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  How to get TSLPatcher to setup a new character
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How to get TSLPatcher to setup a new character

Tools you'll need:
  • Kotor Tool (which you should already have
  • TSLPatcher (which I have made a link to in the paragraph below)
  • Winrar (which is also linked below)
  • Some free time (which only you can provide)big grin

Setting up TSLPatcher to install a character is actually easier then it sounds, so to show you guys I guess I will have to help you along with the actual process of doing it. So lets first start with downloading TSLPatcher here, now after that is all downloaded just open up the .rar file in winrar which can be found here (winrar is a shareware program so you will have a limited time of use before it either cuts you off from use of it or gives you a nag screen every time you start it up).Ok so when you open up the .rar file you will see a folder that says "TSLPatcher", go into it and click on the program called "ChangeEdit.exe". Now that should open up a program that looks like this...

Now this is only the first step, from here it gets a little harder and definatly more interesting! Ok now that you have that all done and open move you cursor over the "2DA Files" line as shown here...

Now you need to right click and on it and press "Add 2DA File..." as shown here...

The when you click it there should be a box that pops up and asks for you to specify a 2DA file to open, just press the folder button and navigate the next screen to the modified heads 2DA file, then repeat that process for the modified appearance 2DA file, and then the modified portraits 2DA file. Now one thing I must warn you about before preceding any further, those 2DA file that you just got in the change edit program ALWAYS MUST BE IN THAT SAME ORDER FOR THIS TO WORK! So please make sure that they are listed like this...

Now that you have all of those listed you will need to add in the entries for all of the files that you just added. Now I know most of you must be thinking I am joking around but really I am not, although if you did not know how to do it the easy way it might be a real pain in the behind. So what you need to do exactly is you need to take one UNMODIFIED version of the heads, appearance, and portraits and compare it to the MODIFIED version of all of those files using the 2DA comparer built in to the actual program itself. So what you do is take the MODIFIED versions of each of those files and put it in a folder (named anything you want really), and in that folder make another folder called original which is where you are going to store you UNMODIFIED versions of all three of those 2DA files (which by the way you can find in Kotor tool). Now what you have to do is press the compare button and navigate the browser to the UNMODIFIED 2DA files of the heads, appearance, or portraits 2DA's depending on which file you are working one. Now when the next box pops up do the same thing except find the MODIFIED heads, appearance, portraits 2DA files and select depending on which one you are working on. Here are some pictures of what I mean...

Now this should give you all of the entries you had in your 2DA files and now the only things left to do are setting up memory entries for the various 2da files so that they will install right and will be specific to the playerfs 2da files. So now what you need to do is click on each one of the 2DA file entries then click on the entries in that 2DA file. So now what I am going to do is walk you through one-by-one on how to setup all of these specific 2DA files, please try to follow along.

.: Heads.2da :.

Ok for the heads 2da it is pretty simple because there is only one thing that you will need to do to it. Now when you got all of the 2da's setup what the TSLpatcher might have done is this...

What actually needs to be there is this...

Now to do that you need to first select that entry show in this picture here...

And delete it, which I think is pretty self explanatory. All that you have to do is select the entry and press the trash can icon at the top. After that though you will need to make a new entry which is not at all hard. Here is a picture of what exactly it has to look like...

Now after you have it looking like that and have typed in everything and put the entry in it should look like this...

After that you can just press the close button and it will automatically save itself.

.: Appearence.2da :.

Now the appearence.2da is by far the hardest to do, so now we can get that taken care of so you don't have to bother your self with it any more. First off you will see that that the appearence.2da's entries are a little different from the heads.2da's entries meaning that there are three of them as shown here...

Now all of those should have the same setup as the first one that we do. So I will just get into explaining them because this is the hardest part even for me! First you will need to double click on the top entry and then you should see a box with a whole bunch of entries like this one...

Now those two highlighted entries will have other things in their values slots other then "2DAMEMORY2", they will have a number in them for example "232" (that would not always be the number as it is just an example) so you will need to change their value. So here is a picture of what you need to do...

