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Knights of the Old Republic 2 Downloads > Mods > Added Content:
Workbench Crystal Attunement (1.1)
Filename: wca101.zip


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26.22 KB
1.1
MarkusRamikin
3074
09-15-2010
Mods > Added Content


Average User Rating: 8.8
Number of Votes: 10
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Workbench Crystal Attunement (1.1) - File Description  


Description:
This mod allows you to upgrade the personal crystal independently of Kreia. That way you can do that even after Kreia becomes unavailable.

The idea behind this mod is that if this crystal you get on Dantooine is so unusually responsive, specifically to you, why do you need someone else to keep it attuned? As I see it, the reason is Kreia's being the manipulator and control freak that she is. Most likely she wanted to seem even more indispensable to the Exile. Each time he runs to her with the crystal, it's a subtle reminder that he gains power, but through her.

However, what if our Exile was perceptive enough to pick up on the procedure himself...?

Therefore, with this mod, you can attune the crystal at a workbench, without Kreia's help. However, you must have enough Wisdom (16 or more). That stands for the Exile having sufficient understanding of the Force and of his own connection to the crystal.

Hint: if you're playing a combat-oriented character with low Wisdom, you can still meet the Wisdom check with some Wisdom-increasing items and/or Force Valor.



Workbench Crystal Attunement (1.1) - File Download Options  

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Workbench Crystal Attunement (1.1) - Readme  
Readme File:
Workbench Crystal Attunement
A modification for Star Wars: Knights of the Old Republic II: The Sith Lords
version 1.1

I. Description.

This mod allows you to upgrade the personal crystal independently of Kreia. That way you can do that even after Kreia becomes unavailable.

The idea behind this mod is that if this crystal you get on Dantooine is so unusually responsive, specifically to you, why do you need someone else to keep it attuned? As I see it, the reason is Kreia's being the manipulator and control freak that she is. Most likely she wanted to seem even more indispensable to the Exile. Each time he runs to her with the crystal, it's a subtle reminder that he gains power, but through her.

However, what if our Exile was perceptive enough to pick up on the procedure himself...?

Therefore, with this mod, you can attune the crystal at a workbench, without Kreia's help. However, you must have enough Wisdom (16 or more). That stands for the Exile having sufficient understanding of the Force and of his own connection to the crystal.

Hint: if you're playing a combat-oriented character with low Wisdom, you can still meet the Wisdom check with some Wisdom-increasing items and/or Force Valor.

II. Installation.

Put the following two files into your game's Override folder:
c_wrkb_crys.ncs
workbnch.dlg
From now on, if you have the crystal, and 16 or more Wisdom, you'll see a new option at a workbench.

Notes:
- it works with existing saves, so you can add the mod in the middle of a playthrough.
- it should be compatible with any and all mods that don't change the workbench. Most importantly, it works fine with TSLRCM (Zbyl and Stoney's Restored Content Mod).

III. Credits.

Conditions-checking script, writing: Markus Ramikin
Initial workbench dialog structure: Hassat Hunter
Additional thanks to: VarsityPuppet, Doctor/Stream

IV. Disclaimers and permissions.

The usual stuff applies. The mod is provided as-is, with no guarantees of any kind; no liability is possible for any unexpected consequence of using it. No infringement on Obsidian's, Lucasarts' or anyone else's rights is intended.

Distribute freely, as long as you give due credit.

No permission is given to include this in your own mod.


Workbench Crystal Attunement (1.1) - User Comments  
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.

Total comments: 5 | Last comment: 05-05-2011 at 13:43

 #1 - 09-16-2010 at 18:48
Rogue417
Joined: February 9th, 2008
Posts: 85
is it compatible with mods that do change the workbench?

 #2 - 09-17-2010 at 11:23
MarkusRamikin
Joined: September 6th, 2010
Posts: 9
Rogue417 - I never bothered with any so can't know for sure, but almost certainly not. Not if they change the workbnch.dlg file, which this mod also changes.

 #3 - 10-17-2010 at 17:00
Rogue417
Joined: February 9th, 2008
Posts: 85
ah okies...well thank you for letting me know ^_^ i just have a few others that addd to or change the workbench but i think they edit the itemcreate 2da file..

 #4 - 10-23-2010 at 19:53
MarkusRamikin
Joined: September 6th, 2010
Posts: 9
Oh, in that case you should be all right. Best just install your other mod, then try adding my files; if it's not asking you to overwrite a file, there should be no problem.

 #5 - 05-05-2011 at 13:43
MarkusRamikin
Joined: September 6th, 2010
Posts: 9
Current version:

http://deadlystream.com/forum/files/file/18-workbench-crystal-attunement/

I decided to put a link here because someone uploaded a more recent version of the mod to kotorfiles without adding the appropriate installation instructions, and somehow that came under my account name even though I didn't do it. Which annoyed me.



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