exar Kun Lightsaber
Rocarian Double-Bladed Lightsaber[aka Darth Mauls Lightsaber Ep1.]
Padawan Lightsaber[aka. Lukes Skywalkers Lightsaber ANH]
Jedi Master's Lightsaber[aka. Mace Windu's Lightsaber AotC]
Jedi Knight's Lightsaber[ aka. Obi-Wan Kenobi's Lightsaber ANH]
Traditional Jedi Knights Lightsaber[aka. Qui-gon Jin's Lightsaber Ep.1]
Atton's Lightsaber
Bao-Dur's Lightsaber
Mira's Lightsaber
------------------------------------------
Scripting, 2da editing and Item placement: ChAiNz.2da, Darth333 and T7nowhere.
ChAiNz.2da: BA-122 Prototype Double Saber Mini quest. Edited and combined Upcrystals.2da and
baseitems.2da to be compatible with as many other mods as possible.
Darth333: Random loot script that is intergrated into the games normal
Random loot ,generation and debugging.
T7nowhere: Gameplay intergration: Script writing, Sith and Jedi master Lightsaber
replacement, Dialog editing, debugging.
------------------------------------------
Play testing: Colma Adawin(Formally known as MattColejk), maverick187, Mono_Giganto, RedHawke,
Seprithro ChAiNz.2da, Darth333, svösh, tk102.
Special Gratitude goes out to our play testers Colma Adawin(Formally known as MattColejk), maverick187,
Mono_Giganto, RedHawke tk102 for their helpful feedback and bug finding.
A very Special Thanks goes out to cchargin who made it Possible for us to make
new lightsaber hilts for use in TSL, tk102 for His assistance in debugging, and for all his
very useful utilities for which we all could not mod KotOR and TSL with out, Fred Tetra for
his continued support of KotoR tool(aka. KT) another tool us modders could not live without, Xcom, Envida, and Of course stoffe -mkb- for their excellent Scripting knowledge, scripts and assistance.
--------------------------------------------------------------
Section VI: About the USM_loot script- read RandomLoot_readme.txt
--------------------------------------------------------------
Section VII: Terms of use
This mod may not be re-upload to any other website besides LucasFiles.com and pcgmamemods.com Unless
permission to do so is given by the USM mod Team.
You may alter the contents of this mod in anyway you see fit for your personal use only.
You are not allowed to use any of this mods resources in other released mods without express written consent
of the USM modding team.
The source scripts are there for modders and can be used freely.
----------------------------------------------------------
Finally thanks to all those people that supported us and have been eagerly awaiting this mods release
T7nowhere's Modding notes for Item placement.
This file contains my notes on the Game files I edited. The specifics on the NPC dialogs in not included in these notes
simply because I didn't take notes for those. THe new additional nodes will be on npc's the main greeting node.
If you have any questions or need further details into what I change you can PM me at LucasForums and I'll
do what I can to help.
----------------------------------------------------------------------
Gamplay Files renamed
-152s_cut.dlg(rename this dlg from sion_cut, there is another dlg of the same name in 153har which was useing a script a_sion_cut. I changed that script for the 152HAR to use 152_sion_cut.ncs)
-152_sion_cut.ncs(nothing changed just renamed the scipt)
-a_launch_cut.ncs(changed the dlg fired from sion_cut to 152s_cut)
gameplay Itemplacement:Kreia's lightsaber.and cutscene on Harbinger vs. SIon.
-101kreia.dlg(this dlg was edited on node "E63". Added script give_armkws to make Kreia show off her new lightsaber)
-give_armkws.ncs( this was writen by D333 to give kreia her custom saber and make her show it off, and is used in dlg 101kreia.dlg)
-usm_lghtsbr_122.uti(Kreia's custom lightsaber uti,Restrict to kreia)
-a_sion_cut.ncs{gives kreia an lightsaber(the uti must be named w_lsbre_01.uti)
-a_sion_cut2.ncs{gives kreia an lightsaber(the uti must be named w_lsbre_01.uti)}
-K_hilt00.tga(Kreia's hilt texture universal)
-iw_lghtsbr_122.tga(Kreia's hilt icon green(Might be changed))
-w_lghtsbr_122.mdx
-w_lghtsbr_122.mdl^(kreia's green hilt model)
-w_lsbre_01.uti(stunt saber to be used the cut scenes with Sion on the Harbinger)
Gameplay element: DarthSion's first encounter
-old_sionspawn.ncs(original spawnscript for module 153HAR)
-a_sionspawn.ncs(new spawn script writen by Darth333)
-replaceweapon.ncs(replace old crappy hilt with Sion's new one built by Sep)
-sion.txi (hilt texture info)
-sion.tga(sion's hilt texture)
-usm_ssbrcut.uti(stunt saber, this uti is to be used in the stunt scenes)
-w_lghtsbr_155.mdl + w_lghtsbr_155.mdx (sion hilt model
-----------------------------------------------------------
Gameplay Citadel station:
202drdt.dlg(added a script to E26)
CS_cleanup.ncs(Cleans up stunt sabers from the TSFinv lockers used on the harbinger)
----------------------------------------------------------------------
Gamplay Itemplacement:Nar Shadda complete(as far as I know)
Final Zez Encounter
-a_351zezconv.ncs spawn/execute for old_351zezconv.ncs
-a_zezconv.ncs spawn/execute for old_zezconv.ncs
-nar_replcwep.ncs Saber replacement
-usm_dblsbr_179.uti(Zez Kia el Template hilt purple)
-w_dblsbr_179.mdl}
-w_dblsbr_179.mdx}(Zez Purple hilt model)
-ZezKE-Hilt.tga (Hilt texture)
-ZezKE-Hilt.txi (hilt txi)
-usm_dblcrstl_179.uti(Zez Purple crystal)
-iw_dblsbr_179.tga(Zez purple hilt Icon)
-iw_dblcrstl_179.tga (crystal icon)
-zez.utc(normally it not a good idea to use module utc's. but in this case its alright. THis file has a unique tag and resref)
*Zez encounters on Nar Shadda complete*
----------------------------------------------------------------------
Gamplay Itmeplacement: Onderon( need to do 503OND + 506)
-old503enter.ncs(old onload scipt for module 503OND)
-k_503_enter.ncs(executes old503enter.ncs and 503_Kavwepkill.ncs)
-503_Kavwepkill.ncs(Destroys crappy old saber. I didn't bother replacing it, its perfectly reasonable that a Jedi Master trying to keep a low profile would not show his LS in public unless nessesary)
Palace replace: Once I get the uti's and models from josh rename the uti's to the proper USM tag
-usm_lghtsbr_141.uti (saber uti)
-usm_lghtsbr_135.uti (saber uti)
-kavar.dlg(added script "Ond1_pal_weplc.ncs" to node R90)
-kaventer.dlg(added script "Ond_pal_weplc.ncs" to node E0)
-Ond1_pal_weplc.ncs(script for dialog, replaces sabers)
-Ond_pal_weplc.ncs(script for dialog, replaces sabers)
-oldsecurity_nort.ncs(original tr_security_nort script)
-tr_security_nort (new triggerscript, added a condition checking for 500OND_DarkSide_Iziz == 1if not then the sabers are replaced on Kavar)
DS Sided with Vaklu
-tob_door.dlg (added Ond_pal_weplc to spawn Lightsabers on Kavar)
-k_mus_treasure.ncs(modified Museum script)
------------------------------------------------
Gameplay itemreplacment :Dantooine, Vrook is complete(needs DS testing though)
-dan_replcwep(used to replace the crappy saber with Vrooks new one)
-iw_Lghtsbr_156.tga(hilt icon for vrooks saber)
-k_enter_601.ncs(executes old_enter_601.ncs+dan_replcwep)
-oldk_enter_dan.ncs(original onload script)
-k_fab_enter.ncs(executes old_fab_enter.ncs+dan_replcwep)
-old_fab_enter.ncs(original onload script)
-k_enter_dan.ncs(executes oldk_enter_dan.ncs+dan_replcwep)
-oldk_enter_dan.ncs(original onload script)
-khoon_replcwep.ncs(not used leave in as backup)
-usm_lghtsbr_156.uti(Lightsaber uti*this lightsaber is not upgradeable*)
-Vrook.tga(hilt texture)
-Vrook.txi(info for above texture)
-w_lghtsbr_156.mdl}
-w_lghtsbr_156.mdx}Vrooks Lightsaber.
Rebuilt Enclave
-k_kreiaspawn.ncs(spawn script the triggers Kreia, then fires the original script plus the weapon replace)
-oldk_kreiaspawn.ncs(original script)
-councle_sabers.ncs(weapon replace)
-givesaber.ncs(Final Jedi masters are all dead, click one to recieve their Lightsabers)
----------------------------------------------------------------------
Gameplay Itemreplacement: Dxun(Freedon Tomb)***(possibly add a single hilt to Nadds corpse)***
-dxn_replcwep.ncs (Replaces the lightsabers on the Ritual leader and the 3 Ritual Followers)
-k_411_enter.ncs (On module load script)
-oldk_411_enter.ncs(Original On module load script)
-iw_dblcrstl_207.tga }
-iw_dblcrstl_210.tga }
-iw_lghtsbr_212.tga }
-iw_sbrcrstl_212.tga }
-t7_sbrpike01.tga }
-t7_sbrpike01.txi }
-t7_xkun01.tga }
-t7_xkun01.txi }
-usm_dblcrstl_207.uti }
-usm_lghtsbr_212.uti }
-usm_sbrcrstl_212.uti }
-w_dblsbr_207.mdl }
-w_dblsbr_207.mdx }
-w_dblsbr_210.mdl }
-w_dblsbr_210.mdx }
-w_lghtsbr_212.mdl }
-w_lghtsbr_212.mdx } Lightsaber models and textures.
----------------------------------------------------------------------
Gameplay Itemreplacement: Korriban(Sith Academy. replaced crappy DJ hilt with SIons New hilt, placed Vash's Lightsaber on her corpse)
-tr_enter.ncs(onmodule load script)
-oldtr_enter.ncs(original Load script)
-sion_saber.ncs(saber replace script)
-tr_sion_fight.ncs(Sion Fight script)
-oldtr_sion_fight.ncs(original fight script)
-usm_lghtsbr_155.uti(Sions Saber)
-iw_Lghtsbr_155.tga(hilt icon)
-usm_lghtsbr_127.uti(Vash's Lightsaber,****TEMP**** replace when I get the real one from svösh)
-bastila.dlg(added dialog at E21)
-usm_lghtsbr_205.uti
-usm_lghtsbr_129.uti
-vash.dgl(added a script that will place Vash's lightsaber on her corpse if the PC has completed the saber quest.
-giveVash_sbr.ncs(script that does the above for dialog vash.dlg)
----------------------------------------------------------------------
Gamplay Itemreplacment: Darth Nihilus(Ravenger bridge)
-n_darthnihilu001.utc(Normally I wouldn't use utc's but I searched and as far as I can tell this one is unique)
-iw_lghtsbr_157.tga(Nihilus' hilt icon)
-nhlis.tga(hilt texture)
-nhlis.txi(texture info)
-usm_lghtsbr_157.uti( Darth Nihilus' Hilt)
-w_lghtsbr_157.mdl}
-w_lghtsbr_157.mdx} (Nihilus' saber model)
----------------------------------------------------------------------
Gameplay item replacment: Malicore-core Kreia
-mal_kreiasaber.ncs(saber replacement script. added to Kreia's dialog node E42)
-904kreia.dlg(only added script)
-usm_lghtsbr_121.uti ( Kreia saber,red. uti)
-w_lghtsbr_121.mdl}
-w_lghtsbr_121.mdx}Red Model
kresion_weps.ncs }
k_907_enter.ncs }
oldk_907_enter.ncs}Saber replace for First cut scene on Malicore. Kreia walks into the core.
Sion( What a bitch ) I think sion is spawn twice in one scene. Something odd in that one)
-tr_sion.ncs(spawn script fires sion_saber.ncs + oldtr_sion.ncs)
-oldtr_sion.ncs(original scrpt)
-oldtr_sionenter.ncs(original script)
-tr_sionenter.ncs(spawn script fires sion_saber.ncs + oldtr_sionenter.ncs)
----------------------------------------------------------------------
Gameplay item Replacment: Telos- Atris
-atrend1.dlg }
-atrend3.dlg }
-kreatris.dlg}(Added a script to each dialog to equipe atris' Hilt on her(not the best way to do it but it works.)
-tel_replcwep.ncs(script add to the dlg's)
-usm_lghtsbr_130.uti(Atris lightsaber)
-verre_hilt00.tga(Atris's hilt texture)
-verre_hilt00.txi(texture info)
-w_lghtsbr_130.mdl}
-w_lghtsbr_130.mdx}(saber Model)
----------------------------------------------------------------------
Globals to track whether the npc has built there light saber
0- not built
1- Can build( npc was made a jedi){attach and increment to 1 to the same node or a node after a_makejedi}
2- npc has built a personal lightsaber
2- npc can build one for the PC
4- npc built one for the PC
Saber_built_bao
Saber_built_mira
Saber_built_hand
Saber_built_atto
Saber_built_deci
Globals to track the npc's extra feat training
0- not trained(attached to first feat)
1- 1 trained(increment 1, attached second feat)
2- 2 (increment 1, Attach to third feat)
4- Fully trained (dialog node will not show again)
bao_learn_feat
mira_learn_feat
hand_learn_feat
atto_learn_feat
deci_learn_feat
-----------------------------------------------------
Beta Patched.
-baodur.dlg (Fixed lightsaber creation for the sabers ani and yoda's plus fixed the condition looking for
not sabers and creds.*I might have to creat 1 new nodes that look for just not credits and
1 new node for not sabers*)
-c_have_asbr.ncs(checks for old ugly sabers)
-CS_cleanup.ncs(destroys 2 of kreia's stunt sabers and 2 of her actual sabers then creatives one
Green Walking stick)
oldk_852visas.ncs-(original trigger script for newgeneric002(852NIH). this is a trigger before entering the room
to fight Nihilus)
-k_852visas.ncs(new trigger, fires off the original trigger script plus Hardcore Nihilus/saber replace)
-ravn_replcwep.ncs
Saber creation for Ani and Yoda sabers fixed.