Now after you have done that you will need to find the "RowLabel" entry and delete it, then you need to make a new entry that look like this...

Then you are pretty much done with the appearence.2da except for the other two entries that you will need to do...

.: Portraits.2da :.

The portraits.2da is a pretty easy one to do and it only requires what you already know. The only thing about this one as you may or may not notice, it does not have a "RowIndex" entry and really I do not have a reason for that, it does work non the less but there is absolutely no "RowIndex" entry. Ok now letfs get to doing it, first off go to the portraits 2DA entry and double click the entry in there as shown here...

Now you should get into that box where you can edit the lines properties that should look like this...

Now as you can see from that picture there are a couple of lines that have different "2DAMEMORY" entries and yours probley looks a little different, so what you need to is you need to change them by selecting the entry and hitting this button...

Now just need to change the values of those lines to...

Appearancenumber: 2DAMEMORY1

appearance_s: 2DAMEMORY3

appearance_l: 2DAMEMORY4

After you have done that you can close it out and you should be totally done with the setup. So now that you are done I just want to give you a couple of pointers with using TSLPatcher...

1. Do not get frustrated with it; it becomes much harder when you are.

2. When in the setting page I would recommend changing the "Ask for game folder" setting to "Look up folder path in windows registry" and changing what game it is for depending on which game this mod will be for. The reason why you should do this is that it makes it a heck of a lot easier for people to install the mod you made, but it is your choice if you want to do it or not.

3. Always try to simplify your situation, which is an important one because when you are thinking of 1 million things while doing this you are more likely to screw up.

4. This is a big on to follow, ALWAYS look at how your 2DA modifiers are listed. That can make or break your mod, so really I encourage you to do it.

5. Above all have fun!big grin

Last but certainly not least if you have a problem with this tutorial or are having trouble understanding it give me an email by clicking here. Please don't hesitate to email me as I know this can be VERY confusing. Good luck and enjoy!wink

-SithRevan


Average User Rating: 6.7
Number of Votes: 11


User Comments  
The following comments are owned by the user that posted them. KOTOR 2 Files is not responsible for their content.

Total comments: 19 | Last comment: 05-24-2012 at 14:52

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - UMM - Posted by: wolverinestabs (Member) - 04-05-2007 at 00:56

 Expand#2 - Posted by: Sheep_Begets_Wolf (Member) - 05-31-2007 at 20:42

 Expand#3 - Help :) - Posted by: weavle1990 (Member) - 06-06-2007 at 15:44

 Expand#4 - Help - Posted by: WantonNoodle (Member) - 06-23-2007 at 00:33

 Expand#5 - Re: Help - Posted by: RevanAnt (Member) - 06-29-2007 at 09:59

 Expand#6 - Posted by: horsedrowner (Member) - 08-04-2007 at 02:54

 Expand#7 - Posted by: Shademan12 (Member) - 09-03-2007 at 14:31

 Expand#8 - winRAR - Posted by: wampaloo (Member) - 04-01-2008 at 17:27

 Expand#9 - Help!!....Please? - Posted by: LEEch37 (Member) - 05-02-2008 at 06:36

 Expand#10 - Posted by: ThePaper (Member) - 08-29-2008 at 13:52

 Expand#11 - aw man - Posted by: revenman (Member) - 01-05-2009 at 21:47

 Expand#12 - Posted by: revenman (Member) - 01-05-2009 at 21:49

 Expand#13 - Posted by: havy (Member) - 08-21-2009 at 17:12

 Expand#14 - Posted by: liam_head (Member) - 09-07-2009 at 14:47

 Expand#15 - Posted by: Vigi1ant3 (Member) - 01-05-2010 at 12:14

 Expand#16 - Posted by: Darth_Kotor325 (Member) - 07-14-2010 at 06:57

 Expand#17 - Help - Posted by: Master_Myster (Member) - 08-25-2010 at 16:18

 Expand#18 - Posted by: DarthRevaan (Member) - 02-13-2011 at 10:57

 Expand#19 - Fix the pictures - Posted by: Sati (Member) - 05-24-2012 at 14:52



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