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How to get TSLPatcher to setup a new character
Tools you'll need:
- Kotor Tool (which you should already have
- TSLPatcher (which I have made a link to in the paragraph below)
- Winrar (which is also linked below)
- Some free time (which only you can provide)
Setting up TSLPatcher to install a character is actually easier then it
sounds, so to show you guys I guess I will have to help you along with the
actual process of doing it. So lets first start with downloading TSLPatcher
after that is all downloaded just open up the .rar file in winrar which can be
found here (winrar is a
shareware program so you will have a limited time of use before it either cuts
you off from use of it or gives you a nag screen every time you start it up).Ok
so when you open up the .rar file you will see a folder that says "TSLPatcher",
go into it and click on the program called "ChangeEdit.exe". Now that should
open up a program that looks like this...
Now this is only the first step, from here it gets a little harder and
definatly more interesting! Ok now that you have that all done and open move you
cursor over the "2DA Files" line as shown here...
Now you need to right click and on it and press "Add 2DA File..." as shown
The when you click it there should be a box that pops up and asks for you to
specify a 2DA file to open, just press the folder button and navigate the next
screen to the modified heads 2DA file, then repeat that process for the modified
appearance 2DA file, and then the modified portraits 2DA file. Now one thing I
must warn you about before preceding any further, those 2DA file that you just
got in the change edit program ALWAYS MUST BE IN THAT SAME ORDER FOR THIS TO
WORK! So please make sure that they are listed like this...
Now that you have all of those listed you will need to add in the entries for
all of the files that you just added. Now I know most of you must be thinking I
am joking around but really I am not, although if you did not know how to do it
the easy way it might be a real pain in the behind. So what you need to do
exactly is you need to take one UNMODIFIED version of the heads, appearance, and
portraits and compare it to the MODIFIED version of all of those files using the
2DA comparer built in to the actual program itself. So what you do is take the
MODIFIED versions of each of those files and put it in a folder (named anything
you want really), and in that folder make another folder called original which
is where you are going to store you UNMODIFIED versions of all three of those
2DA files (which by the way you can find in Kotor tool). Now what you have to do
is press the compare button and navigate the browser to the UNMODIFIED 2DA files
of the heads, appearance, or portraits 2DA's depending on which file you are
working one. Now when the next box pops up do the same thing except find the
MODIFIED heads, appearance, portraits 2DA files and select depending on which
one you are working on. Here are some pictures of what I mean...
Now this should give you all of the entries you had in your 2DA files and now
the only things left to do are setting up memory entries for the various 2da
files so that they will install right and will be specific to the playerfs 2da
files. So now what you need to do is click on each one of the 2DA file entries
then click on the entries in that 2DA file. So now what I am going to do is walk
you through one-by-one on how to setup all of these specific 2DA files, please
try to follow along.
.: Heads.2da :.
Ok for the heads 2da it is pretty simple because there is only one thing that
you will need to do to it. Now when you got all of the 2da's setup what the
TSLpatcher might have done is this...
What actually needs to be there is this...
Now to do that you need to first select that entry show in this picture
And delete it, which I think is pretty self explanatory. All that you have to
do is select the entry and press the trash can icon at the top. After that
though you will need to make a new entry which is not at all hard. Here is a
picture of what exactly it has to look like...
Now after you have it looking like that and have typed in everything and put
the entry in it should look like this...
After that you can just press the close button and it will automatically save
.: Appearence.2da :.
Now the appearence.2da is by far the hardest to do, so now we can get that
taken care of so you don't have to bother your self with it any more. First off
you will see that that the appearence.2da's entries are a little different from
the heads.2da's entries meaning that there are three of them as shown here...
Now all of those should have the same setup as the first one that we do. So I
will just get into explaining them because this is the hardest part even for me!
First you will need to double click on the top entry and then you should see a
box with a whole bunch of entries like this one...
Now those two highlighted entries will have other things in their values
slots other then "2DAMEMORY2", they will have a number in them for example "232"
(that would not always be the number as it is just an example) so you will need
to change their value. So here is a picture of what you need to do...
Now after you have done that you will need to find the "RowLabel" entry and
delete it, then you need to make a new entry that look like this...
Then you are pretty much done with the appearence.2da except for the other
two entries that you will need to do...
.: Portraits.2da :.
The portraits.2da is a pretty easy one to do and it only requires what you
already know. The only thing about this one as you may or may not notice, it
does not have a "RowIndex" entry and really I do not have a reason for that, it
does work non the less but there is absolutely no "RowIndex" entry. Ok now letfs
get to doing it, first off go to the portraits 2DA entry and double click the
entry in there as shown here...
Now you should get into that box where you can edit the lines properties that
should look like this...
Now as you can see from that picture there are a couple of lines that have
different "2DAMEMORY" entries and yours probley looks a little different, so
what you need to is you need to change them by selecting the entry and hitting
Now just need to change the values of those lines to...
After you have done that you can close it out and you should be totally done
with the setup. So now that you are done I just want to give you a couple of
pointers with using TSLPatcher...
1. Do not get frustrated with it; it becomes much harder when you are.
2. When in the setting page I would recommend changing the "Ask for game
folder" setting to "Look up folder path in windows registry" and changing what
game it is for depending on which game this mod will be for. The reason why you
should do this is that it makes it a heck of a lot easier for people to install
the mod you made, but it is your choice if you want to do it or not.
3. Always try to simplify your situation, which is an important one because
when you are thinking of 1 million things while doing this you are more likely
to screw up.
4. This is a big on to follow, ALWAYS look at how your 2DA modifiers are
listed. That can make or break your mod, so really I encourage you to do it.
5. Above all have fun!
Last but certainly not least if you have a problem with this tutorial or are having trouble understanding it give me an email by clicking here. Please don't hesitate to email me as I know this can be VERY confusing. Good luck and enjoy!