New Hardcore Nihilus(I hope if he's too easy or just a mildly difficult let me know,
But I lost twice trying to kill and once he hit me for 358 hit points, instant death)
Important: I used the trigger(Visas Warning) infront of Nihilus' door to fire off my script. So for the
sake of testing please make a save game before you enter that trigger. If I have to make adjustments to
the script that will save time.
And last IF you change a crystal in your saber for another one and you saber turns into a null nade
HIT CANCLE! :)
files included:
k_enter_dan
baodur.dlg
c_have_asbr.ncs
CS_cleanup.ncs
oldk_852visas.ncs
k_852visas.ncs
ravn_replcwep.ncs
Ignore the source folder unless you want to look at my noob scripting skills.
----------------------------------------------------
Update:May 23
Fixed k_enter_dan the old version would cause Saedhe to spawn beside khoonda instead of where he should be out
in the plains.
----------------------------------------------------
Update:May 24
t3m4.dlg(corrected a few skipped nodes and fixed an influence check)
visasmarr.dlg(Corrected some minor dialog skips and a fade out when build her lightsaber)
baodur.dlg(added 2 new dialog nodes(that check for credits and sabers)
disciple.dlg(spelling error)
atton.dlg(spelling error+ incorrect saber resref)
korr_cryform_09.utp + Seps_musthief.ncs(added content)
usm_lghtsbr_120.uti}
usm_lghtsbr_121.uti}
usm_lghtsbr_122.uti}
usm_lghtsbr_123.uti}
usm_lghtsbr_124.uti}(Spelling error)
usm_sbrcrstl_159.uti}
usm_sbrcrstl_158.uti}(Cost reduction, to fit with new Form of quest.)
talia.dlg + talia_tresbonus.ncs(IF the player does not rob the Palace treasury Talia will give
the same bonus items that would have been found)
----------------------------------------------------
Update: May 25
Seps_musthief.ncs(I left the global variable out of the script, Recompiled)
k_def_ambmobtrea.ncs}
k_def_spawn01.ncs }These scripts are part of D333's random loot script.
k_def_spn_t_jedi.ncs}Recompiled and now working without a hitch.
k_def_spn_t_less.ncs}
k_def_spn_t_more.ncs}
k_plc_it_up_l_cr.ncs}
----------------------------------------------------
Update: May 26
atton.dlg(Minor dialog error fix and changed it so Atton can only build his lightsaber outside
the ebon hawk. To testers when you get atton to build his Lightsaber equip weapons in his main hand
slots save and tell him to build his lightsaber, I might need to add an unequip fnction the those
saber scripts. so I need to know if it is a problem of if it just had something to do with where Atton is
in the Hawk.)
----------------------------------------------------
Update: May 27
usm_lghtsbr_145.uti}
usm_lghtsbr_146.uti}
usm_lghtsbr_147.uti}
usm_lghtsbr_148.uti}
usm_lghtsbr_149.uti}Missing PC restriction.Now its added though it won't change if you already have the item
usm_sbrcrstl_110.uti}
usm_sbrcrstl_111.uti}
usm_sbrcrstl_112.uti}
usm_sbrcrstl_113.uti}
usm_sbrcrstl_114.uti}Missing a word in the description. now fixed.
Update: May 29
handmaiden.dlg(Minor Dialog Fixes/ Unlocked Poetry recitation(you need 95 influence and she has to be a jedi gaurdian, Should be good for a late game laugh :D)
usm_dblsbr_150.uti}
usm_dblsbr_151.uti}
usm_dblsbr_152.uti}
usm_dblsbr_153.uti}
usm_dblsbr_154.uti}(added PC restrict)
Update: May 30
kresion_weps(Corrected script to spawn a lightsaber on Sion for the first in-game cutscene on Malacore)
----------------------------------------------------
Update: June 1
I made a few misc bug fixes that have nothing to do with USM but they annoyed me so I figured Its easy
to add them to usm( I hope it doesn't end up annoying anyone that I made these fixes).
-bao_malv.dlg(This dlg is used in Bao-Durs bad dream cutscene on the hawk, there was a dialog node that
broke the conversation so I linked it with the main one)
-dis1_enc.dlg(This is Desciples intro Dialog that happends in the enclaves sub level. Edited e25 to make
Deciple Run to the exit and destroyself)
-tr_disciple.ncs(trigger script:this script fires dis1_enc.dlg
-old_enter_601.ncs(added an if statement to spawn Admiral Cede instead of Carth if "101PER_Revan_End"
does not equal 0. Normally if "101PER_Revan_End" does not equal 0 Desciple would be talking to a wall :( )
-t7_repgen.utc(Admiral Cede)
-disc_enc.dlg(added a new dialog node to be used if the globalnumber "101PER_Revan_End" does not equal 0, if
it does equal 0 then carth Holo will appear as normal)
Update: June 2
Edited Kreia vision in the hidden tomb on Korr
-oldtr_evil_kreia.ncs(original trigger file)
-tr_evil_kreia.ncs( new trigger script, replaces Kreia's saber then executes old script)
-kresion_weps.ncs( there was a problem with Kreia's baser not spawing turns out it was from the PC restrict
a special stunt saber was created.)
-the new Icon files are an updated and correct files for Seps sabers.
Update: June 3
the following files are a saber update
w_lsabrepink05.tga
w_lsabrepink05.txi
w_shortsbr_171.mdl
w_shortsbr_171.mdx
iw_sbrcrstl_126.tga
iw_sbrcrstl_128.tga
usm_dm.uti
Fixed Visasmarrs Bugged Forcesight dialog, it turns out if you don't
ask her "How do you see through the Force?" as soon as you see the option Then you can't ever ask it
again because that reply is attached to a string that would be cut off from the main diglog string.
So I linked it to her main dialog node. so now you can ask her even if you didn't right away.
Update: June 4
iw_sbrcrstl_145.tga }
iw_sbrcrstl_146.tga }
iw_sbrcrstl_147.tga }
iw_sbrcrstl_148.tga }
iw_sbrcrstl_149.tga }Updated crystal icons and
usm_sbrcrstl_145.uti} uti's for Visas Lightsaber
usm_sbrcrstl_146.uti}crystals.
usm_sbrcrstl_147.uti}
usm_sbrcrstl_148.uti}
usm_sbrcrstl_149.uti}
Update: June 10
Darth333 Revamped and fixed all the bugs in the usm_loot script.
///////////////////////////////////////////////////////////////////////////////////
//
//Lightsabers added to Bao-Dur's Dialog For the Lightsaber quest
//
//
//Double Bladed:
//controled by t7_have_crstl200.ncs
//w_dblsbr_200 mauls(blue) usm_dblsbr_200 usm_dblcrstl_200
//w_dblsbr_201 mauls(red) usm_dblsbr_201 usm_dblcrstl_201
//w_dblsbr_202 mauls(green) usm_dblsbr_202 usm_dblcrstl_202
//w_dblsbr_203 mauls(yellow) usm_dblsbr_203 usm_dblcrstl_203
//w_dblsbr_204 mauls(purple) usm_dblsbr_204 usm_dblcrstl_204
//
//
//Single Lightsaber:
//Controled by t7_have_crstl206.ncs
//w_lghtsbr_206 Lukes(blue) usm_lghtsbr_206 usm_sbrcrstl_206
//w_lghtsbr_207 Lukes(red) usm_lghtsbr_207 usm_sbrcrstl_207
//w_lghtsbr_208 Lukes(green) usm_lghtsbr_208 usm_sbrcrstl_208
//w_lghtsbr_209 Lukes(yellow) usm_lghtsbr_209 usm_sbrcrstl_209
//w_lghtsbr_210 Lukes(purple) usm_lghtsbr_210 usm_sbrcrstl_210
//
//Controled by t7_have_crstl216.ncs
//w_lghtsbr_216 Mace Windu(blue) usm_lghtsbr_216 usm_sbrcrstl_216
//w_lghtsbr_217 Mace Windu(red) usm_lghtsbr_217 usm_sbrcrstl_217
//w_lghtsbr_218 Mace Windu(green) usm_lghtsbr_218 usm_sbrcrstl_218
//w_lghtsbr_219 Mace Windu(yellow) usm_lghtsbr_219 usm_sbrcrstl_219
//w_lghtsbr_220 Mace Windu(purple) usm_lghtsbr_220 usm_sbrcrstl_220
//
//
//controled by t7_have_crstl221.ncs
//w_lghtsbr_221 Obi-Wan Kenobi(blue) usm_lghtsbr_221 usm_sbrcrstl_221
//w_lghtsbr_222 Obi-Wan Kenobi(red) usm_lghtsbr_222 usm_sbrcrstl_222
//w_lghtsbr_223 Obi-Wan Kenobi(green) usm_lghtsbr_223 usm_sbrcrstl_223
//w_lghtsbr_224 Obi-Wan Kenobi(yellow) usm_lghtsbr_224 usm_sbrcrstl_224
//w_lghtsbr_225 Obi-Wan Kenobi(purple) usm_lghtsbr_225 usm_sbrcrstl_225
//
//
//w_lghtsbr_236 Qui-gon Jin(blue) usm_lghtsbr_236 usm_sbrcrstl_236
//w_lghtsbr_237 Qui-gon Jin(red) usm_lghtsbr_237 usm_sbrcrstl_237
//w_lghtsbr_238 Qui-gon Jin(green) usm_lghtsbr_238 usm_sbrcrstl_238
//w_lghtsbr_239 Qui-gon Jin(Gold) usm_lghtsbr_239 usm_sbrcrstl_239
//w_lghtsbr_240 Qui-gon Jin(purple) usm_lghtsbr_240 usm_sbrcrstl_240
//
//
//w_dblsbr_100 Negotiator usm_dblsbr_100 usm_dblcrstl_100
//w_dblsbr_101 Negotiator usm_dblsbr_102 usm_dblcrstl_101
//w_dblsbr_102 Negotiator usm_dblsbr_102 usm_dblcrstl_102
//w_dblsbr_103 Negotiator usm_dblsbr_103 usm_dblcrstl_103
//w_dblsbr_104 Negotiator usm_dblsbr_104 usm_dblcrstl_104
//
//
//w_lghtsbr_100 (Ani) usm_lghtsbr_100 usm_sbrcrstl_100
//w_lghtsbr_101 (Ani) usm_lghtsbr_101 usm_sbrcrstl_101
//w_lghtsbr_102 (Ani) usm_lghtsbr_102 usm_sbrcrstl_102
//w_lghtsbr_103 (Ani) usm_lghtsbr_103 usm_sbrcrstl_103
//w_lghtsbr_104 (Ani) usm_lghtsbr_104 usm_sbrcrstl_104
//
//
//w_lghtsbr_105 (Yoda) usm_lghtsbr_105 usm_sbrcrstl_105
//w_lghtsbr_106 (Yoda) usm_lghtsbr_106 usm_sbrcrstl_106
//w_lghtsbr_107 (Yoda) usm_lghtsbr_107 usm_sbrcrstl_107
//w_lghtsbr_108 (Yoda) usm_lghtsbr_108 usm_sbrcrstl_108
//w_lghtsbr_109 (Yoda) usm_lghtsbr_109 usm_sbrcrstl_109
//
//
//w_lghtsbr_115 (Dooku) usm_lghtsbr_115 usm_sbrcrstl_115
//w_lghtsbr_116 (Dooku) usm_lghtsbr_116 usm_sbrcrstl_116
//w_lghtsbr_117 (Dooku) usm_lghtsbr_117 usm_sbrcrstl_117
//w_lghtsbr_118 (Dooku) usm_lghtsbr_118 usm_sbrcrstl_118
//w_lghtsbr_119 (Dooku) usm_lghtsbr_119 usm_sbrcrstl_119
//
//
//w_lghtsbr_175 (Segan Wyndh Sabers) usm_lghtsbr_175 usm_sbrcrstl_175
//w_lghtsbr_176 (Segan Wyndh Sabers) usm_lghtsbr_176 usm_sbrcrstl_176
//w_lghtsbr_177 (Segan Wyndh Sabers) usm_lghtsbr_177 usm_sbrcrstl_177
//w_lghtsbr_178 (Segan Wyndh Sabers) usm_lghtsbr_178 usm_sbrcrstl_178
//w_lghtsbr_179 (Segan Wyndh Sabers) usm_lghtsbr_179 usm_sbrcrstl_179
//
//
//w_lghtsbr_170 (Xia Short Saber) usm_lghtsbr_170 usm_sbrcrstl_170
//w_lghtsbr_171 (Xia Short Saber) usm_lghtsbr_171 usm_sbrcrstl_171
//w_lghtsbr_172 (Xia Short Saber) usm_lghtsbr_172 usm_sbrcrstl_172
//w_lghtsbr_173 (Xia Short Saber) usm_lghtsbr_173 usm_sbrcrstl_173
//w_lghtsbr_174 (Xia Short Saber) usm_lghtsbr_174 usm_sbrcrstl_174
\\\\\
Trainable Jedi Lightsabers
Bao-Dur
w_lghtsbr_200 Bao-Dur(Cobalt blue) usm_lghtsbr_200 usm_sbrcrstl_200}
w_lghtsbr_201 Bao-Dur(red) usm_lghtsbr_201 usm_sbrcrstl_201}
w_lghtsbr_202 Bao-Dur(green) usm_lghtsbr_202 usm_sbrcrstl_202}Exclude From
w_lghtsbr_203 Bao-Dur(yellow) usm_lghtsbr_203 usm_sbrcrstl_203}Random item script
w_lghtsbr_204 Bao-Dur(purple) usm_lghtsbr_204 usm_sbrcrstl_204}
usm_xsbr_200.uti usm_xsbr_200.uti}
usm_xsbr_201.uti usm_xsbr_201.uti}For Player
usm_xsbr_202.uti usm_xsbr_202.uti}After npc builds
usm_xsbr_203.uti usm_xsbr_203.uti}their first saber
usm_xsbr_204.uti usm_xsbr_204.uti}
Atton
w_lghtsbr_226 Atton(blue) usm_lghtsbr_226 usm_sbrcrstl_226}
w_lghtsbr_227 Atton(red) usm_lghtsbr_227 usm_sbrcrstl_227}
w_lghtsbr_228 Atton(green) usm_lghtsbr_228 usm_sbrcrstl_228}Exclude From
w_lghtsbr_229 Atton(yellow) usm_lghtsbr_229 usm_sbrcrstl_229}Random item script
w_lghtsbr_230 Atton(purple) usm_lghtsbr_230 usm_sbrcrstl_230}
usm_xsbr_226.uti usm_xsbr_226.uti}
usm_xsbr_227.uti usm_xsbr_227.uti}For Player
usm_xsbr_228.uti usm_xsbr_228.uti}After npc builds
usm_xsbr_229.uti usm_xsbr_229.uti}their first saber
usm_xsbr_230.uti usm_xsbr_230.uti}
Mira
w_lghtsbr_231 Mira(blue) usm_lghtsbr_231 usm_sbrcrstl_231}
w_lghtsbr_232 Mira(Red) usm_lghtsbr_232 usm_sbrcrstl_232}
w_lghtsbr_233 Mira(green) usm_lghtsbr_233 usm_sbrcrstl_233}
w_lghtsbr_234 Mira(Yellow) usm_lghtsbr_234 usm_sbrcrstl_234}
w_lghtsbr_235 Mira(Purple) usm_lghtsbr_235 usm_sbrcrstl_235}
usm_xsbr_231.uti usm_xsbr_231.uti}
usm_xsbr_232.uti usm_xsbr_232.uti}For Player
usm_xsbr_233.uti usm_xsbr_233.uti}After npc builds
usm_xsbr_234.uti usm_xsbr_234.uti}their first saber
usm_xsbr_235.uti usm_xsbr_235.uti}
Brianna(Handmaiden)
w_dblsbr_150 Brianna(blue) usm_dblsbr_150 usm_dblcrstl_150}
w_dblsbr_151 Brianna(Red) usm_dblsbr_151 usm_dblcrstl_151}
w_dblsbr_152 Brianna(green) usm_dblsbr_152 usm_dblcrstl_152}
w_dblsbr_153 Brianna(Yellow) usm_dblsbr_153 usm_dblcrstl_153}
w_dblsbr_154 Brianna(Purple) usm_dblsbr_154 usm_dblcrstl_154}
usm_xdsbr_150.uti usm_xdsbr_150.uti}
usm_xdsbr_151.uti usm_xdsbr_151.uti}For Player
usm_xdsbr_152.uti usm_xdsbr_152.uti}After npc builds
usm_xdsbr_153.uti usm_xdsbr_153.uti}their first saber
usm_xdsbr_154.uti usm_xdsbr_154.uti}
Deciple
w_lghtsbr_180 (blue) usm_lghtsbr_180 usm_sbrcrstl_180}
w_lghtsbr_181 (Red) usm_lghtsbr_181 usm_sbrcrstl_181}
w_lghtsbr_182 (green) usm_lghtsbr_182 usm_sbrcrstl_182}
w_lghtsbr_183 (Yellow) usm_lghtsbr_183 usm_sbrcrstl_183}
w_lghtsbr_184 (Purple) usm_lghtsbr_184 usm_sbrcrstl_184}
usm_xsbr_231.uti usm_xsbr_231.uti}
usm_xsbr_232.uti usm_xsbr_232.uti}For Player
usm_xsbr_233.uti usm_xsbr_233.uti}After npc builds
usm_xsbr_234.uti usm_xsbr_234.uti}their first saber
usm_xsbr_235.uti usm_xsbr_235.uti}
///////////////////////////////////////////////////////////////////////////////////
//
//Jedi Master and Sith master Sabers
//
//Blood of Malevolence
//w_dblsbr_206 BoM(Blue) usm_dblsbr_206 usm_dblcrstl_206}
//w_dblsbr_207 BoM(red) usm_dblsbr_207 usm_dblcrstl_207}Exclude From
//w_dblsbr_208 BoM(green) usm_dblsbr_208 usm_dblcrstl_208}Random item script
//w_dblsbr_209 BoM(yellow) usm_dblsbr_209 usm_dblcrstl_209}Placed on Dxun
//w_dblsbr_210 BoM(purple) usm_dblsbr_210 usm_dblcrstl_210}Nadds Tomb
//
//Exar Kun's
//w_lghtsbr_211 EXar Kun(blue) usm_lghtsbr_211 usm_sbrcrstl_211}
//w_lghtsbr_212 EXar Kun(red) usm_lghtsbr_212 usm_sbrcrstl_212}Exclude from
//w_lghtsbr_213 EXar Kun(green) usm_lghtsbr_213 usm_sbrcrstl_213}Random Item Script
//w_lghtsbr_214 EXar Kun(yellow) usm_lghtsbr_214 usm_sbrcrstl_214}Placed on Dxun
//w_lghtsbr_215 EXar Kun(purple) usm_lghtsbr_215 usm_sbrcrstl_215}Nadds Tomb x2 red
//
//usm_lghtsbr_205 (Darth Malaks Lightsaber Unique, not upgradeable.)
//
//Kreia
//w_lghtsbr_120 (blue) usm_lghtsbr_120 usm_sbrcrstl_120}
//w_lghtsbr_121 (Red) usm_lghtsbr_121 usm_sbrcrstl_121}
//w_lghtsbr_122 (green) usm_lghtsbr_122 usm_sbrcrstl_122}
//w_lghtsbr_123 (Yellow) usm_lghtsbr_123 usm_sbrcrstl_123}
//w_lghtsbr_124 (Purple) usm_lghtsbr_124 usm_sbrcrstl_124}
//
//Master Vash
//w_lghtsbr_125 (blue) usm_lghtsbr_125 usm_sbrcrstl_125}
//w_lghtsbr_126 (Red) usm_lghtsbr_126 usm_sbrcrstl_126}
//w_lghtsbr_127 (green) usm_lghtsbr_127 usm_sbrcrstl_127}
//w_lghtsbr_128 (Yellow) usm_lghtsbr_128 usm_sbrcrstl_128}
//w_lghtsbr_129 (Purple) usm_lghtsbr_129 usm_sbrcrstl_129}
//
//Master Atris
//w_lghtsbr_130 (blue) usm_lghtsbr_130 usm_sbrcrstl_130}
//w_lghtsbr_131 (Red) usm_lghtsbr_131 usm_sbrcrstl_131}
//w_lghtsbr_132 (green) usm_lghtsbr_132 usm_sbrcrstl_132}
//w_lghtsbr_133 (Yellow) usm_lghtsbr_133 usm_sbrcrstl_133}
//w_lghtsbr_134 (Purple) usm_lghtsbr_134 usm_sbrcrstl_134}
//
//Kavar
//w_lghtsbr_135 (blue) usm_lghtsbr_135 usm_sbrcrstl_135}
//w_lghtsbr_136 (Red) usm_lghtsbr_136 usm_sbrcrstl_136}
//w_lghtsbr_137 (green) usm_lghtsbr_137 usm_sbrcrstl_137}
//w_lghtsbr_138 (Yellow) usm_lghtsbr_138 usm_sbrcrstl_138}
//w_lghtsbr_139 (Purple) usm_lghtsbr_139 usm_sbrcrstl_139}
//
//Kavar
//w_lghtsbr_140 (blue) usm_lghtsbr_140 usm_sbrcrstl_140}
//w_lghtsbr_141 (Red) usm_lghtsbr_141 usm_sbrcrstl_141}
//w_lghtsbr_142 (green) usm_lghtsbr_142 usm_sbrcrstl_142}
//w_lghtsbr_143 (Yellow) usm_lghtsbr_143 usm_sbrcrstl_143}
//w_lghtsbr_144 (Purple) usm_lghtsbr_144 usm_sbrcrstl_144}
//
//Zez-Kai Ell
//w_dblsbr_175 Zez-Kai Ell(Blue) usm_dblsbr_175 usm_dblcrstl_175}
//w_dblsbr_176 Zez-Kai Ell(red) usm_dblsbr_176 usm_dblcrstl_176}
//w_dblsbr_177 Zez-Kai Ell(green) usm_dblsbr_177 usm_dblcrstl_177}
//w_dblsbr_178 Zez-Kai Ell(yellow) usm_dblsbr_178 usm_dblcrstl_178}
//w_dblsbr_179 Zez-Kai Ell(purple) usm_dblsbr_179 usm_dblcrstl_179}
//
//Darth Sion's Lightsaber
//usm_lghtsbr_155
//
//Master Vrook's Lightsaber
//usm_lghtsbr_156
//
//Darth Nihilus' Lightsaber
//usm_lghtsbr_157
//
//
///////////////////////////////////////////////////////////////////////////////////
Excludes
Visas
w_lghtsbr_145 Visas usm_lghtsbr_145 usm_sbrcrstl_145}
w_lghtsbr_146 Visas usm_lghtsbr_146 usm_sbrcrstl_146}
w_lghtsbr_147 Visas usm_lghtsbr_147 usm_sbrcrstl_147}
w_lghtsbr_148 Visas usm_lghtsbr_148 usm_sbrcrstl_148}
w_lghtsbr_149 Visas usm_lghtsbr_149 usm_sbrcrstl_149}
Bandon
w_lghtsbr_110 Visas usm_lghtsbr_110 usm_sbrcrstl_110}
w_lghtsbr_111 Visas usm_lghtsbr_111 usm_sbrcrstl_111}
w_lghtsbr_112 Visas usm_lghtsbr_112 usm_sbrcrstl_112}
w_lghtsbr_113 Visas usm_lghtsbr_113 usm_sbrcrstl_113}
w_lghtsbr_114 Visas usm_lghtsbr_114 usm_sbrcrstl_114}
BA-122 Sabers
w_dblsbr_170 (blue) usm_dblsbr_170 usm_dblcrstl_170}
w_dblsbr_171 (Red) usm_dblsbr_171 usm_dblcrstl_171}
w_dblsbr_172 (green) usm_dblsbr_172 usm_dblcrstl_172}
w_dblsbr_173 (Yellow) usm_dblsbr_173 usm_dblcrstl_173}
w_dblsbr_174 (Purple) usm_dblsbr_174 usm_dblcrstl_174}
w_lghtsbr_170 (blue) usm_lghtsbr_170 usm_sbrcrstl_170}
w_lghtsbr_171 (Red) usm_lghtsbr_171 usm_sbrcrstl_171}
w_lghtsbr_172 (green) usm_lghtsbr_172 usm_sbrcrstl_172}
w_lghtsbr_173 (Yellow) usm_lghtsbr_173 usm_sbrcrstl_173}
w_lghtsbr_174 (Purple) usm_lghtsbr_174 usm_sbrcrstl_174}
Alora
usm_lghtsbr_158 usm_lghtsbr_158
usm_lghtsbr_159 usm_lghtsbr_159
*****************************************************
USM random loot (by Darth333) – crystals and DS robes
*****************************************************
Random loot rules:
The USM crystals have been incorporated in the game's random loot. However, the USM loot uses its own set of rules:
1. There are 4 levels of crystals:
Stage 1 crystals: these crystals have no special properties - this is the main USM crystal loot for players levels 8-12
Stage 2 crystals: these crystals have modest special properties - this is the main USM crystal loot for players level 13-17
Stage 3 crystals: these crystals have are quite powerful - this is the main USM crystal loot for players level 18-5
Stage 4 crystals: rare crystals - low chances to spawn at any level - DS or LS planets
The chances to spawn crystals from a certain level increase or decrease according to your level. Dark side areas have their own rules but in general the rules are as follow:
a. player levels 8-12:
55% chances of spawning Stage1 crystals
25% chances of spawning Stage2 crystals
15% chance of spawning Stage 3 crystals
5% chance of spawning Stage 4 crystals
b. player levels 13-18:
25% chances of spawning Stage1 crystals
55% chances of spawning Stage2 crystals
15% chance of spawning Stage 3 crystals
5% chance of spawning Stage 4 crystals
c. player levels 19 +:
15% chances of spawning Stage1 crystals
25% chances of spawning Stage2 crystals
55% chance of spawning Stage 3 crystals
5% chance of spawning Stage 4 crystals
2. Other comments:
- player has to be a lvl 8 to trigger the possibility to get some usm random crystals and DS robes loot.
- There should not be crystals on Droids and beasts... except Cannocks as they are supposed to eat everything they find and many jedi died on Dxun...
- There is a possibility to get some special Darkside crystals on Korriban, Dxun Temple and the surrounding area, the Ravager and the Trayus Academy.
- Finally a small tweak was added: there is the possibility to spawn Dark Side robes loot on planets/areas with strong Dark Side presence. k_inc_treas_k2.nss has been edited and unless exception (Dark Jedi using a custom script) you shoudn’t get anymore LS robes from Dark Jedi.
3. Overall Chances to spawn crystals per area:
- 100% chances to spawn a USM crystal when you kill a Jedi Master (except Vash).
- 9% chances to spawn USM crystals or DS robes on Korriban, Dxun Temple and surrounding area and Trayus academy
- 7% chances to spawn USM crystals in the sublevel of the Dantoine Jedi Enclave and the Rebuilt Jedi Enclave (given that there are so few containers)
- 10% chances to spawn USM crystals in the Dantoine crystal caves
- 2% chances to spawn crystals for JekkJekk Tarr and the Tunnels on Nar Shadaa
- 5% chances to spawn crystals in all other areas
4. Compatibility
The random loot will be incompatible with any other mod overwriting the same .ncs files (most of the files attached to placeables). If you modify K_inc_treas_k2.nss, make sure you use the USM *.nss files when you compile. These files are included herewith in a folder called USMrandom_source.
Note that a few changes have been made to k_inc_treas_k2.nss at line 932 but the master file for the USM random crystals loot is usm_loot.nss
5. Adding your custom items to the USM random loot:
To enhance you gameplay, new items can be added to one of the following list functions:
A. General loot (areas otyher than those listed in B):
// Main Neutral and LS crystals stage 1: lvls 8-12
void UsmGeneralLoot1();
// Main Neutral and LS crystals stage 2: lvls 13-18
void UsmGeneralLoot2();
// Main Neutral and LS crystals stage 3: lvls 19 +
void UsmGeneralLoot3();
B. For Korriban, Dxun Temple and surrounding area, trayus Academy and he Ravager
// Main Neutral and DS crystals stage 1: lvls 8-12
void UsmDarkLoot1();
// Main Neutral and DS crystals stage 2: lvls 8-12
void UsmDarkLoot2();
// Main Neutral and DS crystals stage 3: lvls 8-12
void UsmDarkLoot3();
// Adds chances to spawn DS robes on Korriban and the Ravager - these are the game DS robes, not custom ones
void UsmDarkRobes();
C. Rare loot
// Rare USM crystals
void UsmGeneralLoot4();
Example on how to add your items to the USMGeneralLoot1 function (starts at line 296 of usm_loot.nss):
Let's we're adding an item with the following TemplateResRef: my_custom_item.uti
After :
case 14: sTemplate = "usm_sbrcrstl_210";
nDone=1;
break;
Add:
case 15: sTemplate = "my_custom_item";
nDone=1; //or whatever conditions you want
break;
finally, at line 311, change :
nRandom= Random (15);
for
nRandom= Random (16);
and recompile with all the .nss files provided in the USMrandom_source folder. |  |

 |

|
 |
| Ultimate Saber Mod - User Comments |
 |
|
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.
Total comments: 238 | Last comment: 10-30-2011 at 08:26
Demon_Drone From: (Ohio) Joined: March 20th, 2004 Posts: 290 | Good to see files lost on PCGM being revived! Keep up the good work guys!! |
mandalorian16965 From: (Tumbridge Wells) Joined: October 23rd, 2006 Posts: 431 | huge, great ,10/10 mod
RATING- *INSTANT DOWNLOAD* |
Darth_Sith44 Joined: October 17th, 2006 Posts: 661 | this is the most amazing mod i've ever laid eyes on! 
whoa Shem, that was the longest review i've ever seen!
10/10 for sure |
Bad_Day From: Joined: October 15th, 2006 Posts: 744 | Its great to actually see great modders work together to make something like this! |
FarSeer21 From: (Texas) Joined: November 28th, 2006 Posts: 4 | It is very good to see these mods that were initially hosted at PCGM. I've had this mod since it was first posted there, and loved it ever since. Adds a new aspect to an already great game. Great work USM Team!!!!!!!!!!!!!!!!!!!!! |
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | Hey thanks everyone for your kind comments and I have to say, Thank You Shem.
Thank you for the opportunity to share this mod (and others) with the fine folks here at KotOR2 Files / FileFront.. you've done us a great service both as modders and players (and you've saved my site from bandwidth bruises.. hehehe).
We hope everyone enjoys the USM, and please, if you have any support questions.. just post a comment over at the thread mentioned in the review.
Again, thanks Shem.. between you, InyriForge, SithRevan & Gsccc... you've really made this an enjoyable site to visit and call "home" for our mods. |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Hey, Chainz. Thanks for stopping by here. That really means a lot. I really hope you enjoyed the review I wrote for it. Oh, and thank you for helping me work with the other authors in getting this awesome mod here. Nothing but great things will happen with it hosted here. You can count on this site as a reliable host! |
Darth_Sith44 Joined: October 17th, 2006 Posts: 661 | cool.. chainz stopped by |
Maul2112 Joined: November 26th, 2006 Posts: 9 | amaziing mod!
one thing i noticed: shem in the review you said that there was a darth maul saber in there somewhere and in the screenshots and read me it dosent show it. if it is there can someone point me to it or if not you may want to edit the review |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: one thing i noticed: shem in the review you said that there was a darth maul saber in there somewhere and in the screenshots and read me it dosent show it. if it is there can someone point me to it or if not you may want to edit the review
I've played with this mod for a year and half now. I know it really well. I wouldn't have said it was there if it wasn't. What you should have asked is, "How do I get the Darth Maul lightsaber?"
Anyway, you overlooked this part of the readme.
Quote: //Double Bladed:
//controled by t7_have_crstl200.ncs
//w_dblsbr_200 mauls(blue) usm_dblsbr_200 usm_dblcrstl_200
//w_dblsbr_201 mauls(red) usm_dblsbr_201 usm_dblcrstl_201
//w_dblsbr_202 mauls(green) usm_dblsbr_202 usm_dblcrstl_202
//w_dblsbr_203 mauls(yellow) usm_dblsbr_203 usm_dblcrstl_203
//w_dblsbr_204 mauls(purple) usm_dblsbr_204 usm_dblcrstl_204
|
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | Just to add to Shem's comments.. the USM contains several "unmentioned" goodies. Many of which consist of "easter eggs", unlockable dialogues, new placeables & new items... plus a host of other includes that we wanted to surprise the players with.
There are actually more sabers in the game than we have pictured in our gallery, and even T7's list is incomplete (on purpose). The USM contains much more than just sabers, but because it's the 'meat' of the mod and what it was originally designed for.. we stuck with the name. It just happened that while working on it, we all got in to a "groove".. hehehe.
One thing I can "leak" (because I made it, neener neener... hehehe) is there's a new "assembly station" placeable located in Dantooine's landing area. It's tied to one of the sabers in the game.. but it will also serve you in other capabilities. However, you've got to pay attention to the game now (no run-n-gun) because the assembly won't work without a certain 'blueprint' that you had to find earlier in the game.
It's mini-quests like these that we've sprinkled throughout the USM so we urge you to talk to your Party members, explore both LS & DS routes & carefully examine areas you explore. Your decisions will affect certain options of the mod.. mainly because we wanted this to be as replayable as possible. We really hope you enjoy it, and have fun exploring and uncovering.. 
@Bad_Day, first off.. Thank You. I never really considered myself one of the "Great Modders" but I appreciate it nonetheless You can't imagine how thrilled I was when asked by T7, svösh, Darth333 & Seprithro to join the USM Team. Working with them was a longstanding dream and one I'll always have fond memories of (even after all the hectic situations we put ourselves in.. hehehe).
Perhaps one day, when RL allows me some modding time, I can join up with Shem & InyriForge, two other Great Modders I would be honored to share a mod with One of these days.. ya' never know.. hehehe |
Venator Joined: January 15th, 2006 Posts: 299 | is it a problem if i've already started a game? (because it is STILL my first try at beating the game... i know i know... i'm a loser but whenever i get a cool mod i have to start all over again!!!) |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: is it a problem if i've already started a game? (because it is STILL my first try at beating the game... i know i know... i'm a loser but whenever i get a cool mod i have to start all over again!!!)
You don't have to start a new game. You just won't have the full affect of the mod by installing it during a game. But if you really want to play with the mod and finish what you have started, by all means do so. |
steelmakerZ From: (pflugerville) Joined: July 18th, 2006 Posts: 24 | I am blssed to be around sch talented and genius minds |
Bad_Day From: Joined: October 15th, 2006 Posts: 744 | Quote: @Bad_Day, first off.. Thank You. I never really considered myself one of the "Great Modders" but I appreciate it nonetheless You can't imagine how thrilled I was when asked by T7, svösh, Darth333 & Seprithro to join the USM Team. Working with them was a longstanding dream and one I'll always have fond memories of (even after all the hectic situations we put ourselves in.. hehehe).
there is a reason why they asked you and the results you gave proves they knew what they were doing when asking |
DarthMortis From: Joined: December 28th, 2006 Posts: 4 | I found this mod to be awesome, so amny new lightsabers. Thanks mates!! This ones awesome! |
gmc454 From: (VA. richmond) Joined: November 8th, 2006 Posts: 31 | Sounds coolDownloading now  |
steelmakerZ From: (pflugerville) Joined: July 18th, 2006 Posts: 24 | could you post it in peices beause its to big to download at once, my connection resets too fast |
beardie From: (Zagreb) Joined: August 13th, 2006 Posts: 26 | "I never really considered myself one of the "Great Modders""
ChAiNz 2da, I must admit that you underestimate your capabilites; I`ve seen on forum that there are quite a few of your mods(for both KotOR and TSL) and I myself am using several of your mods, and I can tell you that all of them are GODLY!!! So don`t you think that you are not a "Great Modder"! You deserve to be called that way.
As for this addition, I say: HOLY SITH ( ), THIS IS GOOOOOOD !!! I don`t know where to start the praises! Just godly(as all your mods, ChAiNz 2da).
There is only one little problem that bugs me.
What if I have TSL Hak Pad and I decide to use this mod. Would I be able to buy all the additions from it from the moment I use it or would I be forced to tinker and add them myself?(I`d prefer the first way, for I am too damn lazy to do the tinkering, although for this mod I would do it GLADLY, and you know very well why.) |
Darth_Lamentus From: (APO, AE) Joined: January 18th, 2007 Posts: 55 | Looks very impressive. I like the variety. One quick question though. Would any of you guys be willing to make hilts like the ones Darth Krayt's Sith use from the new SW Legacy comics? I think that would be freakin awesome. |
Newmie89 From: Joined: May 24th, 2006 Posts: 32 | when i downloaded this mod all i got was an adobe reader file that i can't open. could somebody help me out plz? (p.s. great looking mod guys!!!) |
CEE From: (Endinburgh) Joined: February 25th, 2007 Posts: 1 | doing well guys hope you all make some more
I need help installing this baby show me how 2 easier plesse |
asended From: Joined: February 11th, 2007 Posts: 70 | does this let u meditate? |
LordObadiah From: (Durham) Joined: March 4th, 2007 Posts: 7 | Is it possible just to use the "giveitem" cheat to get the desired lightsaber hilt??? |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: Is it possible just to use the "giveitem" cheat to get the desired lightsaber hilt???
Yes. If you look at the long readme, it has the list of the hilt name and spawn code you need to use. |
LordObadiah From: (Durham) Joined: March 4th, 2007 Posts: 7 | I wonder if anyone can help me to find the lists of the hilt names and spawn
codes to use for the "giveitem" cheat??? |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: I wonder if anyone can help me to find the lists of the hilt names and spawn
codes to use for the "giveitem" cheat???
Or you can do what I and most other people did and look at the list of spawn codes you can use and actually type those in and see which hilt you get and learn that way. Nobody knows what your personal preference is except yourself, so you may as well get cracking. |
LordObadiah From: (Durham) Joined: March 4th, 2007 Posts: 7 | I be honest all I really wanted was the curved lightsaber hilt, the one like Lord Tyranus had... |
LordObadiah From: (Durham) Joined: March 4th, 2007 Posts: 7 | or rather Darth Tyranus... |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Then look at the list on the readme. It says the giveitem code for Dooku's saber is
usm_lghtsbr_115 to usm_lghtsbr_119
usm_lghtsbr_115 is blue
usm_lghtsbr_116 is red
usm_lghtsbr_117 is green
usm_lghtsbr_118 is yellow
usm_lghtsbr_119 is purple
Come on, and actually read the darn thing. |
bremllik360 Joined: December 25th, 2006 Posts: 1 | It's not working. I downloaded everything but nothing is showing up. I didn't download the FOR modders only, so maybe that's the problem. I know it isn't working because Master Kavaar did not carry a new lightsaber, nor did he have a crystal in his corpse. |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: It's not working. I downloaded everything but nothing is showing up. I didn't download the FOR modders only, so maybe that's the problem. I know it isn't working because Master Kavaar did not carry a new lightsaber, nor did he have a crystal in his corpse.
I don't know how to help you with your problem, but I know this mod works since I've been using it since 2005.
Master Kavar gives up his lightsabers also. Almost a year ago a PotD was used where my PC is fighting Kavar and you can notice his USM lightsabers in the pic.
http://knightsoftheoldrepublic.filefront.com/potd/54933
I'm almost willing to bet you did something you don't realize that is causing the problem or you installed this mod and then used a save on the module where you confront him.
Anyway, there is a link to Holowan Labs to get technical support in the review. You may want to go there and see how to solve your problem.
I've taken notice that some people are asking if there is a Ultimate Saber Mod for K1. Well, there is, but there's more than just new saber hilts. Weapons of the Old Republic by T7nowhere is what you're looking for.
http://knightsoftheoldrepublic.filefront.com/file/Weapons_of_the_Old_Republic;74001 |
jjsteelerspro94 Joined: December 9th, 2006 Posts: 40 | i can download it but everytime i open the .rar file it says that file "???" header is corrupt. and there are the 2 folders: for modders ONLY and Override. i go to override and then when i try to extract them it shows that 4 files and the "???" file is corrupt. Help plz!
-jjsteelerspro94 |
maugomale From: (Porto Alegre, Rio Grande do Sul) Joined: March 16th, 2007 Posts: 21 | I was going to dl the mod but for some reason I can't. Filefront says there is an error. Plz help me!
Oops, forget it. I tried the Australia DL server. My bad 
Well, since I'm here, could you guys ell me the giveitem code to get the Type-J Lightsaber (the one from the 14th picture)? |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: Well, since I'm here, could you guys ell me the giveitem code to get the Type-J Lightsaber (the one from the 14th picture)?
I was going to say read the readme, but for some reason it's not there on this page. It maybe on the readme when you download it.
Anyway, to get the J-Type...
"giveitem usm_lghtsbr_160" is blue
"giveitem usm_lghtsbr_161" is red
"giveitem usm_lghtsbr_162" is green
"giveitem usm_lghtsbr_163" is yellow
"giveitem usm_lghtsbr_164" is purple |
sitheron From: (Michigan) Joined: March 24th, 2007 Posts: 2 | Is anyone else getting corrupt data errors when trying to extract the file using winrar? the files that are supposedly corrupted is pretty extensive...
here is the messages i recieve from Winrar each time i try to extract the file to the specified folder...
! C ocuments and SettingsLocal SettingsTempultimate_saber_mod.rar: CRC failed in OverrideAlora.tga. The file is corrupt
! C ocuments and SettingsLocal SettingsTempultimate_saber_mod.rar: CRC failed in OverrideAloraD.tga. The file is corrupt
! C ocuments and SettingsLocal SettingsTempultimate_saber_mod.rar: CRC failed in OverrideBan_hilt00.tga. The file is corrupt
! C ocuments and SettingsLocal SettingsTempultimate_saber_mod.rar: CRC failed in Overridedm_mask00.tga. The file is corrupt
! C ocuments and SettingsLocal SettingsTempultimate_saber_mod.rar: CRC failed in Overrideiw_dblcrstl_171.tga. The file is corrupt
! C ocuments and SettingsLocal SettingsTempultimate_saber_mod.rar: The file "???" header is corrupt |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Sounds like your download timed out. Trying re-downloading the mod. Make sure it downloads all 21 megabytes of it. |
sitheron From: (Michigan) Joined: March 24th, 2007 Posts: 2 | yeah i did try re-downloading it. but it didn't change anything. And the file size is 21.6 Mbs... i'm downloading from the US server and i have a pretty good connection, so... i have no clue.
ohh, and with the files that i could succesffuly extract, the game ran smoothly except when i got to the Harbringer (i started a new game to test this mod out) and i found a pretty serious glitch. That one scene where Kreia leaves your party to dual with Sion,... it didn't happen. No cut scene or anything. Basically seemed like it was cut from the game. (I quit playing right there cause i don't know if that would cause a crash later (such as when you later meet up with Kreia on bored the Ebon Hawk) and also because i hadn't seen any new items at all)>
anyways, thanks for the help... or trying to... i'd love to see this mod, so yeah
Alright, Shem, I completely re-downloaded the file again (this being my third time), and had the same problem again
(You might also want to read post post 36 and 18... sounds like the same problem i am having (maybe). ) |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | I honestly do not know what to tell you. My best bet is to find an alternative download site which you can find in the link I have provided for emergency technical help at the bottom of the review. Maybe that will work better for you. |
Gunnerz14 From: (Cheyenne Wyoming) Joined: April 10th, 2007 Posts: 17 | OK i downloaded this mod but i cant make a lightsaber baodur just says yes general? and i have all 3 pieces and a blue saber crystal 
and also how do i get the Ani light saber? |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: OK i downloaded this mod but i cant make a lightsaber baodur just says yes general? and i have all 3 pieces and a blue saber crystal
Read the bottom paragraph of the review.
Quote: and also how do i get the Ani light saber?
Which one... AOTC or ROTS? Well, they're both available and the code to get them is in the readme section of this file and in the "For Modders Only" folder and the readme file called "T7's modding notes". |
Gunnerz14 From: (Cheyenne Wyoming) Joined: April 10th, 2007 Posts: 17 | i dont have a t7s moddling notes
oh yeah ROTS
ok first thing sry about all the comments but the codes arent working i did giveitem usm_lghtsbr_104 didint work giveitem w_lghtsbr_104 didint work what do i do? |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: i dont have a t7s moddling notes
Yes you do. It comes with the mod and I told you where to find it after you have unzipped it. The modding note is also on this page in the readme.
Quote: I did giveitem usm_lghtsbr_104 didint work
It's is the usm_lghtsbr_*** code. Remember, you have an invisible console so it's possible you misspelled it. It's also possible you didn't install this mod correctly would be the other reason. |
Gunnerz14 From: (Cheyenne Wyoming) Joined: April 10th, 2007 Posts: 17 | ok i will try
it still didint work i just reinstalled it twice and i still dont have t7s modding notes is that the full name or does it have a abrivations??????
and i looked in the for modders only but there is no t7 modding notes |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: it still didint work i just reinstalled it twice and i still dont have t7s modding notes is that the full name or does it have a abrivations??????
If it doesn't work, then you did something wrong. I can't know what you did since I can't physically be at your computer to see.
Quote: and i looked in the for modders only but there is no t7 modding notes
You're right, it is not in the modding notes folder. When this mod was packaged for the FileFront release, it was moved. But, the notepad document that says T7's modding notes along with a randomloot readme and a regular readme is there all next to each other when you unzip the RAR file. It's there, look for it. It's very hard to miss! |
Gunnerz14 From: (Cheyenne Wyoming) Joined: April 10th, 2007 Posts: 17 | ok now am geting c:/programfiles/lucasarts/override/ultimate_saber_mod header is croupted |
lorgren Joined: December 5th, 2006 Posts: 4 | I can confirm Sitheron's problem. Im getting a corrupted file message from Power Archiver when downloading the file from the american server. (4 times same problem) I downloaded the file for the 5th time from the Australian server and it seems to work just fine! |
GIRTS From: (Riga) Joined: April 14th, 2007 Posts: 2 | this mode dosen't work as it would sopost to
I had a question i beated all game and i had Hk-47 in my party but i didn't locate the Hk dorid factory can anyone 1 tell me where is it.Cos i wanth 2 no if it gives any advangtiges if u get to it?!!.  |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: I can confirm Sitheron's problem. Im getting a corrupted file message from Power Archiver when downloading the file from the american server. (4 times same problem) I downloaded the file for the 5th time from the Australian server and it seems to work just fine!
Why do you think we have multiple servers to choose from? 
Quote: this mode dosen't work as it would sopost to
I know the problem is from your end because I've used it for years and it works fine and I know that the 30+ thousand people (not all from this site) that have downloaded this, the majority of the time it's doing what they want it to.
Quote: I had a question i beated all game and i had Hk-47 in my party but i didn't locate the Hk dorid factory can anyone 1 tell me where is it.Cos i wanth 2 no if it gives any advangtiges if u get to it?!!.
1st off, you need a change in tone. I edited some of your comments because of the content!
2nd, the HK Factory was cut from the game. The TSLRP is working on it. However Archer made a mod that restores it. You can download it here.
http://knightsoftheoldrepublic.filefront.com/file/HK_Factory_Reconstructed;75971 |
Matadore From: (South Carolina) Joined: August 16th, 2004 Posts: 36 | To the USM Team...

Thank you x infinity!! Those drab, plain lightsaber hilts are quite annoying... but you install this mod and you have so many to choose from that you don't know which one you want to use! I also enjoy how you modded characters to carry their own, unique lightsabers. (Ex. Darth Sion on the Harbinger has his unique lightsaber... very cool!) I just recently got KOTOR II for the PC (I've had it since its release on the XBOX and beat it 12 times there, but I wanted to play some of these mods for a long time, and I found an auction on eBay where I got KOTOR I & II for the PC for $5... including s+h!), so I haven't progressed too far into the game, but let's just say I'm enjoying the cheat mode. (Heh)
The only issue I have (not a big deal, I know... just something I've noticed) is that Master Vrook's lightsaber blade is blue in the mod... but its green in the unmodded game. Why the change? Just curious. Oh... one more question... I dunno if its possible, but is there any way to change the colors of the NPC characters like Darth Nihilus, Atris, etc? (Atris might be easier since she has 5 to choose from, but Nihilus only has the red lightsaber) Again, just curious. I'm sure that would take some scripting and I know nothing about modding. But neither of those 2 things takes away from just how awesome and huge this mod is!
Definitely a must-have mod! Thanks again guys!
I meant to ask Shem about the HK Factory Reconstructed mod he mentioned. I wanted to install it, but I didn't know if it would overwrite any mods (especially this one) that I have installed currently, or if it has an installer that modifies the .2da files? |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: I meant to ask Shem about the HK Factory Reconstructed mod he mentioned. I wanted to install it, but I didn't know if it would overwrite any mods (especially this one) that I have installed currently, or if it has an installer that modifies the .2da files?
The HK Factory uses the TSL Patcher, so that means it will automatically modify the .2da files both mods will share to make them compatible.
Your message to the USM is almost in vain because they usually do not come around here and only one member of the team has a user account here and he rarely comes around. If you want members to answer your questions, there is a thread mentioned at the bottom of the review on how to get ahold of the team. |
Gunnerz14 From: (Cheyenne Wyoming) Joined: April 10th, 2007 Posts: 17 | Woa this mod ROCKS!!!!!!
Thanks for the help guys i was reading thro the comments and i saw what i was having trouble with and the australian server work great!
I am a Cyborg lol |
DarthStewe Joined: March 2nd, 2007 Posts: 34 | But where could I download this mod functional (not from australian link). I have the same problem like sitheron had. (I tried to extract it by WinRAR, 7Zip, .... Could other program helps me or I have to download the mod from other site?) |
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | Hey DarthStewe,
The link is working fine for me, but for those still having problems...
Since I was on the USM team, the others gave their A-OK for me to have the USM mirrored at my site, though I'm not sure about the rules posting alternate URLs here.
To play it safe I can't link to it, however if you don't already know my site.. just Google my name "ChAiNz.2da" and look for a site with "jump" in it 
If any of the admins/mods feel it's ok, please list my site here or in the readme.. I'm pretty sure JediShemL knows it |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: Since I was on the USM team, the others gave their A-OK for me to have the USM mirrored at my site, though I'm not sure about the rules posting alternate URLs here.
Hey Chainz, what you can do in these situations is link to this link below.
http://knightsoftheoldrepublic.filefront.com/links/
This has links to all different types of KOTOR sites, which includes your webpage, which is okay to link since it leads to a FileFront link. |
DarthStewe Joined: March 2nd, 2007 Posts: 34 | Hmm, I redownloaded the mod yesterday and now it works fine I donť know where was a problem.
PS: To train other members of my party to be a Jedi I have to use cheats or they will become a Jedi during the game? |
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | Members of your party can be trained as Jedi in 'vanilla' TSL, so if you purse the correct paths.. you'll eventually be able to train them as Jedi.
Once you've reached that stage, T7 has added some extras to the Jedi's training to make the game a little more involved rather than *poof* you're now a Jedi and almost as good as I am.. hehehe... |
Shadowleader From: Joined: March 16th, 2005 Posts: 155 | over 7000 downloads... holy crap.
Good mod, I like sabers. lol. Anyway, I give it a 10/10 for all of the hidden goodies. |
LariTheWhite From: (Pori) Joined: May 15th, 2007 Posts: 86 | Argh! Too much text in description! But fortunately there's some pictures! |
MetalSabre From: (Borne OV) Joined: April 2nd, 2007 Posts: 158 | What can I say?
This 
Can some1 tell me where I get the Dooku hilt, or is it random drop?
That hilt owns hard, I really want it. |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: Can some1 tell me where I get the Dooku hilt, or is it random drop?
Maybe you should actually try reading the readmes. There's a reason why those are made. Another thing you can do is read some of the comments here. If you do one of those things, you'll find your answer. Read and find all information first, then if it's not there, ask. |
_NRN_R_Fast_Eddie From: Joined: March 19th, 2005 Posts: 628 | By the love of all things holy!!! This is the most beautiful collection of lightsaber hilts (both original and inspired) I've ever seen! And being a huge fan of JK3 saber hilts I've seen a hell of a lot of lightsaber hilts over the years. This is just too beautiful to pass up, I'm downloading. |
Darth_Onit From: (MO) Joined: June 18th, 2007 Posts: 64 | woah the one in the right side of the ninth pic is my new signature lightsaber. hmmm I wonder if I could put the Star Forge Crystal into that saber to make Darth Onit's Saber or something. but I am still afraid to take the Star Forge Crystal out because the readme said "DO NOT TAKE OUT THE STARFORGE CRYSTAL" my game might crash and then Id have to eat my computer to make it work again. 
but no seriously this is an awesome mod. 12/10 definate download even for non-members! nobody would ever regret getting this one. 
and Atris's saber is really nice with her theme too of a white robe and an ice complex. really good. oh and kreia's also. walking stick? lol. but why does kreia cling to the saber with her left arm even though her hand is not there? creeeepy... |
jurjen_molen From: (Friesland) Joined: June 2nd, 2007 Posts: 6 | can some of you great modders make the vibroshields from that book, shatterpoint would love to see that. my quikest download ever great mod |
Crusher3241 From: (California) Joined: June 21st, 2007 Posts: 153 | Woah these saber models look cool! im downloading now

|
MetalSabre From: (Borne OV) Joined: April 2nd, 2007 Posts: 158 | @ 62: Yes sir 
Ok, so now I have read all the readmes + comments, got the Dooku hilt ( ) and played the game twice with this mod.
The thing that is frustrating to me is that I can't seem to train me party beyond the first lesson, not even at level 50. Neither can I get my party (except Visas) to make their own sabers.
As far as I have seen (its a LOT of text so if I missed the part that explains this, don't be ticked, Shem) it isn't mentioned in the readmes. |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: Neither can I get my party (except Visas) to make their own sabers.
Have you changed their Jedi class at all? Some party members can only contruct their lightsabers on the Ebon Hawk. Only the Handmaiden, Atton, and Visas can contruct them outside the Hawk.
Quote: The thing that is frustrating to me is that I can't seem to train me party beyond the first lesson, not even at level 50.
Sounds like again you've been using the KSE. I've done all the lessons before, but I never do them anymore because I hate watching their Force meters having to replenish each time I put them back into my party. Anyway, if you really need help, just go to Holowan Labs and ask. One of the authors of the USM will respond to you. |
sunfalcon From: (Illinois) Joined: January 28th, 2007 Posts: 4 | i cant seem to get my party to make a saber at all help |
Silver_bullet22 Joined: June 9th, 2007 Posts: 11 | nice this is just...i cant express how much i love this mod, maybe these emoticons can do the job   |
Darth_Misa From: (Loznica) Joined: January 12th, 2007 Posts: 292 | this OWNS MAN BEST MOD I HAVE EVER SEEN NEXT TO THE ONES SHEM MAKES OMG I'M SO DOWNLOADING THIS!!!!!!!!!!!  
999999999999/10 |
jcoolZombie From: Joined: October 22nd, 2006 Posts: 239 | How does one get Visas' saber in-game? |
jedi_kimmie From: (Corsicana) Joined: August 4th, 2007 Posts: 2 | Best saber mod I've ever seen
downloading now |
cryo450 From: (Long Beach,California) Joined: August 10th, 2007 Posts: 36 | ok therse a bug when Kreia joins your party. on peragus along with atton when u fight hk-50 kreia automaticly dies and in her corpse is Kreias walking stick but then when you pass the turret part Atton says "aliright lets get out of here" and usally you talk to kreia but since kreias dead you cant pass peragus plz help |
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | I have honestly never heard of this, nor had it happened (at least as far as USM goes). I have just recently started TSL again and she's working just as she always has 
Do you have any other mods installed perhaps? Your party characters should never "permanently" die... ever... They go unconscious until the battle is over, but they should recover once the fight ends and assuming at least one other party member is still up and going (otherwise the game restarts). That's a really odd bug. |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: ok therse a bug when Kreia joins your party. on peragus along with atton when u fight hk-50 kreia automaticly dies and in her corpse is Kreias walking stick but then when you pass the turret part Atton says "aliright lets get out of here" and usally you talk to kreia but since kreias dead you cant pass peragus plz help
It sounds like your p_kreia.utc file has been modified and you un-checked "No Permanent Death". |
cryo450 From: (Long Beach,California) Joined: August 10th, 2007 Posts: 36 | i fixed it i had another mod called skip peragus apparentl this caused her permanet death so now it works thnx oh yea whats the "giveitem" code for lukes RTOJ lightsaber
oh this mod |
belerofon1 Joined: August 22nd, 2007 Posts: 1 | hey, i have a problem whit this mod. so , please help if you can.
i have instal the mod as seed and its working for male exile, but i cant do almost nothing when a female exile ( i cant teach my party members and desiple, bao-dur and mira cant build lightsabers)
PLEASE HEEEEEEEEELP
this mod is really great. GREAT JOB. |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: but i cant do almost nothing when a female exile ( i cant teach my party members and desiple, bao-dur and mira cant build lightsabers)
I hope you didn't change the Jedi classes on those characters. Like Bao-Dur naturally becomes a Jedi Guardian. Make sure don't change that like in KSE or something.
The other thing is with the party members you mentioned (and this is mentioned in the comments if you take the time to read them) is that you have to be on the Ebon Hawk to have them build their lightsabers. |
gazelle12 Joined: July 6th, 2007 Posts: 3 | how do i get my qui gon jin saber hilt i want it so bad
please reply |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: how do i get my qui gon jin saber hilt i want it so bad
please reply
You want pretty bad huh? Maybe if you want it so bad you would read the readme. Heck, it's listed how to get it on this page's readme. Try using the "Control F" and put in the keyword "Qui-Gon" and see if it comes up when you keep hitting the find button. |
goldstar From: Joined: July 17th, 2007 Posts: 220 | I love the ultimate saber mod. But i have a question. it's nothing bad. All i want to know is, when you make mods, how do you transit from one mod to another? |
General_Kevino Joined: July 25th, 2007 Posts: 12 | what is the give item code for a blue BA-122 prototype "break away" single hilt saber |
aliomarabi From: (California) Joined: September 17th, 2007 Posts: 4 | LOVE THIS MOD 10/10 |
sunfalcon From: (Illinois) Joined: January 28th, 2007 Posts: 4 | i cant make my party build sabers or teach them force powers it wont work on anybody any help would be appreciated |
Star_warz_freak From: (poo) Joined: July 22nd, 2006 Posts: 14 | It's cool, but, in my opinion, it's not very useful:
Hilts change about two centimetres worth of the game, that really doesn't make a difference to me. However that is just me, I won't sit for anything short of a total conversion! |
Liberi_Fatali37 From: (Yuba City, CA) Joined: February 16th, 2006 Posts: 255 | it this mod compatible with KOTOR I, or is there a separate mod for that? |
g_w_lghtsbr02 From: (Sith Academy, Korriban) Joined: October 5th, 2007 Posts: 178 | wow that readme is well short isn't it excellent work guys I love it 10/10 |
Receptionist From: Joined: October 26th, 2007 Posts: 1 | Lookin' good |
JediKeese From: Joined: November 7th, 2007 Posts: 2 | how do i get it into the game?
i need help getting the lightsaber design into the game. what do i do, play a new game or is there something i have to do to upload it into the pc game? |
ChaseHamill From: Joined: November 2nd, 2007 Posts: 95 | i was like wow i want that mod relized that the instalation instructions were huge checked the files and was like dam(srry for language) an for christs sake people use tsl patcher how do u ecspent normal people to figure that out and its freakin huge it almost takes up as much as installing the game by adding this mod man guys realy realy use tsl patcher i wont download this mod till u do |
Lordjedi25 From: (Arizona) Joined: August 27th, 2007 Posts: 395 | Quote: i was like wow i want that mod relized that the instalation instructions were huge checked the files and was like dam(srry for language) an for christs sake people use tsl patcher how do u ecspent normal people to figure that out and its freakin huge it almost takes up as much as installing the game by adding this mod man guys realy realy use tsl patcher i wont download this mod till u do
Look how hard they worked it would be nice to have a TSL patcher but why
?Do they want more work?So if you don't download it it's your loss
[Please express yourself less rudely and without swearing, please. -Inyri] |
konon From: (georgia) Joined: August 6th, 2007 Posts: 11 | yes this one of the best mods i ever seen
i wish i was you |
goldstar From: Joined: July 17th, 2007 Posts: 220 | What did you use for modeling the sabers, i am trying to make this mod and it has to do with modeling |
czar007 Joined: July 13th, 2006 Posts: 85 | wow! the best lightsaber mod ever. no, the Ultimate lightsaber mod, and when i saw that lightstaff with one saber blade like a pike, my dreams came true. by the way what is it called and where in the game can i find this gem |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: when i saw that lightstaff with one saber blade like a pike, my dreams came true. by the way what is it called and where in the game can i find this gem
I believe that is Zez-Kai Ell's lightsaber. If you kill him, you can get it. If you wait until the Jedi Master meeting on Dantooine where Kreia kills them, you can get it there as well. |
darthdakota2 From: (ca) Joined: December 15th, 2007 Posts: 7 | freakin awsome i give it 100/10 |
Lobo_Alfa From: Joined: December 31st, 2007 Posts: 5 | Just nice!
10/10 |
DSion From: (London) Joined: May 5th, 2007 Posts: 15 | heh this is gota be 1 of the most amazing mods ive seen it mustve taken hours even days good job guys! |
TheGreekRogue From: (Athens) Joined: January 5th, 2008 Posts: 1 | the hilts are soooooo cool |
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | Thanks all for the kind comments, when Shem gave us an update on how many downloads this received in just one year it blew our minds.. hehehe... Thank you everyone for your continued support of the mod, and of course.. thank you Shem and the rest of the KotOR Files staff.. you guys and gals are superb! Happy New Year and looking forward to a bright new 2008 for new mods.. hehe
-------------------
@Chase, trust me man I would love nothing more than to have this TSL Patcher-ized but please realize this mod was finished before the Patcher was even created. It was in beta/ finalizing testing before the first version of TP was ever released.. people were already up our gears for this to be released (took apx 4 moths to complete).. hehe
Besides the .uti files... the USM contains game changing main script files and dialogues which the patcher wasn't capable of changing/compiling at that time period (of course it can now because stoffe is so awesome.. hehe)
I do hope you'll give the mod a chance one day... and if it helps, if you install USM first, THEN your other TSL Patched enabled games afterwards.. it should run smooth as silk After your current playthroughs of course.. hehe
Take care Chase and again, I feel your pain about the Patcher. Luckily most of the readme is just development history notes.. not install directions. You only need to drop files in 2 directories which are provided relatively close to the beginning of the readme. 
-Cz |
lord_reaper From: Joined: December 11th, 2007 Posts: 104 | I'm not sure how well the walking stick of Kreia's will work!?! |
Valorean From: Joined: January 22nd, 2008 Posts: 1 | Yeah been trying to download this for 3 days now and its stopping me at a Forbidden Error message i even registered with the Site and nothing. Is there an Alternative sight for Downloading? |
Zanmatto From: (England) Joined: January 3rd, 2008 Posts: 236 | Wow! Lol I wonder how long it will take to read all THAT! |
grandadmiralback From: (Prosser, Washington) Joined: January 28th, 2008 Posts: 18 | ummm yeah this mod looks amazing but when i went to download it on the american site, it worked fine but all i downloaded was this tect document that doesnt work entilted "Ultimate_Saber_Mod" supposudly it's a RAR file but it didnt come with the rest of the mod setup stuff, u got any answers? |
ewq From: (Steeleville, IL) Joined: November 10th, 2007 Posts: 27 | Could you please write in codes so you can get them by cheats? OThers wise great mod it s  10/10 |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: Could you please write in codes so you can get them by cheats?
The codes are on the readme. |
dreadnaught123 From: (Peterborough) Joined: February 14th, 2008 Posts: 23 | any way to us the "giveitem" command to get usm stuff? |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: any way to us the "giveitem" command to get usm stuff?
Is there anyway for you to actually read the readme and get the codes there? |
SpaceAlex From: Joined: February 15th, 2008 Posts: 46 | This mod is a must, IMO - it really adds a lot to the game. It will definitely never leave my override folder. |
Rogue417 Joined: February 9th, 2008 Posts: 85 | Ladies and Gentleman Presenting Anikan Skywalker (however u spell his name lol) as playable character he is extremely powerful but can also be recruited as this is a huge mod i am creating its should take quite a few months to develope if any1 wants to help me id accept anything they have to offer and yes i give my helpers lots of credit for theyr work so if ur up to the challenge contact me at bflav3@hotmail.com and check the progress Trust me u guys and gals are gunna love this mod mainly guys tho lol so look forward to releasing it wen it is done |
stealthsnowpaw Joined: September 3rd, 2007 Posts: 9 | Is this compatible with the final touch mod? I know it won't affect the character reskins, and I don't really care about the saber hilts in that mod. If I replace the files it wants to replace when I try to place them in the override, will final touch still work? The files are like k_plc_tress.nss and other things with tress in them. |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | @stealthsnowpaw: This mod was made originally before the TSL Patcher. It has not been updated to use the Patcher ever since it came out. Anyway, what I'm getting at is it would depend on what you install first.
What I would do is install this mod first and install other mods on top of it. That would include the Final Touch. Do that and you'll be set to use both mods. |
Darth_Allurade From: Joined: August 18th, 2007 Posts: 131 | Why are the best mods not in zip?
[Because the 'best mods' have authors that understand compression. Rather than swearing and complaining, why don't you simply ask how to open RAR files? -Inyri] |
Aries_cz From: Joined: March 14th, 2008 Posts: 1 | Just want to ask, is USM going to be compatible with Team Gizka's Restoration Project? |
thedoomcakeishear From: (shirly new york) Joined: March 10th, 2008 Posts: 16 | whats papatines lightsaber hilt number i type in |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: whats papatines lightsaber hilt number i type in
Palpatine's hilt was never made for this mod.
Quote: Just want to ask, is USM going to be compatible with Team Gizka's Restoration Project?
No, it won't be 100% compatible. There will be some dialogue files and scripts that will conflict. |
thedoomcakeishear From: (shirly new york) Joined: March 10th, 2008 Posts: 16 | jedishemL do you think its possible for someone to make darth vaders secrect apprentice robe that changes your stance of the lightsaber into the secrect apprentices stance do you think its possible |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: jedishemL do you think its possible for someone to make darth vaders secrect apprentice robe that changes your stance of the lightsaber into the secrect apprentices stance do you think its possible
No, it's not possible! |
stolllukas Joined: March 15th, 2008 Posts: 3 | can someone please make this mot work with the German version would be even good if it is still English it joust need to work with it please it is so dump i can only play one small mod for this i m thinking of buying it in English but still would be nice if someone can make this work with the German version |
LoganZezima From: (NC) Joined: February 16th, 2008 Posts: 87 | Wow, amazing! I like Kreia's lightssaber the best!
10/10   |
Darth_Lover Joined: July 28th, 2007 Posts: 60 | sweet nice mod,
but when i open the folder and put the file in the override
all I did was put it in the folder so did i do something wrong? |
Darkjedi666 Joined: April 1st, 2008 Posts: 17 | I cant open please some help?? |
Killgunner27 From: (California) Joined: April 11th, 2008 Posts: 57 | TOO MUCH FILES IT RPLACES TO MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!!  |
Mister_TSquared Joined: October 11th, 2006 Posts: 22 | You said that USM won't be 100% compatible with TSLRP. Is there any way to make them both completely compatible? |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: You said that USM won't be 100% compatible with TSLRP. Is there any way to make them both completely compatible?
Edit the proper dialogue files would be the biggest issue. Find the same files both mods will share will actually help make them work together. |
Darkjedi666 Joined: April 1st, 2008 Posts: 17 | this file doesnt appear in winzip
please help the file is corrupt  |
AlexAdiMundi From: (Pennsylvania) Joined: January 22nd, 2008 Posts: 26 | In agreeance with #2 that was postel like 1 1/2 years ago 
INstant download! 1,000,000,000,000/10  |
wampaloo From: (FL.) Joined: January 2nd, 2008 Posts: 31 | will it be compadable with tslrp? |
GrdAdmSenza From: Joined: February 1st, 2005 Posts: 668 | Well for one, while many of the basic aspects of this DO work, it is seemingly impossible to get ur party members to build lightsabers, other than visas, hers works fine. And with the SS prestige mod, which i thought delted, but realized i was wrong(they became prestige classes when i made them force users) causes further issues. While, on files unaffected by this i DO get an option to create a lightsaber, i click on it, i think the dialogue shows up for a second, but then instantly vanishes and goes back to regular. I dont even get the option with atton or the handmaiden, but i do with bao dur and mira. |
Darth_Voldemort From: Joined: June 18th, 2007 Posts: 56 | Could somebody tell me the codes for the lightsabers in the 1st and 2nd pictures of the 4th row? Thanks. |
JediTL From: (Pennsylvania) Joined: May 22nd, 2008 Posts: 14 | does anyone here know how to get the ROTS anakin lightsaber hilt??
i really appriciate it if anyone can help me get this saber |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: Well for one, while many of the basic aspects of this DO work, it is seemingly impossible to get ur party members to build lightsabers, other than visas, hers works fine. And with the SS prestige mod, which i thought delted, but realized i was wrong(they became prestige classes when i made them force users) causes further issues. While, on files unaffected by this i DO get an option to create a lightsaber, i click on it, i think the dialogue shows up for a second, but then instantly vanishes and goes back to regular. I dont even get the option with atton or the handmaiden, but i do with bao dur and mira.
Your problem is you're having their Jedi class "changed" from how it was originally intended. With that in mind the scripts in this mod are not finding their "correct" Jedi class, or the class they're traditionally are.
So using the SS Prestige Mod caused it, but removing the mod won't solve it in your current game because I'm betting your party members still have their new Jedi classes that were caused from the mod which means you still have a problem. You will have to change them back, or start at a point of your game where they're not Jedi yet and reconvert them.
Also keep in mind that some of the party members need to be on the Ebon Hawk for their lightsaber to be built and some don't have to. Bao-Dur, Mira and Disciple need to be on the Hawk. The Handmaiden needs to be off the Ebon Hawk. It doesn't matter for Atton or Visas. |
Spyrofate Joined: May 30th, 2008 Posts: 6 | This looks like a very nice mod for the game. Always hoped to have a unique hilt capability for the game. However, while exploring this site, I've avoided downloading this mod after seeing other complaints that this mod has a tendency to conflict with other mods downloaded. So...I would like to know if any of the mods I have already downloaded will cause a problem. They are as follows (All are for TSL since that's the only one I own for PC):
Improved Loading Screens
Realistic Visual Effects
High Level Force Powers (both versions)
Ultimate Sound Mod
Feat Progression (Character Progression)
Increased Attributes and Skills (Character Progression)
Love Between Brianna and the Exile (Party Members)
Darth Atris (Restored Content)
Jedi Council Holovid Restored (Restored Content)
90SK's Ultimate Robe Pack (Robes)
Movie Style Darkside Transitions (Skins)
I think that's all of them...maybe 1 or 2 I'm missing. Anyway, am I in danger of screwing up any of those mods, or possibly my PC? Or do I look squared away to go ahead and download this mod? Just wanting to check before taking action. Please let me know, thanks! |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | @Spyrofate: There's really no danger with this one I believe. The thing is since you're using my Ultimate Sound Mod, you need to make sure you use the baseitems.2da from that mod release and not this one since mine was built around the Ultimate Saber Mod's version.
The Darth Atris may be a little out there since the Ultimate Saber Mod gives Atris a blue lightsaber to fight with so it would be a lightsaber color conflict you would be dealing with.
So far that's what I think you should be aware of. |
Spyrofate Joined: May 30th, 2008 Posts: 6 | Thank you for that info. I understand the Sound Mod files interfering. As for Darth Atris...as long as I can still go through the story, I don't care if she gets a multi-colored lightsaber...because it the end, it won't matter. Hehehe... |
Revans_Slave From: (Minnesota) Joined: June 4th, 2008 Posts: 70 | i have this mod and it is AMAZING |
LUKASS From: Joined: November 14th, 2007 Posts: 68 | has some on an idea how to make this mod (and other English mods ) work on the German version i don't care if it is in English after that but it joust needs to work at all
thanks for help |
Xialavairon Joined: June 7th, 2008 Posts: 4 | Is this mod compatible with M4 planet mod? By the way the lightsabers look great! |
chino12090 From: (Wisconsin) Joined: June 7th, 2008 Posts: 1 | when i try to upgrade the new sabers from this mod the game keeps freezing |
alvarosin31 From: (Buga - Valle) Joined: October 30th, 2006 Posts: 4 | first, sorry abaut my english.
This mod is fantastic, but wen i have all the parts to build the lightsaber the conversation with bao dur just stop and when a tried to talk with him again an error message apear "Conversation error: last conversation node contains either an end node or continue node. Please contact a designer"
The same hapens when atton learns the ways of the force, and i been lookin the forums nobody menthion somthing like this.
the onli estra mod that i installed was the EXILE EXPANSION but have no files in common with USM |
zbyl2 From: (Tychy in Poland) Joined: May 19th, 2008 Posts: 117 | Hey, alvarosin31, do you have english version of game? If not, this propadly problem (I just guess you have other language version because you wrote "sorry about my english olleyes . |
maurozac Joined: June 17th, 2008 Posts: 3 | Hi , same problem of Alvarosin31 also for me!!!
I have the Italian version of the game...
any suggestion for us (without starting again the game)?
thank you in advance!! |
zbyl2 From: (Tychy in Poland) Joined: May 19th, 2008 Posts: 117 | I think you can download TLK Editor, open your dialog.tlk file, and use file/set language and change this to english. Then game will think you have english version and should work. |
maurozac Joined: June 17th, 2008 Posts: 3 | Thank you, I'll try it!
I'll let you know if it works or not!
bye |
maurozac Joined: June 17th, 2008 Posts: 3 | Hi to all.
thank you zbyl2.
now it's working! half in Italian and half in english, but it's working.
By the way, alvarosin, if you have my same problem, probably up to now you collected a lot of saber crystal without name and description as I did. changing the language you can read everything. Also the Kreia saber was without name.
thank you again for your help, bye |
alvarosin31 From: (Buga - Valle) Joined: October 30th, 2006 Posts: 4 | Thanks, thanks, thanks a loot of thaaaanks to boot of you, maurozac and zbyl2 this really help me with this mod and with others cause the language version, (mine is spanish) didn`t let me read the names or the description of the new items.
Really thank you for your help |
IronHawk007 Joined: December 5th, 2007 Posts: 63 | Looks great! Downloading now. |
alvarosin31 From: (Buga - Valle) Joined: October 30th, 2006 Posts: 4 | hi, again sorry about my english
this is my favorite mod, but i really like to include the silver versions of the saberhilts, i have no mod skills but i really apreciate if someone could teach me how to change or include the silver color for somo of the hilts in this mod specially the c type (doku's type), i dont care if that mean replace a yellow or purple version of any hilts. |
nemesis849 Joined: July 11th, 2008 Posts: 1 | yeah, I agree with U this website is awesome |
Darth_Oblivion From: (Utah) Joined: June 16th, 2008 Posts: 183 | HOw do u open RAR files? |
Darth_Oblivion From: (Utah) Joined: June 16th, 2008 Posts: 183 | Oh k cool thnx shem i owe u one man |
DarthGeneric Joined: July 14th, 2008 Posts: 7 | If this mod is still going to be updated, may I offer my services as a text editor? I can proofread the item descriptions and fix some minor details, like the Dooku hilt's description - ancient Jedi used curved hilts too, not just Sith.
If I could figure out dialog edits, I could check that too. It might improve that aspect of an otherwise absolutely perfect mod. As it is, it's already a permanent resident in my override folder! Instant download/10.
If this request is declined, I'll go with that; the mod's good enough as is, and just about everyone on the team is practically a modding legend because of this.
With all due respect, Darth Generic - Sith Lord in the Background |
thedarkjedirevan From: (massachusetts) Joined: April 27th, 2008 Posts: 7 | awsome mod 100/100
great mod ive always hated just the silver stick for a saber |
DarthGeneric Joined: July 14th, 2008 Posts: 7 | Oops... I didn't read the review thoroughly until after my last comment... Especially that 'no mod help here' part. Sorry. I'll just repost that on the given thread. |
jedijed Joined: August 17th, 2007 Posts: 18 | : :Um... THE GAME CRASHES IF YOU CHANGE/UPGRADE THE SABERS (color, I think does it.) Yeikes!!! : : |
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | @jedijed,
Make sure you're putting the crystal in the proper type saber (short, normal, double). Because of how some crystals are incorporated.. some crystals do not have their counterparts.... you should see a null-nade should the crystal be placed in the wrong type of saber. If you see a null-nade do NOT press upgrade 
As for 'crashing'... something is wrong with either your upcrystals.2da or baseitems.2da. It's missing entries where the sabers should be listed. Make absolutely sure any other mod you install(ed) does not overwrite these. TSLpatcher mods should be safe to use.. otherwise you have manually merge .2da files and make the proper .uti edits.
The easiest thing to do is to install USM before any other mod.. then you can use it's massive base files to build off of. During the building of USM, I tried to incorporate as many mods as I could at the time.. however there have been tons of mods released since then and not all of them use the TSLpatcher. |
Jedi_Jango From: Joined: July 26th, 2008 Posts: 39 | Hey, can a member of the KotOR Files staff help me? I installed this exactly the way it says but it's not working! |
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | Just FYI gang.. thanks to swfan28, there is now a NEW USM Random Loot bug patch!
This will correct the problem people are having with only receiving stage 1 crystals via random loot. AKA more sabers like it was intended! 
Visit the Home Thread link listed in the description and look for "Update 2" |
DarthRemix Joined: August 4th, 2008 Posts: 5 | This is what happens when pro modelers join forces |
kennyboy000 Joined: June 10th, 2006 Posts: 813 | Is there a spawn list somewhere? |
Freedomna From: Joined: October 2nd, 2007 Posts: 73 | Will oldflashes lightsaber replacement hilts and Oldflashes doublebladed lightsaber replacement hilts work with this mod.
( I know nothing about modding in Kotor ) |
JediShemL (Staff) From: (Arizona) Joined: July 17th, 2002 Posts: 3202 | Quote: Is there a spawn list somewhere?
Yes. It's in one of the readmes that comes with the mod and it's in the readme section on this page too.
Quote: Will oldflashes lightsaber replacement hilts and Oldflashes doublebladed lightsaber replacement hilts work with this mod.
Yes. |
Stormkeeper Joined: August 4th, 2008 Posts: 27 | Filefront never works rarely works for me, is there a mirror out there for this? |
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | @Stormkeeper
Click the link for "Home Thread" in the description. From that thread, there is an alternate link to my site...JumpStationZ |
Darth_Dan012 Joined: July 17th, 2008 Posts: 163 | How do I back up my Override? |
Darth_Dan012 Joined: July 17th, 2008 Posts: 163 | Awesome mod! 10/10
Having awesome sabers like these is sooooooooooooo much better than having the dumb sabers that are in the game. But how come I can only get Visas to build a new lightsaber and not Kreia, Bao dur, or Handmaiden? |
Dom_2k7 From: Joined: May 3rd, 2007 Posts: 16 | Where did you ge the electromesh armour that atton was wearing!?!?!?!?!
Oh, and kool mod |
frankyt54 From: Joined: September 14th, 2008 Posts: 1 | which one is the type E and i cant get the Xia one from the giveitem bcause its the same as the ba-122 single one! help!! |
StarKiller9524 Joined: September 17th, 2008 Posts: 117 | i hate the long sabers. they look so retarded, i prefer the origional blade. so i dont get it, is there a story to any of this, or does it just give you some saber hilts? |
liamgard From: (lancaster) Joined: September 29th, 2008 Posts: 2 | I Would Just Like To Thank The Developer For This Mod Because It's SUPERB, Don't Know How You Did It,But Thanks... |
LordVictor From: (Nebraska city) Joined: September 7th, 2008 Posts: 32 | everytime I try to look at the lightsaber crystal of briannas lightsaber and the double saber prototype my game crashes. |
StealthG6 From: (Orange County, California) Joined: September 19th, 2008 Posts: 64 | Just wanted to thank the creaters of this Mod on a Job well done I know it took some time I downloaded it a couple of years ago and by far is my all time favorite mod. Blizzard should take some lessons on this mod. 
@172 I don't like the long sabers either but my God there are atleast 20 more sabers to choose from and they all look much better than standard hilts the game has. I really don't see any reason at all for anyone to not to download this mod and why in the hell is it at a 9.5? It should be at 10. |
StealthG6 From: (Orange County, California) Joined: September 19th, 2008 Posts: 64 | Did I say Blizzard meant Obsidion* damn you world of warcraft! |
DarthYugi From: (birmingham) Joined: September 27th, 2008 Posts: 325 | i love this mod 
man do you guys work for obsidian |
galaxy_destroyer Joined: October 25th, 2008 Posts: 3 | First, well done!
Specially I like Brianna's Balance and the other ones from Svosh, but the rest is great, too. But I have the German version of TSL and since I installed the mod it seems bao-dure doesn't want to speak with me any more. And if I talk to T3M4, Brianna and Mira (I didn't try it to the others) the first sentence appears and then the talk is finished and a text appears: "CONVERSATION ERROR: Last Conversation Node Contains Either An END NODE or CONTINUE NODE. Please Contact A Designer!"
What is that?????
What can I do if I want to use USM with the German version?
Ps: Is it right that I found the legendary Solari crystal three times in the shyrack cave on corriban ;-)??? |
xxsanadaxx From: Joined: April 8th, 2008 Posts: 16 | This is probably my favorite mod in the entire library of mods for this game. The new Lightsaber choices are awesome, the crystals are great (and rare, finally) and the customized sabers for each of the force trainees blows my mind. (Visas and Miras are my favorites).
Anyways. Keep up the great work! You've taken the bland and the dull and made it not only original but actually fun! |
DarthYugi From: (birmingham) Joined: September 27th, 2008 Posts: 325 | use the tkl editorand change youre dialog tlk to english |
cheff_nick From: (berlin) Joined: January 6th, 2009 Posts: 2 | Hey man first of all AWSOME MOD!!!!!!
But there is one saber Alora's saber one of the most strongest that has a problem.
If I fully upgrade it whit ultimate cell, expert fencing emiter, potine lens, upari crystal and dao ur ignot crystal it somhow gost beone the power limed and thus becomes weaker rather then stronger.
I thougt I should let you know maybe its usefull for you.
For the rest best mod ever for TSL nice job man. |
EID444 From: (Glasgow) Joined: January 21st, 2009 Posts: 20 | just want to ask will these hilts appear in the SAVED GAME EDITOR AS WELL as getting them as give items or can you only get them by typing the codes in if so will you get the hilt and not just the crystal that you have to put in a lightsaber.
AND IF YOU PUT THE WRONG CRYSTAL IN THE WRONG LIGHTSABER WILL YOU LOSE THE BLADE FOREVER OR CAN YOU GET IT BACK BY TAKING THE crystals out again! |
Ping_825 From: Joined: February 14th, 2009 Posts: 35 | Is this mod compatible with the Get your Saber back from Atris mod? Asking just because I want to avoid doing something utterly stupid. |
FaZzZa99 From: (Victoria) Joined: January 22nd, 2009 Posts: 26 | When talk to Bao-Durr and at the last moment i decide not to go through with making another saber, i lose the required credits/parts regardless, any possibility of this being fixed?
Oh, and it might be a typo in the reade, but Master kavar’s Prize is missing the capitol K |
FaZzZa99 From: (Victoria) Joined: January 22nd, 2009 Posts: 26 | o, one more thing, compatable with 90SK's robe pack? |
Darth_Nihilus2995 From: (Pennsylivania) Joined: March 5th, 2009 Posts: 4 | i downloaded it....but it wont le me open it it says it needs to knnow what program made it and gives me a list of programs on meh comp i clicked internet eplorer&it wont open help |
JediMaster09 Joined: March 5th, 2009 Posts: 10 | Uh, how do you get people like Atton or Mira to have lightsabers?
Plz answer. |
Darth_Revak From: (blackpool) Joined: March 6th, 2009 Posts: 26 | Hi, I've downloaded this mod, all running perfect until i get to the part where the handmaiden says "lay down your weapons" I've tryed all the responses but the screen just goes black and that's the end, i took this mod off and then tryed it and it worked, any idea's on what it could be? |
SSj4DarthMagus Joined: April 4th, 2008 Posts: 20 | i have a question, is the death mask is suposed to make the character who has it to equip a lightsaber or just to upgrade someone to the second level of this feat ?
Because if it is for any character to equip a lightsaber , it did not ork, because in the description it says Weapon Focus Focus:Lightsaber , im sure if you add the feat Weapon Profiency :lightsaber it should ork,
btw good work on this mod i love it |
Gigadrain44 Joined: February 8th, 2009 Posts: 1 | How do you get that black mask he was wearing in some of the pitures? |
TyphoRaame From: Joined: October 25th, 2008 Posts: 79 | It is found at some point throughout the game. I think it could be in Freedon Nadd's temple (Or whatever it was). I remember I found it playing a while ago, but since I haven't done a run-through in a while, I can't remember too well. |
SSj4DarthMagus Joined: April 4th, 2008 Posts: 20 | yes indeed i found it in the Freedon's Nadd tomb on DXun but im unsure if the effect they hope to do is to make anyone wear a lightsaber, but if its that it can easyly be changed ith the KOTOR Tool |
xlr8628 From: (new york) Joined: April 10th, 2009 Posts: 177 | this is my first post! and 100000000000000000000000000000/10 dudes!
i am General Greivous Die Jedi!! |
Lord_Phidias Joined: April 19th, 2009 Posts: 4 | hi, I found out a mini bug in the mod that allows you to get a lightsaber earlier than the game originally intended (which isn't supposed to be). If you can find a USM crystal on telos, then you can upgrade Kreia's lightsaber with it, and that would allow you to use it. |
StealthG6 From: (Orange County, California) Joined: September 19th, 2008 Posts: 64 | Haha I never actually tried that Lord Phidias and why is this still a 9.5? Are people voting 1 on purpose because it deserve a 10. |
DarthPerditio666 From: (DelaWhere?) Joined: May 6th, 2009 Posts: 10 | so is there any way to get these crystals through the command prompt? and also is there a mod to make the command line visible? |
DarthPerditio666 From: (DelaWhere?) Joined: May 6th, 2009 Posts: 10 | its odd that bioware didn't just design optional hilts in this n its sad that the only game to do this is Galaxies and the Knight academy games cant remember if outcast had different hilts. |
malachitedragon1 From: (Texas) Joined: May 11th, 2009 Posts: 13 | I'm sorry, and in my defense it's literally 5:30 in the morning as I type this.
I keep reading "Where are the file names so I can cheat them into my menu?" and I keep reading the ansers of "their in the Read-me, just look for it."
I've gone over the file 5 times, opening each individual file. (that hurt. x_x) What Read-Me are you talking about? Where is it when you first unzip it? |
altair_darkace Joined: May 10th, 2009 Posts: 4 | This looks sooooo cool..........but when I try to download it, when it's done downloading it gives me the option of finding the files online or using a program to find them, and neither work ;_;
I've downloaded alot of mods before, but I dont know how to get around this problem, would someone please take pity upon me and be kind enough to help? |
Lord_Zeired Joined: May 23rd, 2009 Posts: 16 | Can your computer open RAR files?
I'm also having problems. It won't let me download it, it redirects me to another site. |
jchronister5 From: (redondo beach california) Joined: February 23rd, 2008 Posts: 21 | this deserves a cheers! |
Ultimate_Jedi_Master From: (Burleson Texas) Joined: June 4th, 2009 Posts: 3 | ok so after reading all 201 comments and taking several advil (for neck pain lol) i have but one question (least for now depending on the answer) Will this mod work even though the game is being run by vista and not by XP?
please respond as soon as you can thanks |
Cromez From: Joined: June 6th, 2009 Posts: 1 | i dunno is it from this mod or mods at all, but i have problem when i get to polar region at Telos. After handmaiden has told me that i have to put down my weapons my screen goes black and just the mouse pointer is shown...
i can hear the game backround and i can get to all menus if someone has an idea how to fix it it would be nice. |
Seraphimo Joined: June 6th, 2009 Posts: 1 | I love this mod soo much but I was wondering if it's possible to change the name/description of the sabers? Like for example "kreia's walking stick" to "Kreia's walking stick". I'm kinda picky that way |
jcdworkin Joined: June 18th, 2009 Posts: 2 | Hey all, new here. I'm wondering if anyone else has had this problem. I recently installed this mod onto a game where I had already installed the M4-78 and Dantooine Restoration Mods. Both of those mods had worked perfectly prior to my installing this mod.
Now I've been replaying with USM and I must say that your work is outstanding. Everything was proceeding flawlessly....until I reached Dantooine. For those of you who don't know, the Dantooine Restoration Mod restored Kaevee, a crazy padawan in the enclave sublevel. In my previous games (before installing USM), she appeared fine.
Now in my new game with USM, I've done all the same things in the sublevel that I did before, but Kaevee won't trigger when I kill the laigereks around her door (located right near the the entrance to the map on the other side of that small round garden). Does USM do something to the sublevel map that may conflict with the Dantooine Restoration Mod? Any help would be most appreciated. |
honeyredxbox Joined: June 23rd, 2009 Posts: 1 | Whenever i get up to the Telos Polar region part, after ive beaten the hk droids, and going into the academy, every option i choose makes my game go black screen, except the first one, which halts the game all together. Does anyone kno what the problem is? |
TheJedi76 Joined: June 24th, 2009 Posts: 4 | You think maybe you could make an update with a cyan crystal for the sabers that don't have them?
A cyan Mace windu saber would look badass. |
Master_Shades From: Joined: June 29th, 2009 Posts: 6 | This looks like an EPIC mod! 
But where is it? I go to download it and it says it isn't there anymore. D: |
blahkaw98 Joined: May 30th, 2009 Posts: 4 | when installing this mod, would it work OK if I just copy-pasted the Override folder from the mod's directory into the Override folder in KOTOR 2's directory? And if I copy-pasted the StreamVoice folder from the mod's directory into KOTOR 2's directory? Forgive me if I'm sounding ignorant, because I am. I'm terribly uneducated when it comes to mods - I just enjoy other people's work. |
cheeseater109 Joined: July 18th, 2009 Posts: 16 | How do you get the different lightsaber hilts cos i used a cheat to get the blue one but it didnt come up with a different hilt |
cheeseater109 Joined: July 18th, 2009 Posts: 16 | How do you get this mod to work AAAAAAAAHHHHHHHGGGGGGG!!!!!!!!
  |
cheeseater109 Joined: July 18th, 2009 Posts: 16 | Never mind my comments after reading the read me I found you have to be pation on finding the crystals needed |
helloa Joined: September 4th, 2009 Posts: 2 | Is this compatable with 90SK's SUPER content mod? |
diploma From: (rhodes) Joined: September 17th, 2009 Posts: 5 | great mod |
Sycho_Sith02 Joined: September 19th, 2009 Posts: 12 | U can always use KSE to get the crystals/entire lightsaber in ur inventory. Its a real nice tool. Anyways I have stupid dial-up from the stone age... So it took a real long time to download. But, i just had to reinstall my entire Operating system... So i lost everything... including USM... But, i am a new member and thought I woud rate it. I say... 10/10!! AWESOME!! |
FaZzZa99 From: (Victoria) Joined: January 22nd, 2009 Posts: 26 | hey guys, i'm working on a little fix to the USMs grammar/spelling problems and making the saber's descriptions/names match the style of regular lightsabers alittle more, i was thinkin' of doing this mainly for private use but if any of you guys are interested i might contact the USM team about uploading it |
Nova_Sabre Joined: May 7th, 2007 Posts: 20 | I have a slight problem but i'm not sure the USM is the culprit. I'm using a quite a few mods besides this one you see. I've just found the 1st workbench on Peragus and I found that the only thing I could upgrade at that point was my armour (minor uniform); none of my weapons appeared in the upgrade list. Any ideas as to what's caused this? If if helps, as well as USM, I'm using the TSL Restored Content mod v1.4, TSL Un-restored Content (final), High Level Force Powers + Improved AI, Prestige Class Item Pack, Jedi Temple (+ expansion) and Kreia's Assorted Robes. Thank you. |
FaZzZa99 From: (Victoria) Joined: January 22nd, 2009 Posts: 26 | USM is hardly compatible yet with TSL Restored Content mod i don't think, not to mention TSL Restored Content includes TSL Un-restored content so you're probabely getting *****ups there also |
Masterjediguy25 From: (Cacago) Joined: November 29th, 2009 Posts: 41 | just awsome....this will explain more...... .......you a deserve a..... |
Poofinator Joined: January 1st, 2010 Posts: 6 | omg, i love what this mod does and how it looks and just wow.
i've been playing this game found like 3-4 years, and i just started adding mods and stuff to them so i'm hoping they turn out nice.
I RAN INTO A PROBLEM =[
i can't edit the file with notepad to enable cheats.
it keeps saying to check to make sure the file path is correct. i disabled the read-only, and thats all the farther i can go, any help? |
Dessel_Bane Joined: January 1st, 2010 Posts: 1 | Awesome mod I love it
However, i tryed the hardcore Nihilus and it's just too hard for me, I didn't know this mod made him hardcore and i saved it after i read where the trigger for it was.
So my questions are:
A. What are the files to take out this?
B. Is it possible to continue without it on hardcore due to the fact that I've already gone past the trigger? |
geo000 From: (dw) Joined: August 22nd, 2009 Posts: 2 | i can not download |
Moks_Pokemon From: (London) Joined: March 27th, 2010 Posts: 22 | Shem, this lightsaber ddin't exist at the time! Darth Maul wasn't alive! I don't even thikn that Darth Plageus (Sith Master of Sidnous who is Sith Master of Darth Maul and Darth Tyranus/Count Dooku) |
GoodBanana From: (Oslo) Joined: May 14th, 2010 Posts: 5 | Hi, im a purple addict. And i accidently came over the dark purple colour, but, i forgot to save it! ):
Can anyone please tell me what it is? =/
Any help is highly appreciated. |
cleaver343 From: (salmaon idaho) Joined: October 7th, 2009 Posts: 1 | will this cause any Compatibility problems with the resoration |
OrlandoObsidian From: (Burgenland) Joined: June 2nd, 2010 Posts: 1 | is there any possibility to change the npcs lightsaber colors?
changing vrooks saber back to green for example? |
GrdAdmSenza From: Joined: February 1st, 2005 Posts: 668 | The only thing I don't like about this mod is that it's lacking the "special colors" of orange, sliver, viridian and cyan. If you could add those that'd be sweet =o. |
Darth_Onasi From: (Holliston, Commonwealth of Massachusetts) Joined: June 20th, 2007 Posts: 31 | First off, I love this mod! 
BUT...a few of the crystals seem to not match up with *any* of the saber types (short, Single Bladed, Double bladed) specifically the G-Cut Green and the S-Cut Green. they *all* produce Null Grenades (:eek
Did anyone else experience this, and how did they solve it? |
Amagon From: (A cardboard box with internet.) Joined: March 16th, 2009 Posts: 154 | Awesome mod, the custom Bandon hilt is by far my fav |
StealthG6 From: (Orange County, California) Joined: September 19th, 2008 Posts: 64 | @OrlandoObsidian
I too was wondering that, might be simple as a script edit. But IDK for sure. |
LOTR_1 From: (Kiev) Joined: March 25th, 2008 Posts: 4 | stupid criticism for such an awesome mod, but Qui-Gon was a Jedi Master actually ) |
jsrjohnny From: Joined: November 10th, 2010 Posts: 6 | I'm playing through it now, and.... good job. Anything else would be repeating everyone else. 9/10 |
SpoonCake01 From: Joined: May 25th, 2008 Posts: 8 | Not all of the lightsaber color crystals work. For example, the rocarian crystals don't work. The only mod's I am using is the Restoration Mod 1.6 with the narshada 1.6 fix, Ultimate Sabor Mod with the Restoration mod fix (put that in exactly as it instructed me to do), the Ebon Hawk Cargo Mod, and the Skip Peragus mod. Any idea's or is there an update for this that I'm not aware of? |
BChang5 Joined: June 24th, 2010 Posts: 13 | When I try to enter the codes in the read-me, none of them work. That stupid Null grenade keeps on popping up, and I can't seem to get Atton or Visas to make their lightsabers. I got Bao-Dur and Disciple to, though. Also, I can't find any crystals other than Rocarion and the Longsaber crystals. |
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | @SpoonCake01 & BChang5
Heya,
Sorry to hear about the problems.. I'm honestly not sure what could be causing either of your problems, sorry 
Could range from other mod incompatibilities, to improper installation (important: be sure the streamvoices files/folder isn't in your override).
Not sure if either of you use my Hak Pad mod.. but I just submitted an add-on that may make your life much easier concerning the USM sabers and getting what you want. Keep an eye out for it in the next few hours/days |
Riprose From: Joined: June 25th, 2011 Posts: 6 | I want to install this into my game but there's way to many files to click and drag. Someone want to tell me a easier way of doing it? (Extracting doesn't seem to work on my PC) |
Riprose From: Joined: June 25th, 2011 Posts: 6 | Disregard my previous post. figured it out. |
ChAiNz_2da From: (Knoxville, TN) Joined: May 1st, 2005 Posts: 77 | Just in case:
http://knightsoftheoldrepublic.filefront.com/file/TSL_Hak_Pad_USM_Shop_addon;119216
A little add-on for USM veterans, or those that are curious. Figured the mod has been around long enough to go ahead and release this... hehe
Still requires USM install (along with HakPad and booster2)... but if you're just wanting the sabers, little muss little fuss.. or, with a little tweaking and you can just use the HK addon to satisfy. Tweaking however would still require select USM assets and possible .2da merging.. ergo, not for faint of heart or uninitiated modder |
When posting comments, you must follow these rules:- No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
- No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
- No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
- No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
- No Attacks / Retaliation of any kind against a member, or group of members.
- Please do not advertise for other sites or forums here.
- Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time. Now enjoy yourself and behave!
|
 |
|

|